Owl

Owl

A night owl bound to dark mana, and the only pet that hands it out without an altar: a little dark mana every hour, stronger regeneration and a larger reserve.

SSR ยท epicCapitalInnate traitSleeps 50%In the dungeon ยท trickster
Owl
Rarity SSR spawn weight 3
Habitat Capital levels 40-50
Food Fairyfish
Needs ร—1
Sleep 50% of commands Every >hourly and >daily says whether it stayed awake or slept
Bonus pool 10
Slots 1 โ†’ 6 + 1 innate outside the slots
Skins 4 3 prestige ยท 0 event
Animations 8 states
THE RARITY SCALE
R ยท weight 81 ยท two companions
S ยท weight 27 ยท eight companions
SR ยท weight 9 ยท two companions
SSR ยท weight 3 ยท two companions
UR ยท weight 1 ยท none
WHAT IT TOUCHES
Dark mana ยท 3 bonuses + the innate
Exploration ยท 3 bonuses
Care ยท 2 bonuses
Endurance ยท 2 bonuses

The bargain it offers

The owl carries an innate trait but sleeps half the time: 50% of its >hourly and >daily bring no dark mana, one pays for the other.

WHAT IT GIVES

Dark mana on >hourly

An innate trait: it takes up no slot, never comes out of a draw and cannot be swapped at prestige. Extra dark mana, as flat points, on every >hourly.

  • Takes up no bonus slot
  • Owned from the catch: never drawn, never lost
  • Climbs from 10,0 s to 15,0 s at prestige 10

WHAT IT COSTS

Sleeps 50% of the time

On every >hourly and every >daily, a 50% chance it is asleep: that command's dark mana is lost, and the message says so.

  • 10 drawable bonuses in the pool
  • No prestige ever shortens its sleep
  • Dark mana regeneration and capacity never sleep

Slots, prestige by prestige

You do not pick bonuses off a list: the game draws three at random and you keep one. And a slot only opens every other prestige, the odd ones offer a swap instead, trading one held bonus for another.

1 P0
1 P1
2 P2
2 P3
3 P4
3 P5
4 P6
4 P7
5 P8
5 P9
6 P10
one more slotswap onlyprestige 0: one starting slot

On every slot won, the game draws 3 bonuses out of 10 and lets you keep one: the other 9 go back into the pool. A companion with a pool of 11 draws the same 3, out of 10 bonuses left aside. At prestige 10 the pet holds 6 of 10: four will always stay out.

What each bonus is worth

Every bonus starts at a ceiling and reaches a higher one at prestige 10. Two of these bonuses hit a hard cap that prestige does not move. Two of them are never reached.

Innate 1

  • Dark mana on >hourly 10,0 s 15,0 s +5 s

Dark mana 3

  • Dark mana regeneration 20% 30% +10 pts
  • Dark mana cap 15% 22,5% +7,5 pts
  • Dark mana on >daily 50,0 s 75,0 s +25 s

Exploration 3

  • Exploration XP 25% 37,5% +12,5 pts
  • Loot Quantity 20% 30% +10 pts
  • Rare Drop Chance 15% 22,5% +7,5 pts

Care 2

  • Care XP 30% 39% +9 pts
  • Feed Efficiency 30% 39% +9 pts

Endurance 2

  • Hunger Endurance 25% 32,5% Hard cap 50% +7,5 pts
  • Thirst Endurance 25% 32,5% Hard cap 50% +7,5 pts

None of these figures is a given: they are max-level values, and a companion below that only gets a share of them, in proportion to the ground already covered. A prestige resets XP to zero and pushes the max level from 50 to 60, but the bonus does not fall back with the level: it restarts at the ceiling it had reached and climbs from there to the new one. It takes 265ย 500 XP to reach that new ceiling, against 183ย 750 for the first climb.

What it does in the dungeon

Trickster. Equipped, it goes down with you, brings back more coins per enemy defeated and widens the boon offers.

Its strength follows its level, its prestige and its gauges. A companion that is starving, parched or away exploring stays at the entrance.

The dungeon, step by step

Its four looks, and how you get them

four looks in all, three of them granted at prestige.

Owl

Owl

DEFAULT

Worn from the catch

Aurora Owl

Aurora Owl

PRESTIGE 1

Granted at prestige 1

Phoenix Owl

Phoenix Owl

PRESTIGE 5

Granted at prestige 5

Eclipse Owl

Eclipse Owl

PRESTIGE 10

Granted at prestige 10

Every look carries its own sprites across the 8 animation states: idle, playing, walking, eating, drinking, sleeping, sad, happy.

Where to meet it

One area, a window of eleven levels, and that is all: past level 50, the door shuts and does not reopen.

Capital

the only area it shows up in

WEIGHT 4,3
levels 40 โ†’ 50 no owl beyond
254050
Cat ยท R 81
Owl ยท SSR 4,3

Weight is not a percentage: it is a share in the draw of the capital. And the capital only draws two species, on exactly the same level window: the cat comes up 19 times more often.

Compare the windows and weights of all fourteen companions โ†’ Companions concept page