Mole
A garden-bound digger, and the only pet that works the farm: faster growth, more sublime crops and richer harvests.
Slots, prestige by prestige
You do not pick bonuses off a list: the game draws three at random and you keep one. And a slot only opens every other prestige, the odd ones offer a swap instead, trading one held bonus for another.
🎲On every slot won, the game draws 3 bonuses out of 10 and lets you keep one: the other 9 go back into the pool. At prestige 10 the pet holds 6 of 10: four will always stay out.
What each bonus is worth
Every bonus starts at a ceiling and reaches a higher one at prestige 10. Two of these bonuses hit a hard cap that prestige does not move. Two of them are never reached.
| Bonuses | Prestige 0 | Prestige 10 | Gap |
|---|---|---|---|
| Exploration XP | 25% | 37,5% | +12,5 pts |
| Harvest bounty | 20% | 30% | +10 |
| Loot Quantity | 20% | 30% | +10 |
| Resource Variety | 20% | 30% | +10 |
| Sublime chance | 15% | 22,5% | +7,5 |
| Growth speed | 10% | 15% | +5 |
| Care XP· care | 30% | 39% | +9 |
| Feed Efficiency· care | 30% | 39% | +9 |
| Hunger Endurance· endurance | 25% | 32,5% | +7,5 |
| Thirst Endurance· endurance | 25% | 32,5% | +7,5 |
📈None of these figures is a given: they are max-level values, and a companion below that only gets a share of them, in proportion to the ground already covered. A prestige resets XP to zero and pushes the max level from 50 to 60, but the bonus does not fall back with the level: it restarts at the ceiling it had reached and climbs from there to the new one. It takes 265 500 XP to reach that new ceiling, against 183 750 for the first climb.
Its four looks, and how you get them
four looks in all, three of them granted at prestige.
Mole
DEFAULT
Worn from the catch
Ash Mole
PRESTIGE 1
Granted at prestige 1
Golden Mole
PRESTIGE 5
Granted at prestige 5
Midnight Mole
PRESTIGE 10
Granted at prestige 10
Every look carries its own sprites across the 8 animation states: idle, playing, walking, eating, drinking, sleeping, sad, happy.
Where to meet it
One area, a window of eight levels, and that is all: past level 9, the door shuts and does not reopen.
Weight is not a percentage: it is a share in a draw no other species takes part in.
Compare the windows and weights of all six companions → Companions concept page