Cat
The all-round starter companion, found in most areas of the world. Its pool mixes exploration output, need endurance and care speed.
Slots, prestige by prestige
You do not pick bonuses off a list: the game draws three at random and you keep one. And a slot only opens every other prestige, the odd ones offer a swap instead, trading one held bonus for another.
🎲On every slot won, the game draws 3 bonuses out of 9 and lets you keep one: the other 8 go back into the pool. A companion with a pool of 10 draws the same 3, out of 9 bonuses left aside. At prestige 10 the pet holds 6 of 9: three will always stay out.
What each bonus is worth
Every bonus starts at a ceiling and reaches a higher one at prestige 10. Three of these bonuses hit a hard cap that prestige does not move. Three of them are never reached.
| Bonuses | Prestige 0 | Prestige 10 | Gap |
|---|---|---|---|
| Exploration XP | 25% | 37,5% | +12,5 pts |
| Loot Quantity | 20% | 30% | +10 |
| Resource Variety | 20% | 30% | +10 |
| Rare Drop Chance | 15% | 22,5% | +7,5 |
| Care XP· care | 30% | 39% | +9 |
| Feed Efficiency· care | 30% | 39% | +9 |
| Hunger Endurance· endurance | 25% | 32,5% | +7,5 |
| Thirst Endurance· endurance | 25% | 32,5% | +7,5 |
| Happiness Endurance· endurance | 25% | 32,5% | +7,5 |
📈None of these figures is a given: they are max-level values, and a companion below that only gets a share of them, in proportion to the ground already covered. A prestige resets XP to zero and pushes the max level from 50 to 60, but the bonus does not fall back with the level: it restarts at the ceiling it had reached and climbs from there to the new one. It takes 265 500 XP to reach that new ceiling, against 183 750 for the first climb.
Its seven looks, and how you get them
seven looks in all, three of them granted at prestige.
Cat
DEFAULT
Worn from the catch
Ginger Cat
PRESTIGE 1
Granted at prestige 1
Cream Cat
PRESTIGE 5
Granted at prestige 5
Tabby Cat
PRESTIGE 10
Granted at prestige 10
Mystic Cat
Nitro Lootbox
Rolled from the Nitro Lootbox
White Cat
SPECIAL
Manual handout
Slate Cat
SPECIAL
Manual handout
Every look carries its own sprites across the 8 animation states: idle, playing, walking, eating, drinking, sleeping, sad, happy.
Where to meet it
nine areas, each with its own level window.
Weight is not a percentage: it is a share in a draw no other species takes part in.
Compare the windows and weights of all six companions → Companions concept page