Owl
A night owl bound to dark mana, and the only pet that hands it out without an altar: a little dark mana every hour, stronger regeneration and a larger reserve.
The bargain it offers
The owl carries an innate trait but sleeps half the time: 50% of its >hourly and >daily bring no dark mana, one pays for the other.
WHAT IT GIVES
Dark mana on >hourly
An innate trait: it takes up no slot, never comes out of a draw and cannot be swapped at prestige. Extra dark mana, as flat points, on every >hourly.
- Takes up no bonus slot
- Owned from the catch: never drawn, never lost
- Climbs from 10,0 s to 15,0 s at prestige 10
WHAT IT COSTS
Sleeps 50% of the time
On every >hourly and every >daily, a 50% chance it is asleep: that command's dark mana is lost, and the message says so.
- 10 drawable bonuses in the pool
- No prestige ever shortens its sleep
- Dark mana regeneration and capacity never sleep
Slots, prestige by prestige
You do not pick bonuses off a list: the game draws three at random and you keep one. And a slot only opens every other prestige, the odd ones offer a swap instead, trading one held bonus for another.
๐ฒOn every slot won, the game draws 3 bonuses out of 10 and lets you keep one: the other 9 go back into the pool. A companion with a pool of 11 draws the same 3, out of 10 bonuses left aside. At prestige 10 the pet holds 6 of 10: four will always stay out.
What each bonus is worth
Every bonus starts at a ceiling and reaches a higher one at prestige 10. Two of these bonuses hit a hard cap that prestige does not move. Two of them are never reached.
Innate 1
- Dark mana on >hourly 10,0 s โ 15,0 s +5 s
Dark mana 3
- Dark mana regeneration 20% โ 30% +10 pts
- Dark mana cap 15% โ 22,5% +7,5 pts
- Dark mana on >daily 50,0 s โ 75,0 s +25 s
Exploration 3
- Exploration XP 25% โ 37,5% +12,5 pts
- Loot Quantity 20% โ 30% +10 pts
- Rare Drop Chance 15% โ 22,5% +7,5 pts
Care 2
- Care XP 30% โ 39% +9 pts
- Feed Efficiency 30% โ 39% +9 pts
Endurance 2
- Hunger Endurance 25% โ 32,5% Hard cap 50% +7,5 pts
- Thirst Endurance 25% โ 32,5% Hard cap 50% +7,5 pts
๐None of these figures is a given: they are max-level values, and a companion below that only gets a share of them, in proportion to the ground already covered. A prestige resets XP to zero and pushes the max level from 50 to 60, but the bonus does not fall back with the level: it restarts at the ceiling it had reached and climbs from there to the new one. It takes 265ย 500 XP to reach that new ceiling, against 183ย 750 for the first climb.
What it does in the dungeon
Trickster. Equipped, it goes down with you, brings back more coins per enemy defeated and widens the boon offers.
Its strength follows its level, its prestige and its gauges. A companion that is starving, parched or away exploring stays at the entrance.
The dungeon, step by stepIts four looks, and how you get them
four looks in all, three of them granted at prestige.
Owl
DEFAULT
Worn from the catch
Aurora Owl
PRESTIGE 1
Granted at prestige 1
Phoenix Owl
PRESTIGE 5
Granted at prestige 5
Eclipse Owl
PRESTIGE 10
Granted at prestige 10
Every look carries its own sprites across the 8 animation states: idle, playing, walking, eating, drinking, sleeping, sad, happy.
Where to meet it
One area, a window of eleven levels, and that is all: past level 50, the door shuts and does not reopen.
Weight is not a percentage: it is a share in the draw of the capital. And the capital only draws two species, on exactly the same level window: the cat comes up 19 times more often.
Compare the windows and weights of all fourteen companions โ Companions concept page