World & Resources · Concept

The Farm

A raw-material factory that restocks itself. Three workshops draw on it, two hand it back the means to produce better.

In short

The farm is not a harvesting minigame: it is where the matter of the whole rest of the game comes in. Nothing that leaves it is consumed on the spot.

Every plot grows two different things from the same seed. The plain fruit is a raw material: it is not eaten, it feeds 26 of the game's 134 recipes, spread over three workshops. The sublime fruit is that same fruit worth about three times more: 3 composter recipes ask for it by name, and any of the 12 dishes takes one in place of a plain fruit to raise its grade. What you do not spend, you sell.

Hence the farm's one real decision: how much of your harvest you process and how much you sell. And since the fertilizers that raise the sublime rate are themselves made from plain fruit, selling more costs you production: that is the loop the diagram below shows.

Seeds are the one input the farm does not make: foraging drops them and shops sell them, and the commonest ones pile up far faster than you plant them. The germinator is what that pile is for. It only swallows the three cheapest species, never one of the seven it can hand back, and 24 h later a full batch of 2 000 of the cheapest comes back as at least 310 rarer ones. It is built last, over 3 stages and on a stage 3 composter: it is not a beginner's station, it is what an end-game surplus is worth.

Two outside systems close the circuit. The alembic distils the potions the composter consumes and the four remedies that heal tiles, and it distils those from farm fruit too. Fishing supplies the fish without which the kitchen can prepare almost nothing. The farm never runs alone.

The ecosystem

Everything that goes into a tile, everything that comes out, and the path by which part of it returns. The purple arrows are the flows of matter.

1What goes in
Required
Seeds 10 crops · foraging or shop
Water pump · 10 → 25 / tile
What improves it
Fertilizers composter · 9 recipes
Germinator surplus → 7 species · 24 h
2 The plot 4 upgrade stages · up to 100 tiles
Stage 1
×1,5
Stage 2
×2
Stage 3
×2,5
3What comes out
Feeds back in
Composter → 9 fertilizers + 1 potion
Where it goes
Kitchen → 12 dishes · buffs & pet food
Alembic → 4 tile remedies
Market selling the sublime

the composter consumes your own fruit and hands back the fertilizers that raise the sublime

The ten species

Growth time runs from 30 minutes to 72 hours. Thirst resistance follows the same hierarchy, from 6 hours for the common seeds to 96 hours for the slowest: the longer a plant takes, the more it forgives neglect.

SEEDGROWTHTHIRSTSPROUTER POINTSNOTE
Carrot Seed 30 min6 h1The starting seed. It mostly serves as fuel for the sprouter.
Potato Seed 30 min6 h1Same pace as the carrot, a different outlet in the kitchen.
Wheat Seed 30 min6 h1The third common seed. All three are accepted by the auto-fill keyword.
Tomato Seed 2 h24 h4Returned by the sprouter, so excluded from auto-fill.
Onion Seed 2 h24 h4Same status as the tomato: an output of the sprouter, not an input.
Watermelon Seed 8 h48 h16A full play day per cycle. Two days before thirst becomes a problem.
Grape Seed 8 h48 h16The watermelon's counterpart, aimed at alchemy recipes.
Manaroot Seed 24 h72 h48A full day. This is the first seed worth protecting.
Blazefruit Seed 24 h72 h48Same pace, an outlet in fire potions.
Voidpepper Seed 72 h96 h144Three days for one harvest. The most expensive seed in the sprouter, and the rarest on the way out.
  • Past the thirst delay the tile falls into growth debt: it does not die, but it stops advancing until it is watered. The lost time is never made up.

The two axes of a tile

A tier acts on two things at once, and both multiply before the sublime roll. A tier is therefore worth more than the sum of its two lines, and tier 3 stacks both maximums.

TIERYIELDSUBLIME CHANCEWATERING COSTWHAT IT CHANGES
Tier 0Bare soil, the state a tile is bought in.
×1+0 pts10The baseline. A fresh tile produces exactly the base harvest.
Tier 1The first investment, on the central tiles.
×1,5+5 pts15Half a harvest more for five extra units of water. The best ratio in the table.
Tier 2The middle tier.
×2+12 pts20Yield doubles. The sublime chance more than doubles.
Tier 3The ceiling of a tile.
×2,5+20 pts25Two and a half times the harvest, and a fifth of sublime without spending a single fertilizer.
  • The sublime table is deliberately flatter than the yield one, and stays below every sublime fertilizer: a tier is passive and permanent where a fertilizer is brewed and consumed.

How sublime chances compose

Sources do not add up. They compose on the complement, which keeps a lone source at its nominal value and flattens the stack.

SOURCEANNOUNCED BONUSALONEWITH THE MAXIMUM TILE
No fertilizer
none2,0 %21,6 %
Royal Fertilizer
+20 pts21,6 %37,3 %
Mutant Powder
+25 pts26,5 %41,2 %
Abundance Elixir
+30 pts31,4 %45,1 %
Prismatic Crystal
+78 pts78,4 %82,8 %
THE BEST FERTILIZER ALONE
78,4 %
The highest bonus in the game, on a tile left bare. Its nominal value comes out almost intact.
THE MAXIMUM TILE ALONE
21,6 %
The highest tier, without a single fertilizer brewed.
BOTH TOGETHER
82,8 %
Stacking flattens: the two sources do not return the sum of their two lines.
THE PET BONUS
outside the composition
It rolls on the fruits that stayed plain, which is the same composition one step later.
  • This shape is what removed the old surplus cascade: the total never exceeds 100 %, so there is nothing left to redistribute. The ceiling stays 78 announced points, or 82,8 % on the best tile.

Water and the pump

The pump has two axes, reserve and regeneration, both derived from a target board size. Tier 5 supports exactly 100 tiles all at tier 3.

The pump
Held at the first tier by everyone, never billed on opening.
TIER
RESERVE
PER HOUR
TILES SUPPORTED AT MAXIMUM
Tier 1
250
21 / h
10 tiles. The starting point, granted and never billed.
Tier 2
625
53 / h
25 tiles. The reserve tracks the target board exactly.
Tier 3
1 125
95 / h
45 tiles. From here on a full pass fits inside half a day of regeneration.
Tier 4
1 750
147 / h
70 tiles. The upgrade margin becomes comfortable.
Tier 5
2 500
210 / h
100 tiles at maximum tier, or two and a half times more on a board left bare.
  • A watering costs 10, 15, 20 then 25 units depending on the tile's tier. When the reserve is short, the highest tiers are served first, and a tile over budget is skipped so a remainder can still serve a cheap one.

The composter and coverage

The composter does not change how strong a fertilizer is, it changes how many tiles one unit covers. It is the only power curve in the system: three tiers, up to 25 tiles from a single brew.

1 tile
Composter tier 1
One unit, one tile. It takes as many brews as there are tiles to treat, which makes a wide board impractical.
9 tiles
Composter tier 2
A 3×3 square centred on the targeted tile, clipped to the board's edge. The unit is spent whole regardless.
25 tiles
Composter tier 3
A 5×5 square, and the sprouter's opening condition. This is the tier that unlocks the farming endgame.
RECIPECOMPOSTERBREWWHAT ONE UNIT DOES
Healthy Compost Stage 115 minYield ×1,25. The only recipe known from the start.
Vigor Sap Stage 130 minCuts 30 % of the remaining growth time.
Rich Fertilizer Stage 245 minYield ×1,6.
Regenerating Sap Stage 245 minClears the running event and returns the tile to hydrated.
Mutant Powder Stage 260 minSublime +25 pts, without touching yield.
Green Shield Stage 390 minImmunises the tile against negative events.
Royal Fertilizer Stage 390 minYield ×1,6 and sublime +20 pts.
Growth Boost Potion Stage 390 minCuts 70 % of the remaining growth time.
Prismatic Crystal Stage 3150 minSublime +78 pts, the highest bonus in the game.
Abundance Elixir Stage 3240 minYield ×2, sublime +30 pts, growth shortened by 25 %.
  • A brew always returns one unit, whatever the tier. The climb happens in treated surface, never in produced quantity.
  • The coverage square is painted on the board before the unit is burnt, because no label says as fast what is about to be treated. The paid surface is spent in full: when the aimed parcels do not fill it, the rest lands on the eligible parcels next door, within the fertilizer's own reach, at the same price.

The sprouter

The outlet for common surplus. You pour in seeds, you wait 24 hours, you get rare seeds back from a weighted draw. The three tiers cost 55,3 M of value together.

The sprouter
The pool is frozen at fill time: a rebalance mid-batch does not rewrite it.
TIER
CAP
YIELD
A FULL BATCH RETURNS
Tier 1
1 000 seeds
60 %
103 seeds returned. The opening tier, unlocked by a composter at maximum.
Tier 2
1 500 seeds
75 %
194 seeds returned. The cap climbs by half, the yield by a quarter.
Tier 3
2 000 seeds
90 %
310 seeds returned. The sprouter's ceiling.
  • A fill is multi-seed: a free run of seed and quantity pairs, an omitted quantity meaning the whole stock. Lines are served in the order asked, bounded by the stock then by the room left.

The output table

It is this table, not the cap nor the yield, that sets the conversion rate. The tier just above the seeds poured in carries 92 % of the weight, which puts the average cost of a draw at 5,79 points.

Tomato Seed
46,0 %
Onion Seed
46,0 %
Grape Seed
3,0 %
Watermelon Seed
3,0 %
Manaroot Seed
1,2 %
Blazefruit Seed
0,6 %
Voidpepper Seed
0,2 %
  • Adding the tomato and the onion to the output table removed them from auto-fill: the keyword cannot eat a seed the sprouter knows how to return. A species named explicitly is poured in regardless.

Where the harvest goes

26 recipes consume a farm fruit, and three of them ask for a sublime one by name. The 12 dishes take one too, in place of a plain fruit, to raise their grade. The recipe details live on each workshop's page; only what changes a decision is kept here.

Composter 10 recipes Makes the fertilizers in the table above, so your levers are paid for out of your own harvest. Its stage decides the surface one unit treats: 1 tile, 3×3, then 5×5. Loops back on the farm
Kitchen 12 recipes 10 of the 12 dishes call for fish: without fishing, the kitchen only feeds companions. Eleven of the twelve cook in 2 h, only the plant meat comes out in 10 min. The stage only changes what you are allowed to prepare. → Depends on fishing
Alembic 4 of 40 Distils the potions every composter recipe calls for, and the four remedies that heal tiles. It is a prerequisite of the farm, not an option. ← Prerequisite
The sublime fruit 3 recipes The sublime is worth about three times the plain fruit, and only three composter recipes ask for it by name. Any of the 12 dishes takes one to raise its grade; past that, it leaves for a merchant. Money outlet

The commands

Manage your farm: view, plant, harvest and expand

plant one seed on one tile
  • [seed] Seed to plant (leave empty to pick from inventory)
  • [tile] Tile to plant on, e.g. a1 (leave empty to use the picker)
  • [confirm] Type confirm to skip the confirmation prompt
water the cost follows the tier
  • [target] What to water: tile (a1), column (a), row (1), or all
  • [confirm] Type confirm to skip the confirmation prompt
harvest the sublime roll happens here
  • [target] What to harvest: tile (a1), column (a), row (1), seed name, or all
fertilize one unit covers 1, 9 or 25 tiles
  • [recipe] Fertilizer to apply
  • [tile] Target parcel (e.g. a1)
  • [confirm] Skip the confirmation screen
heal disease, pests, drought
  • [item] Apothicaire item to use
  • [tile] Target tile (e.g. a1)
  • [confirm] Skip the confirmation screen
expand one more tile, rising price
  • [amount] Number of parcels to buy (default: 1)
upgrade yield ×1.5 → ×2.5
  • [amount] Number of parcels to upgrade (default: 1)
Also cooldownview
>germoir
>germinator

Turn your spare common seeds into better ones

fill Fill the germinator
  • [seeds] Seeds and quantities, e.g. carrot 100 wheat 50
  • [confirm] Start without the preview
claim Collect the germinated seeds
upgrade Build or upgrade this station
Also view

Build, upgrade and manage your witch's compost

Also applybrewclaiminventorymasteryupgradeview

Build, upgrade and manage your kitchen

Also claimclearcookinventorymasteryupgradeview

Cast your line and try to catch fish in your area

Every command has its own page, with its syntax and its arguments. The concept page does not document them, it explains why you type them.