Shark
The open-water predator: its innate double bite tears a second catch out of every fishing trip, and its pool extends that seafaring appetite. Its needs decay three times faster, and only plant-based meat will fill it.
The bargain it offers
No other companion has an innate trait. No other has accelerated needs. The shark has both, and that is no accident: one pays for the other.
WHAT IT GIVES
Double bite
An innate trait: it takes up no slot, never comes out of a draw and cannot be swapped at prestige. Up to a 22% chance that a cast lands a second catch on top of the first.
- Takes up no bonus slot
- Owned from the catch: never drawn, never lost
- Climbs from 22% to 33% at prestige 10
WHAT IT COSTS
Needs ×3
A gauge empties in 8 hours instead of 24. Three care passes where the others ask for one.
- 8 drawable bonuses: the smallest pool in the game
- No endurance bonus to soften the ×3
- The ×3 never drops, at any prestige
- Eats nothing but Plant-Based Meat
Slots, prestige by prestige
You do not pick bonuses off a list: the game draws three at random and you keep one. And a slot only opens every other prestige, the odd ones offer a swap instead, trading one held bonus for another.
🎲On every slot won, the game draws 3 bonuses out of 8 and lets you keep one: the other 7 go back into the pool. A companion with a pool of 10 draws the same 3, out of 9 bonuses left aside. At prestige 10 the pet holds 6 of 8: two will always stay out.
What each bonus is worth
Every bonus starts at a ceiling and reaches a higher one at prestige 10; the two care bonuses, marked in the list, climb slower than the rest. Three of these bonuses hit a hard cap that prestige does not move. Of the three, only one is never reached: the empty hooks one stops at 37,5% for a hard cap of 50%. Two are hit exactly on the last prestige.
| Bonuses | Prestige 0 | Prestige 10 | Gap |
|---|---|---|---|
| Double bite· innate | 22% | 33% | +11 pts |
| Fewer empty hooks | 25% | 37,5% | +12,5 |
| Exploration XP | 25% | 37,5% | +12,5 |
| Double catch | 20% | 30% | +10 |
| Loot Quantity | 20% | 30% | +10 |
| Rare Drop Chance | 15% | 22,5% | +7,5 |
| Care XP· care | 30% | 39% | +9 |
| Feed Efficiency· care | 30% | 39% | +9 |
| Fishing recast· in seconds | 5,0 s | 7,5 s | +2,5 |
⛔double bite hits its cap of 33% exactly at prestige 10. fishing haste hits its cap of 7,5 s exactly at prestige 10.
📈None of these figures is a given: they are max-level values, and a companion below that only gets a share of them, in proportion to the ground already covered. A prestige resets XP to zero and pushes the max level from 50 to 60, but the bonus does not fall back with the level: it restarts at the ceiling it had reached and climbs from there to the new one. It takes 265 500 XP to reach that new ceiling, against 183 750 for the first climb.
🎣Its three fishing bonuses (empty hooks, double catch, fishing haste) are shared word for word with the crab, which has no innate trait and no sped-up needs, which is caught on the same beach at the same levels, and which shows up there three times as often. So all the ×3 buys is « double bite ».
And no endurance bonus in the pool: the five other companions all have « hunger endurance » and « thirst endurance » in theirs, and the cat adds « happiness endurance ». These are the only bonuses in the game that slow decay, and they go as far as halving it by two. The ×3 is therefore final, and the only grip left on it is the care bonuses.
Its ten looks, and how you get them
ten looks in all, three of them granted at prestige. five of the ten can no longer be obtained.
Shark
DEFAULT
Worn from the catch
Spectral Shark
PRESTIGE 1
Granted at prestige 1
Tiger Shark
PRESTIGE 5
Granted at prestige 5
Leviathan Shark
PRESTIGE 10
Granted at prestige 10
Abyssal Shark
Summer Rush
Event quest, chapter 6
🔒DOOR CLOSED
Coral Shark
Summer Rush
Event shop · 1 000 shell
🔒DOOR CLOSED
Pearl Shark
Summer Rush
Event shop · 1 000 shell
🔒DOOR CLOSED
Runic Shark
Summer Rush
Pass tier 75 · free track
🔒DOOR CLOSED
Electric Shark
Summer Rush
Pass tier 75 · premium track
🔒DOOR CLOSED
Lotus Shark
SPECIAL
Manual handout
Summer Rush · July 13 → September 1, 2026
All five event looks come from this window.
Every look carries its own sprites across the 8 animation states: idle, playing, walking, eating, drinking, sleeping, sad, happy.
Where to meet it
One area, a window of ten levels, and that is all: past level 10, the door shuts and does not reopen.
Weight is not a percentage: it is a share in the draw of the beach. And the beach only draws two species, on exactly the same level window: the crab comes up 3 times more often.
Compare the windows and weights of all six companions → Companions concept page