Otter

Otter

A swimmer from the lake bound to the water pump, and the only pet that keeps it running: a reserve that refills faster, holds more, and crops that forgive an absence.

S · uncommonLakeIn the dungeon · scout
Otter
Rarity S spawn weight 27
Habitat Lake levels 8-16
Food Sardine
Needs ×1
Bonus pool 10
Slots 1 → 6
Skins 4 3 prestige · 0 event
Animations 8 states
THE RARITY SCALE
R · weight 81 · two companions
S · weight 27 · eight companions
SR · weight 9 · two companions
SSR · weight 3 · two companions
UR · weight 1 · none
WHAT IT TOUCHES
Farm · 3 bonuses
Exploration · 3 bonuses
Care · 2 bonuses
Endurance · 2 bonuses

Slots, prestige by prestige

You do not pick bonuses off a list: the game draws three at random and you keep one. And a slot only opens every other prestige, the odd ones offer a swap instead, trading one held bonus for another.

1 P0
1 P1
2 P2
2 P3
3 P4
3 P5
4 P6
4 P7
5 P8
5 P9
6 P10
one more slotswap onlyprestige 0: one starting slot

On every slot won, the game draws 3 bonuses out of 10 and lets you keep one: the other 9 go back into the pool. A companion with a pool of 11 draws the same 3, out of 10 bonuses left aside. At prestige 10 the pet holds 6 of 10: four will always stay out.

What each bonus is worth

Every bonus starts at a ceiling and reaches a higher one at prestige 10. Two of these bonuses hit a hard cap that prestige does not move. Two of them are never reached.

Farm 3

  • Hydration grace 25% 37,5% +12,5 pts
  • Pump refill rate 20% 30% +10 pts
  • Water capacity 20% 30% +10 pts

Exploration 3

  • Exploration XP 25% 37,5% +12,5 pts
  • Loot Quantity 20% 30% +10 pts
  • Rare Drop Chance 15% 22,5% +7,5 pts

Care 2

  • Care XP 30% 39% +9 pts
  • Feed Efficiency 30% 39% +9 pts

Endurance 2

  • Hunger Endurance 25% 32,5% Hard cap 50% +7,5 pts
  • Thirst Endurance 25% 32,5% Hard cap 50% +7,5 pts

None of these figures is a given: they are max-level values, and a companion below that only gets a share of them, in proportion to the ground already covered. A prestige resets XP to zero and pushes the max level from 50 to 60, but the bonus does not fall back with the level: it restarts at the ceiling it had reached and climbs from there to the new one. It takes 265 500 XP to reach that new ceiling, against 183 750 for the first climb.

What it does in the dungeon

Scout. Equipped, it goes down with you, can sniff out a potion on each floor and makes fleeing certain.

Its strength follows its level, its prestige and its gauges. A companion that is starving, parched or away exploring stays at the entrance.

The dungeon, step by step

Its four looks, and how you get them

four looks in all, three of them granted at prestige.

Otter

Otter

DEFAULT

Worn from the catch

Mint Otter

Mint Otter

PRESTIGE 1

Granted at prestige 1

Ember Otter

Ember Otter

PRESTIGE 5

Granted at prestige 5

Nebula Otter

Nebula Otter

PRESTIGE 10

Granted at prestige 10

Every look carries its own sprites across the 8 animation states: idle, playing, walking, eating, drinking, sleeping, sad, happy.

Where to meet it

One area, a window of nine levels, and that is all: past level 16, the door shuts and does not reopen.

Lake

the only area it shows up in

WEIGHT 27
levels 8 → 16 no otter beyond
8162550
Cat · R 81
Otter · S 27

Weight is not a percentage: it is a share in the draw of the lake. And the lake only draws two species, on exactly the same level window: the cat comes up 3 times more often.

Compare the windows and weights of all fourteen companions → Companions concept page