Capital General Store
Held by Myrrha the Enchantress · the Capital · paid in endercoins
What you can buy, affinity tier by affinity tier
Seven rungs. Tiers run from 1 to 8 and everyone starts at the first, so 15 of the 57 offers are there on day one. The last six rungs hold the other 42.
Two consumables and one tool always on the shelf, then one rotating pool: the stall shows 3 of the 12 potions each day. Tiers 3, 4, 5, 6, 7 and 8 widen the rotation. The number after the price is the purchase cap per day, and it rises with affinity too.
One tool always on the shelf, then one rotating pool: the stall shows all 2 runes each day. The pool is smaller than its number of slots: everything in it shows every day.
One tool always on the shelf, then two rotating pools: the stall shows 3 of the 12 potions and all 2 runes each day. The pool is smaller than its number of slots: everything in it shows every day. Three times the price of the same pool at tier 1. Its cap stops earlier: 31 against 45 per day.
One tool always on the shelf, then two rotating pools: the stall shows 2 of the 4 seeds and all 2 runes each day. The pool is smaller than its number of slots: everything in it shows every day. Two times the price of the same pool at tier 3. Its cap stops earlier: 2 against 3 per day.
One tool always on the shelf, then one rotating pool: the stall shows all 1 seeds each day. The pool is smaller than its number of slots: everything in it shows every day.
One tool always on the shelf, then two rotating pools: the stall shows 3 of the 12 potions and all 1 runes each day. The pool is smaller than its number of slots: everything in it shows every day. Ten times the price of the same pool at tier 1. Its cap stops earlier: 32 against 45 per day.
One tool always on the shelf, and nothing that rotates.
How these eight tiers are climbed
Affinity is earned by trading, but the two directions are not worth the same.
The same endercoin earns 2,5 times more reputation spent than taken in. A shop is unlocked by buying from it.
| Tier | Total XP | Discount | Selling | Buyback/day |
|---|---|---|---|---|
| 1 | 0 | none | none | 150 |
| 2 | 1 500 | 4% | 2% | 320 |
| 3 | 5 000 | 8% | 4% | 490 |
| 4 | 12 500 | 12% | 6% | 660 |
| 5 | 30 000 | 16% | 8% | 830 |
| 6 | 70 000 | 20% | 10% | 1 000 |
| 7 | 160 000 | 24% | 12% | 1 170 |
| 8 | 360 000 | 25% | 14% | 1 340 |
The daily buyback is the only shop cap counted in endercoins rather than in items: it decides how much a harvest can bring in over a day.
The four counters
Every merchant buys back its own categories, and no two lists ever overlap: what Myrrha the Enchantress turns down, someone else takes, and no item has two buyers.
An item that falls into none of the nine bought-back categories has no buyer in the game. That is the case for every raw resource, and it is not a blacklist: their buyback price falls to zero on its own.
🧭A crossing only a derived page makes: two permanent counters out of three are held by a merchant who lives elsewhere. Myrrha the Enchantress and Thalor the Gatekeeper both live in the Tower, yet hold two counters elsewhere: the Capital and the Village. A single counter is held by a merchant who lives on site: Selene. The wiki does not have to settle which is right: it shows both fields side by side, which no hand-written page would have noticed.