Farm
The brand new farming pillar: forage seeds, grow crops, mutate them into Sublimes, run stations and chase the Farmer side-quest up to 100 plots.
Overview
The Farm is a whole new gameplay pillar. Grow crops, brew fertilizers, cook dishes, follow the Farmer's narrative side-quest and unlock up to 100 plots.
Everything auto-unlocks at launch — no premium gating. The tutorial is baked into Act 1 of the side-quest.
Foraging Seeds
Forage is your seed gathering loop — a mirror of >dig, with the same cooldown, that drops seeds instead of dirt.
- Shares its cooldown with >dig — every forage is a dig you didn't make.
- Grants digger XP just like >dig.
- Drop pool is seeds only: 1% global drop rate, 0.1% legendary.
Seeds
Ten seeds to discover. Some are global, others are locked to specific zones to push you to explore.
| Seed | Rarity | Zone | Growth |
|---|---|---|---|
| Common | — | — | |
| Common | — | — | |
| Common | — | — | |
| Uncommon | — | — | |
| Uncommon | — | — | |
| Rare | — | — | |
| Rare | — | — | |
| Epic | — | — | |
| Epic | — | — | |
| Legendary | — | — |
Crops & Sublimes
Harvesting a crop yields its base resource (left) — the raw ingredient used in cooking, fertilizers and quests. Each crop can also mutate into its rarer Sublime variant (right), a themed fruit with its own name and inventory stack, tradable separately.
When cooked, Sublime ingredients push the grades up: the larger their share of the dish's fruit, the less Burnt and Good you roll, and the more Excellent or Sublime.
Plots & Expansion
One plot = one crop. The farm starts with a few free plots from Act 1.
- Expansion is done via >farm expand and paid in dirt (the >dig / >forage resource) — no endercoin involved.
- Aggressive exponential scaling: ~100 dirt for plot 1, ~328 for plot 9, ~18k for plot 36, ~240M for plot 100.
Early
0
plots
Mid (Act 2)
0
plots
End (Act 3)
0
plots
Plot upgrades
Every plot can climb to level 3. An upgraded plot harvests more, rolls Sublime far more often — and drinks more.
Formula
price(level, rank) = first plot price × 1.05^(rank − 1)The rank is how many plots already sit at that level, plus one. Each level keeps its own counter: bringing ten plots to level 2 costs the same whether or not you finished level 1 everywhere. The curve is gentle but long: the 100th plot of a level costs about 125 times the first.
- Both bonuses multiply before the Sublime roll — a level is worth more than the sum of its two lines, and that is what pushes the prismatic crystal past 100%.
- >farm upgrade — pick the level to reach and how many plots go there; an Upgrade button also sits on >farm.
Stations
Three farm stations power the loop. Each upgrade unlocks higher tiers and better recipes.
Pump Station
5 tiersStores and auto-regenerates water. Upgrade to keep your plots hydrated.
Compost
3 tiersWitch pot that brews 10 fertilizers. T3 unlocks legendary recipes.
Kitchen
5 tiersCooks the 7 farm recipes. Tier raises slots and dish quality.
The germinator
3 tiersUnlocked with a tier 3 compost. You pour in a large batch of common seeds, up to 1,000 at tier 1 and 2,000 at tier 3, in a single command (`>germoir fill carrot 500 wheat 300`). Each seed is worth its growth time divided by 30 minutes, so a carrot is 1 point and a voidpepper is 144. The total is cut down to the tier's yield (60, 75 or 90%) and then frozen for 24 hours. On collection, that pool is spent on weighted draws: nine draws out of ten return a tomato or an onion, the rest is shared between grapes, watermelons, manaroot, blazefruit and voidpepper. The leftover, always below the cost of one draw, is lost.
Kitchen and Compost are craft-mastery stations: cooking dishes or brewing compost earns mastery XP per claim, unlocking time and cost bonuses per output. Check progress with >kitchen mastery and >compost mastery. See the dedicated Cook page for details.
Water & Pump
Water plots manually with >water <tile> or >water all (free before the Pump). Crops only grow while hydrated — if a tile dries out, growth pauses, it doesn't instantly die. The Pump Station automates water storage and regeneration across 5 tiers.
| Tier | Capacity | Regen |
|---|
Negative Events
Every hour the scheduler rolls per tile, per event, with a low chance — most days, nothing happens.
Pest
—Cure window: —.
Cure: Pesticide
Frost
—Night only (22h → 06h GMT). Cure window: —.
Cure: Basic Tarp
Sudden Drought
—Cure window: —.
Cure: Emergency Water
Disease
—Cure window: —.
Cure: Antidote
Turn on the Farm — Events auto-remind toggle (>cd → Farm tab, or >remindme autoremind) to get a DM before an event's cure window closes — your cue to treat the tile before the crop dies.
Compost & Fertilizers
The Compost station brews 11 fertilizers across 3 tiers. Persistent effects stay on the tile and are consumed at harvest; instant effects fire once the moment you apply them. The two legendary recipes unlock at Compost T3.
+25% harvest yield, until harvest.
Instant: cuts 30% off the remaining growth time.
+60% harvest yield, until harvest.
+25 pts to Sublime chance at the harvest roll.
Instant: clears the active event and refills the tile's water to Hydrated.
Combo: +60% yield and +20 pts Sublime chance, until harvest.
Immune to every negative event until harvest.
Combo: +100% yield, +30 pts Sublime chance and −25% growth time.
+78 pts to Sublime chance at the harvest roll.
Farm Consumables
Six farm consumables live in the Alembic, gated by station level. Apply them with >farm use <item> <tile>.
Pesticide
Alembic T3Clears a pest on the targeted tile.
Basic Tarp
Alembic T3Protects 1 tile against frost for one night.
Antidote
Alembic T6Cures disease on the targeted tile.
Emergency Water
Alembic T6Saves a tile from drought instantly.
Growth Boost Potion
Alembic T9-T10Removes 1 hour from a tile's growth timer.
The Farmer Side-Quest
A 24-step narrative quest split into 3 acts plus an epilogue, integrated with the existing /quest command.
Act 1 — Farmer's Tutorial (6 steps)
First seed, first watering, first harvest, first cook, first compost batch, first fertilizer applied.
Reward: 5 plots, starter seeds, witch pot starter, achievement "First Steps in the Fields".
Act 2 — The Plague & The Journey (8 steps)
Craft pesticide, save the NPC's farm, forage in desert/forest/mine, discover Magic Bread.
Reward: cap 36, 5 plots, Prismatic Crystal, Regenerating Sap recipe, achievement "Saviour of the Fields".
Act 3 — Narrative & Mastery (10 steps)
Blazefruit expedition, multi-crisis with 5 events, 5 Excellent dishes, Compost T3 + Abundance Elixir, Voidpepper, endgame Feast, 7 days with no crop death, harvest 100 fruits in one session.
Reward: cap 100, 10 plots, Hydrating Mist, permanent access to Endgame Feast, achievement "Master Farmer".
Epilogue
Auto-triggers 1–2 days after Act 3 — exclusive cosmetic badge on profile + achievement "The Farmer's Epilogue".
Achievements
A new AchievementGroup.FARMER bundle ships 50 achievements across base, harvest, sublime, questline and themed tracks.
- 15 base achievements: pump/kitchen/compost levels, fruits harvested, sublimes, dishes cooked, fertilizers brewed, plots owned, events saved, forage count.
- 10 harvest-per-species tracks — one tier per seed.
- 10 sublime-per-species tracks, hidden until tier 1 is unlocked.
- farmer_questline — 4 tiers (Act 1 → Act 2 → Act 3 → Epilogue).
- "Grace of the Fields" — themed sublime tiers named per crop (Dawn for Aurora, Cosmic for Voidpepper, Sacred-Fire for Blazes…).
Command Recap
All farm commands at a glance — both prefix and slash flavours.
| Prefix | Slash | Usage |
|---|---|---|
| >farm | /farm view | Farm state (PNG canvas). |
>plant <seed> <tile> | /farm plant | Plant a seed on a tile. |
>harvest [tile|all] | /farm harvest | Harvest one tile or all of them. |
>water [tile|all] | /farm water | Water one tile or the whole field. |
| >forage | /forage | Mirror of >dig that drops seeds. |
| >compost brew/inventory/apply | /compost ... | Witch pot brewing flow. |
| >alembic brew <recipe> | /alembic brew | Brew farm consumables. |
| >farm use <item> <tile> | /farm use | Apply a consumable to a tile. |
| >farm expand [n] | /farm expand | Buy new plots. |
| >farm upgrade [n] | /farm upgrade | Upgrade your plots through three tiers. |
| >station | /station | Crafting + farm station hub. |
No cooldown on farm commands — spam freely. >forage reuses the >dig cooldown.
Recipes
| Compost | 3 | 3 | 90 | 450 | |
| Compost | 1 | 1 | 15 | 75 | |
| Compost | 3 | 3 | 150 | 750 | |
| Compost | 3 | 3 | 240 | 1200 | |
| Compost | 2 | 2 | 45 | 225 | |
| Compost | 3 | 3 | 90 | 450 | |
| Compost | 3 | 3 | 90 | 450 | |
| Compost | 2 | 2 | 60 | 300 | |
| Compost | 2 | 2 | 45 | 225 | |
| Compost | 1 | 1 | 30 | 150 | |
| Braised Skewer Kitchen | Kitchen | 2 | 2 | 120 | 175 |
| Distilled Skewer Kitchen | Kitchen | 2 | 2 | 120 | 175 |
| Express Skewer Kitchen | Kitchen | 2 | 2 | 120 | 175 |
| Faceted Skewer Kitchen | Kitchen | 2 | 2 | 120 | 175 |
| Simmered Skewer Kitchen | Kitchen | 2 | 2 | 120 | 175 |
| Burning Curry Kitchen | Kitchen | 3 | 3 | 120 | 195 |
| Abyss Feast Kitchen | Kitchen | 5 | 5 | 120 | 240 |
| Caravan Bread Kitchen | Kitchen | 4 | 4 | 120 | 220 |
| Magic Smoothie Kitchen | Kitchen | 1 | 1 | 120 | 150 |
| Sushi of Fate Kitchen | Kitchen | 4 | 4 | 120 | 220 |
| Crystal Tartare Kitchen | Kitchen | 3 | 3 | 120 | 195 |
| Plant-Based Meat Kitchen | Kitchen | 1 | 1 | 10 | 15 |