Farm
The brand new farming pillar: forage seeds, grow crops, mutate them into Sublimes, run stations and chase the Farmer side-quest up to 100 plots.
Overview
The Farm is a whole new gameplay pillar. Grow crops, brew fertilizers, cook dishes, follow the Farmer's narrative side-quest and unlock up to 100 plots.
Everything auto-unlocks at launch — no premium gating. The tutorial is baked into Act 1 of the side-quest.
Foraging Seeds
Forage is your seed gathering loop — a mirror of >dig, with the same cooldown, that drops seeds instead of dirt.
- Shares its cooldown with >dig — every forage is a dig you didn't make.
- Grants digger XP just like >dig.
- Drop pool is seeds only: 1% global drop rate, 0.1% legendary.
Seeds
Ten seeds to discover. Some are global, others are locked to specific zones to push you to explore.
| Seed | Rarity | Zone | Growth | Harvest XP |
|---|---|---|---|---|
| Common | — | — | — | |
| Common | — | — | — | |
| Common | — | — | — | |
| Uncommon | — | — | — | |
| Uncommon | — | — | — | |
| Rare | — | — | — | |
| Rare | — | — | — | |
| Epic | — | — | — | |
| Epic | — | — | — | |
| Legendary | — | — | — |
Crops & Sublimes
Harvesting a crop yields its base resource (left) — the raw ingredient used in cooking, fertilizers and quests. Each crop can also mutate into its rarer Sublime variant (right), a themed fruit with its own name and inventory stack, tradable separately.
When cooked, each Sublime ingredient grants +5% Excellent / −5% Burnt (stackable).
Plots & Expansion
One plot = one crop. The farm starts with a few free plots from Act 1.
- Expansion is done via >farm expand and paid in dirt (the >dig / >forage resource) — no endercoin involved.
- Aggressive exponential scaling: ~100 dirt for plot 1, ~328 for plot 9, ~18k for plot 36, ~240M for plot 100.
Early
0
plots
Mid (Act 2)
0
plots
End (Act 3)
0
plots
Stations
Three farm stations power the loop. Each upgrade unlocks higher tiers and better recipes.
Pump Station
5 tiersStores and auto-regenerates water. Upgrade to keep your plots hydrated.
Compost
3 tiersWitch pot that brews 10 fertilizers. T3 unlocks legendary recipes.
Kitchen
5 tiersCooks the 7 farm recipes. Tier raises slots and dish quality.
Kitchen and Compost are craft-mastery stations: cooking dishes or brewing compost earns mastery XP per claim, unlocking time and cost bonuses per output. Check progress with >kitchen mastery and >compost mastery. See the dedicated Cook page for details.
Water & Pump
Water plots manually with >water <tile> or >water all (free before the Pump). Crops only grow while hydrated — if a tile dries out, growth pauses, it doesn't instantly die. The Pump Station automates water storage and regeneration across 5 tiers.
| Tier | Capacity | Regen |
|---|
Negative Events
Every hour the scheduler rolls per tile, per event, with a low chance — most days, nothing happens.
Pest
—Cure window: —.
Cure: Pesticide
Frost
—Night only (22h → 06h GMT). Cure window: —.
Cure: Basic Tarp
Sudden Drought
—Cure window: —.
Cure: Emergency Water
Disease
—Cure window: —.
Cure: Antidote
Turn on the Farm — Events auto-remind toggle (>cd → Farm tab, or >remindme autoremind) to get a DM before an event's cure window closes — your cue to treat the tile before the crop dies.
Compost & Fertilizers
The Compost station brews 11 fertilizers across 3 tiers. Persistent effects stay on the tile and are consumed at harvest; instant effects fire once the moment you apply them. The two legendary recipes unlock at Compost T3.
+20% harvest yield, until harvest.
Instant: cuts 25% off the remaining growth time.
+50% harvest yield, until harvest.
+20 pts to Sublime chance at the harvest roll.
Instant: clears the active event and refills the tile's water to Hydrated.
Instant: re-hydrates the tile without drawing from the pump.
Combo: +50% yield and +15 pts Sublime chance, until harvest.
Immune to every negative event until harvest.
Combo: +100% yield, +25 pts Sublime chance and −20% growth time.
+50 pts to Sublime chance at the harvest roll.
Farm Consumables
Six farm consumables live in the Alembic, gated by station level. Apply them with >farm use <item> <tile>.
Pesticide
Alembic T3Clears a pest on the targeted tile.
Basic Tarp
Alembic T3Protects 1 tile against frost for one night.
Antidote
Alembic T6Cures disease on the targeted tile.
Emergency Water
Alembic T6Saves a tile from drought instantly.
Premium Tarp
Alembic T9-T10Covers a 3x3 area against frost.
Growth Boost Potion
Alembic T9-T10Removes 1 hour from a tile's growth timer.
The Farmer Side-Quest
A 24-step narrative quest split into 3 acts plus an epilogue, integrated with the existing /quest command.
Act 1 — Farmer's Tutorial (6 steps)
First seed, first watering, first harvest, first cook, first compost batch, first fertilizer applied.
Reward: 5 plots, starter seeds, witch pot starter, achievement "First Steps in the Fields".
Act 2 — The Plague & The Journey (8 steps)
Craft pesticide, save the NPC's farm, forage in desert/forest/mine, discover Magic Bread.
Reward: cap 36, 5 plots, Prismatic Crystal, Regenerating Sap recipe, achievement "Saviour of the Fields".
Act 3 — Narrative & Mastery (10 steps)
Blazefruit expedition, multi-crisis with 5 events, 5 Excellent dishes, Compost T3 + Abundance Elixir, Voidpepper, endgame Feast, 7 days with no crop death, harvest 100 fruits in one session.
Reward: cap 100, 10 plots, Hydrating Mist, permanent access to Endgame Feast, achievement "Master Farmer".
Epilogue
Auto-triggers 1–2 days after Act 3 — exclusive cosmetic badge on profile + achievement "The Farmer's Epilogue".
Achievements
A new AchievementGroup.FARMER bundle ships 50 achievements across base, harvest, sublime, questline and themed tracks.
- 15 base achievements: pump/kitchen/compost levels, fruits harvested, sublimes, dishes cooked, fertilizers brewed, plots owned, events saved, forage count.
- 10 harvest-per-species tracks — one tier per seed.
- 10 sublime-per-species tracks, hidden until tier 1 is unlocked.
- farmer_questline — 4 tiers (Act 1 → Act 2 → Act 3 → Epilogue).
- "Grace of the Fields" — themed sublime tiers named per crop (Dawn for Aurora, Cosmic for Voidpepper, Sacred-Fire for Blazes…).
Command Recap
All farm commands at a glance — both prefix and slash flavours.
| Prefix | Slash | Usage |
|---|---|---|
| >farm | /farm view | Farm state (PNG canvas). |
>plant <seed> <tile> | /farm plant | Plant a seed on a tile. |
>harvest [tile|all] | /farm harvest | Harvest one tile or all of them. |
>water [tile|all] | /farm water | Water one tile or the whole field. |
| >forage | /forage | Mirror of >dig that drops seeds. |
| >compost brew/inventory/apply | /compost ... | Witch pot brewing flow. |
| >alembic brew <recipe> | /alembic brew | Brew farm consumables. |
| >farm use <item> <tile> | /farm use | Apply a consumable to a tile. |
| >farm expand [n] | /farm expand | Buy new plots. |
| >station | /station | Crafting + farm station hub. |
No cooldown on farm commands — spam freely. >forage reuses the >dig cooldown.
Recipes
| Compost | 3 | 3 | 60 | 30 | |
| Compost | 2 | 2 | 30 | 15 | |
| Compost | 1 | 1 | 15 | 8 | |
| Compost | 3 | 3 | 120 | 60 | |
| Compost | 3 | 3 | 180 | 75 | |
| Compost | 2 | 2 | 30 | 18 | |
| Compost | 3 | 3 | 60 | 30 | |
| Compost | 3 | 3 | 60 | 100 | |
| Compost | 2 | 2 | 45 | 18 | |
| Compost | 2 | 2 | 30 | 18 | |
| Compost | 1 | 1 | 30 | 10 | |
| Express Skewer Kitchen | Kitchen | 2 | 2 | 60 | 30 |
| Feline Kibble Kitchen | Kitchen | 2 | 2 | 0 | 25 |
| Burning Curry Kitchen | Kitchen | 3 | 3 | 60 | 45 |
| Abyss Feast Kitchen | Kitchen | 5 | 5 | 0 | 150 |
| Caravan Bread Kitchen | Kitchen | 4 | 4 | 0 | 70 |
| Magic Smoothie Kitchen | Kitchen | 1 | 1 | 360 | 25 |
| Sushi of Fate Kitchen | Kitchen | 4 | 4 | 0 | 70 |
| Crystal Tartare Kitchen | Kitchen | 3 | 3 | 60 | 45 |