Menagerie
A companion does not live only in your bag. The Menagerie gives it a roof, offspring and a way to grow while you are not playing with it.
>menagerie
200 to 325 XP per hour in boardingOverview
The menagerie gathers everything that keeps your familiars alive: the enclosure, the nursery, the boarding and the draw machine.
Each space grows on its own, and each gives something specific to your collection.
Getting started
Open the menagerie
Type the command to see the state of each space.
>menagerieUpgrade a space
Each level widens its space, from the menagerie.
>menagerie upgradeStart a brood
The nursery shortens the incubation of the eggs you hatch.
>nurseryDraw at the machine
Each draw costs 20 tokens. Duplicates become shards.
How it works
The enclosure holds up to 1 024 familiars at its cap. The nursery goes from 48 hours of incubation down to 12.
Boarding pays up to 325 XP per hour to a familiar at its cap.
One token opens 2 draws. The guaranteed draw comes at 40 draws without a high rarity.
A boarding at its cap pays 7 800 XP per day.
A shard releases for between 1 and 3 at a time, so one draw is worth between 7 and 20 releases.
The mystery egg hatches in 12 hours.
The three wings
Each wing is upgraded on its own with >menagerie upgrade, one level at a time.
Each level adds a place. A catch only enters if a place is free.
Each nest receives one egg. Each level adds a nest and shortens incubation.
The BoardingA pet in boarding frees its place in the Enclosure and earns 200 to 325 XP per hour, depending on the wing's level.
Incubation and rest
A pair of the same species lays eggs, and each egg waits in a nest before it hatches.
command:nurseryThe time an egg spends in a nest. Each Nursery level shortens it.
- At the top level 12 h
- A mystery egg 12 h to hatch
command:nurseryA pair of the same species lays 1 to 3 eggs, and each egg has a 25 % chance to keep a bonus from a parent.
- An SSR or higher 144 h of rest
- To breed level 25 or higher
What the Machine gives
A draw costs 20 shards and lands on one of the 6 prizes below, at exact odds.
If no tint has dropped by draw 40, that draw gives one. A duplicate turns into 10 shards.What keeps the Menagerie running
Release, explore, prestige: this is where the Machine's resources come from.
Shards
- 20 per draw Releasing a pet gives 1 to 3, and an expedition sometimes brings some (5 %).
The prestige token- 2 draws Each prestige gives one, which opens draws without shards at the Machine.
Mystery eggs
- packs of 10 They hatch in a Nursery nest for 12 h. The premium shop sells them.
- Tints
- guaranteed on draw 40 A tint recolours a pet skin. A tint already owned gives 10 shards.
Tips
- Release your shards
A release at the best rates costs you fewer releases. Keep the duplicates so you do not pay more than needed.
- Keep the mystery egg
The mystery egg takes 12 hours. Start it before you leave.
- Do not leave boarding empty
An empty boarding earns nothing. A familiar at its cap keeps it running.
Reference
The exact figures, open them when you need them.
Commands
| Command | Effect |
|---|---|
>menagerie | Open the village Menagerie. |
>menagerie upgrade | Raise, then expand the Menagerie. |
>nursery | The Menagerie's Nursery: layings and hatchings |
>boarding | The Menagerie's Boarding House and its enlargement |
>pets eggs | |
>pets release | Release one of your pets back to the wild (permanent) |
Going further
The Menagerie touches three other systems. Each has its own page.
what lives in the wings
where wild companions come from
the stories that open the Menagerie
Star Treat
Instinct Seed