Shark

Shark

The open-water predator: its innate double bite tears a second catch out of every fishing trip, and its pool extends that seafaring appetite. Its needs decay three times faster, and only plant-based meat will fill it.

SR · rareBeachInnate traitNeeds ×3In the dungeon · striker
Shark
Rarity SR spawn weight 9
Habitat Beach levels 1-10
Needs ×3 vs ×1 everywhere else
Bonus pool 8 the smallest in the game
Slots 1 → 6 + 1 innate outside the slots
Skins 10 3 prestige · 5 event
Animations 8 states
WHAT IT ALONE HAS
Accelerated needs
A pool with no endurance
THE RARITY SCALE
R · weight 81 · two companions
S · weight 27 · six companions
SR · weight 9 · two companions
SSR · weight 3 · the pumpkin
UR · weight 1 · none
WHAT IT TOUCHES
Fishing · 3 bonuses + the innate
Exploration · 3 bonuses
Care · 2 bonuses

The bargain it offers

The shark carries an innate trait and needs that drain faster than usual: one pays for the other.

WHAT IT GIVES

Double bite

An innate trait: it takes up no slot, never comes out of a draw and cannot be swapped at prestige. Up to a 22% chance that a cast lands a second catch on top of the first.

  • Takes up no bonus slot
  • Owned from the catch: never drawn, never lost
  • Climbs from 22% to 33% at prestige 10

WHAT IT COSTS

Needs ×3

A gauge empties in 8 hours instead of 24. Three care passes where the others ask for one.

  • 8 drawable bonuses: the smallest pool in the game
  • No endurance bonus to soften the ×3
  • The ×3 never drops, at any prestige
  • Eats nothing but Plant-Based Meat

Slots, prestige by prestige

You do not pick bonuses off a list: the game draws three at random and you keep one. And a slot only opens every other prestige, the odd ones offer a swap instead, trading one held bonus for another.

1 P0
1 P1
2 P2
2 P3
3 P4
3 P5
4 P6
4 P7
5 P8
5 P9
6 P10
one more slotswap onlyprestige 0: one starting slot

On every slot won, the game draws 3 bonuses out of 8 and lets you keep one: the other 7 go back into the pool. A companion with a pool of 11 draws the same 3, out of 10 bonuses left aside. At prestige 10 the pet holds 6 of 8: two will always stay out.

What each bonus is worth

Every bonus starts at a ceiling and reaches a higher one at prestige 10; the two care bonuses, marked in the list, climb slower than the rest. Three of these bonuses hit a hard cap that prestige does not move. Of the three, only one is never reached: the empty hooks one stops at 37,5% for a hard cap of 50%. Two are hit exactly on the last prestige.

Innate 1

  • Double bite 22% 33% Hard cap 33% +11 pts

Fishing 3

  • Fewer empty hooks 25% 37,5% Hard cap 50% +12,5 pts
  • Double catch 20% 30% +10 pts
  • Fishing recast in seconds 5,0 s 7,5 s Hard cap 7,5 s +2,5 s

Exploration 3

  • Exploration XP 25% 37,5% +12,5 pts
  • Loot Quantity 20% 30% +10 pts
  • Rare Drop Chance 15% 22,5% +7,5 pts

Care 2

  • Care XP 30% 39% +9 pts
  • Feed Efficiency 30% 39% +9 pts

double bite hits its cap of 33% exactly at prestige 10. fishing haste hits its cap of 7,5 s exactly at prestige 10.

None of these figures is a given: they are max-level values, and a companion below that only gets a share of them, in proportion to the ground already covered. A prestige resets XP to zero and pushes the max level from 50 to 60, but the bonus does not fall back with the level: it restarts at the ceiling it had reached and climbs from there to the new one. It takes 265 500 XP to reach that new ceiling, against 183 750 for the first climb.

Its three fishing bonuses (empty hooks, double catch, fishing haste) are shared word for word with the crab, which has no innate trait and no sped-up needs, which is caught on the same beach at the same levels, and which shows up there three times as often. So all the ×3 buys is « double bite ».

And no endurance bonus in the pool: the ten other companions all have « hunger endurance » and « thirst endurance » in theirs. The ×3 is final.

What it does in the dungeon

Striker. Equipped, it goes down with you and bites after each attack that lands.

Its strength follows its level, its prestige and its gauges. A companion that is starving, parched or away exploring stays at the entrance.

The dungeon, step by step

Its ten looks, and how you get them

ten looks in all, three of them granted at prestige. five of the ten can no longer be obtained.

Shark

Shark

DEFAULT

Worn from the catch

Spectral Shark

Spectral Shark

PRESTIGE 1

Granted at prestige 1

Tiger Shark

Tiger Shark

PRESTIGE 5

Granted at prestige 5

Leviathan Shark

Leviathan Shark

PRESTIGE 10

Granted at prestige 10

Abyssal Shark

Abyssal Shark

Summer Rush

Event quest, chapter 6

DOOR CLOSED

Coral Shark

Coral Shark

Summer Rush

Event shop · 1 000 shell

DOOR CLOSED

Pearl Shark

Pearl Shark

Summer Rush

Event shop · 1 000 shell

DOOR CLOSED

Runic Shark

Runic Shark

Summer Rush

Pass tier 75 · free track

DOOR CLOSED

Electric Shark

Electric Shark

Summer Rush

Pass tier 75 · premium track

DOOR CLOSED

Lotus Shark

Lotus Shark

SPECIAL

Manual handout

Summer Rush · July 13 → September 1, 2026

All five event looks come from this window.

OVER

Every look carries its own sprites across the 8 animation states: idle, playing, walking, eating, drinking, sleeping, sad, happy.

Where to meet it

One area, a window of ten levels, and that is all: past level 10, the door shuts and does not reopen.

Beach

the only area it shows up in

WEIGHT 9
levels 1 → 10 no shark beyond
1102550
Crab · S 27
Shark · SR 9

Weight is not a percentage: it is a share in the draw of the beach. And the beach only draws two species, on exactly the same level window: the crab comes up 3 times more often.

Compare the windows and weights of all eleven companions → Companions concept page