Enderia
12 zones, 22 links, 4 altars and 18 residents. It is the world that remains once every event has closed, and the only one whose map never moves.
The map
The region's 22 links, laid over the game's painted map. Every node carries its zone's exploration art, the very picture the player already sees in game.
- ━Village: its 8 links, the crossroads of the region
- 🔮Altar
- 🛒Shop
- ▫number = loot lines the zone alone provides
- ┄Capital: a single link, you have to go through Tower
What the map does not say: the loot is nearly the same everywhere
Each of the region's 12 zones gives the same 22 loot lines. This is the most useful fact about the region, and the one playing never reveals: out of the 325 lines the region holds, 264 are that repetition.
From 2 lines (Factory) to 8 (Forest).
Chop2
Dig1
- 8 Forest
- 7 Lake · Volcano
- 6 3 zones
- 5 Beach
- 4 Mine · Tower
- 3 Farm · Village
- 2 Factory
The direct consequence, and the answer to the question actually being asked: travelling to gather a resource from the common base is pointless. You travel for an altar, a resident, a shop, or for the two to eight lines the zone alone provides.
The fixed points
4 altars, 3 shops and 18 residents. They are what gives a reason to cross the map, and they never move.
Four residents each carry a cardinal point, and they occupy four different zones:
It is the only geographic pattern in the game, and it shows up on this page alone.
See all 22 NPCs in the game → /wiki/npcsThe three regions
The game holds 3 regions, 1 permanent and 2 tied to an event. An event region is a region like any other, with one extra field: its window. The page does not change template when the window closes, it changes state.
A closed region keeps its map, its zones and its loot as reading material; it loses the >move button and gains its closing date. The wiki reads the same dataset either way, which means a future event has nothing to do to be archived: it already is.