Pets

Pets

Tamagotchi-style companions: raise multiple pets, keep their needs up, level them through care and exploration, unlock bonus slots with prestige, and send your equipped pet exploring in your place.

Overview

Pets are Tamagotchi-style companions. You can own many, but only one is equipped at a time — the equipped pet is the one that decays, gains XP and explores in your place. Unequipping a pet freezes its needs where they were. Every player is given a Black Cat for free when they create their account.

Each pet has a rarity, a level, a prestige rank and an ordered list of bonus slots drawn from its species. Care for it, level it up, prestige it at the cap and it becomes a stronger explorer and a bigger passive boost to your gameplay.

R S SR SSR UR

Rarity runs from R to UR and is fixed when a pet is acquired.

Catching Wild Pets

New companions aren't only bought or crafted — you can catch them in the wild. As you play, a wild pet suited to your current region may appear, and you throw a capture orb to try to tame it on the spot.

  • Capture orbs are craftable at the crafting table in three tiers — the higher the tier, the better the base catch chance and the lower the odds the pet flees.
  • Your catch chance depends on the orb used and drops as the pet's level rises; a failed throw can make the pet flee and end the encounter.
  • Cooking the Croquette féline dish in the kitchen grants a timed catch-rate buff that stacks on top of your orb's odds.
  • A successful catch adds the pet to your collection at prestige 0, with a level rolled from the region's band — exactly the level shown when you caught it.

Capture orbs

OrbBase catchFlee reductionCrafting level
Wooden Capture Ball40%1
Capture Ball65%−10%10
Super Capture Ball90%−20%14
Wild pets are one of the personal encounters — read more on the Encounters page.

Care & Needs

Only the equipped pet has three needs — hunger, thirst and happiness — that slowly decay from 100 toward 0. Top them back up with feed, water, play and walk. Each action restores a need and grants a little care XP; every action has its own short cooldown.

ActionEffectCooldown
Feed+35 hunger 15s
Water+40 thirst 15s
Play+30 happiness 30s
Walk+20 happiness · 50% chance to bring back an exploration resource45s
Needs drop by 100 points over 24 hours. If hunger or thirst falls below 20 the pet is too weak to explore, so keep it fed and watered before sending it out.

Leveling

Pets gain XP from two sources and level up along a cumulative curve, up to level 50 at prestige 0 (the cap rises with prestige).

  • Care XP — every feed, water, play or walk grants a small amount of XP.
  • Exploration XP — a bigger chunk each time your pet finishes an expedition.
  • The level curve is cumulative and gets steeper as you climb: each level costs a little more XP than the one before it.
  • Per-pet counters (feeds, waters, plays, walks, explorations, items found) are tracked and shown on the pet's profile.

Bonus Slots

Each pet holds an ordered list of bonus slots, each filled by one of nine bonus types across three groups. A bonus's value ramps linearly with level from level 1 up to the cap shown below (measured at prestige 0). Prestige raises those caps further.

Offensive — exploration output

Explore

Loot Quantity

More resources per exploration roll and per walk find.

+20%

Rare Drop Chance

Higher odds of the rare area-specific drop.

+15%

Exploration XP

More XP from finished expeditions.

+25%

Resource Variety

Wider spread of resources brought back.

+20%

Endurance — slower need decay

Endure

Hunger Endurance

Hunger decays more slowly.

−25%

Thirst Endurance

Thirst decays more slowly.

−25%

Happiness Endurance

Happiness decays more slowly.

−25%

Care — faster growth & upkeep

Care

Care XP

More XP from every care action.

+30%

Feed Efficiency

Care actions restore more of each need.

+30%
Slot count is driven by prestige, not rarity: you start with one slot and gain another every two prestiges — up to six at prestige 10. Each new slot rolls a fresh random bonus from the pet's pool, and the in-between prestiges let you swap an existing bonus for another from the pool.

Prestige

When a pet hits its level cap you can prestige it. Prestige resets the level but raises the ceiling, boosts bonus caps and XP gains. Reaching an even prestige unlocks a new bonus slot; reaching an odd prestige lets you swap one existing bonus for a fresh draw among three picks. The maximum is prestige 10.

PrestigeSlotsGrantsMax LevelXP Gain
P01Start50×1.0
P11Bonus swap60×1.1
P22New slot70×1.2
P32Bonus swap80×1.3
P43New slot90×1.4
P53Bonus swap100×1.5
P64New slot110×1.6
P74Bonus swap120×1.7
P85New slot130×1.8
P95Bonus swap140×1.9
P106New slot150×2.0
Offensive caps grow +5% per prestige; endurance and care caps grow +3% per prestige. At prestige 10 a pet has six slots, a level-150 cap and a ×2 XP multiplier.

Black Cat Quest

The village hosts a side quest built entirely around pets: Black Cat Mastery. It's a story thread that walks you step by step through caring for and progressing a pet, from the first pat all the way to prestige.

  • Talk to the Black Cat in the village to start the quest.
  • Feed, water, play with and walk your pet to clear each care step.
  • Bring back a resource from a walk to complete the find step.
  • Prestige your pet once it reaches its level cap, then return to the Black Cat.
Reward: the White Cat skin, an exclusive cosmetic reskin for the cat pet.

Exploration

Your equipped pet explores in your place. When your exploration party sets out, each member sends their equipped pet rather than going themselves, and the pet's bonuses shape that member's share of the rewards.

  • A pet can only be sent if it isn't starving — hunger and thirst must be at 20 or above.
  • Loot quantity, rare-drop chance, exploration XP and resource variety bonuses all scale the rewards your pet brings home.
  • While away, the pet's status flips from Idle to Exploring, and back to Idle when the expedition ends.
  • The expedition itself always lasts a fixed 5 hours — pets no longer shorten it.
For the world map, areas, movement and the full expedition mechanics, see Areas & Exploration.

Commands

Run everything from the >pets text command or the /ebpets slash command. With no subcommand you get your pet list.

TextSlashWhat it does
>pets/ebpets listList all your pets and see which one is equipped.
>pets view/ebpets viewOpen a pet's profile: needs, level, bonuses and counters.
>pets feed/ebpets feedFeed a pet to restore hunger.
>pets water/ebpets waterWater a pet to restore thirst.
>pets play/ebpets playPlay with a pet to restore happiness.
>pets walk/ebpets walkWalk a pet for happiness and a chance at a resource.
>pets equip/ebpets equipEquip a pet as your active companion.
>pets rename/ebpets renameGive a pet a custom name.
>pets prestige/ebpets prestigePrestige a pet that has reached its level cap.

Pets