World & Resources

Encounters

An encounter is the game coming to you. You never ask for one: it shows up while you are typing something else. It is the only system whose timing and contents you do not choose, only what you do once it is there.

>encounters
3 slots for one comet
6 h wait for your personal encounters
50 human members for a comet
4 kinds of encounters
00

Overview

A comet hits the whole server with 3 loot slots. Personal encounters come on top, and they are yours alone.

You choose neither the moment nor the content. You only choose what you do with an encounter once it is there.

01

Getting started

  1. Chat in the server

    Encounters land while you talk. There is no command to type.

  2. Check the server

    Open the encounter status to see what is active on this server.

    >encounters status
  3. Vote the first tier

    The first tier costs 6 000 endercoins, taken from the organization treasury.

    >structure vote
  4. Prepare an orb

    An orb is used to capture a wild pet. Keep one ready before the encounter.

02

How it works

The game rolls in secret on every message. The comet and your personal encounters each have their own roll and their own wait, and neither blocks the other.

A comet has slots, and each slot pays its own prize. Your personal encounters fall at random among several kinds, including wild pets.

Comet upgrades raise the loot rank and add prizes. They do not change your personal encounters.

What it means

A comet needs at least 50 human members and comes back every 3 to 16 h, depending on the upgrades.

A personal encounter does not come back before 6 h base time after the last one. Each message gives you a 10 % chance to trigger one, or 12,3 % with a lucky pet.

03

What makes them drop

The game rolls a hidden die on every message or command. The comet and your personal encounters each have their own roll and their own wait.

3 à 16 h between two comets
Comet >encounters

After a comet, the server waits. With no upgrade at all, that is the longest wait.

  • Chance per message 4 % per message
  • Human members at least 50 human members
6 h between two encounters
Personal encounter >cd

It only appears for you. Once it has come, you wait before the next one.

  • Chance per message 10 % per message
  • With a lucky familiar 12,3 % per message
04

The four encounters

The comet falls on the whole server. The other three share your personal encounters, each with its own part.

Wild familiar 55,6 % : 12 species, 11 areas
Wandering merchant 30,6 % : discounts from 30 % to 55 %
Chest hunt 13,9 % : 25 chests, 12 % traps
05

The orbs

Without an orb, a wild companion stays out of reach. Each orb has its own capture and flee chances.

Capture
40 % to 90 % The base chance that a capture succeeds, depending on the orb used.
Flight
10 % to 30 % After each failed attempt, the familiar may flee. A better orb lowers that risk.
Limits
5 % to 95 % Each level of the familiar takes 0,5 % off the capture chance, never leaving these limits.
06

What the comet leaves

The comet's upgrades raise the rank of its loot and add extra lots.

21 tables Loot tables
→
Rank 1 to 5 Loot rank
→
up to 30 % chance Extra lot
=
3 draws Per comet
Loot tables
Each comet draws at random from one of these tables.
Loot rank
The rank rises with the upgrades: higher, the table can give items of a higher rank.
Extra lot
The chance of a second lot grows with each upgrade and reaches this ceiling at the last one.
Per comet
Each place draws on the table, at the rank and with the extra lot chance of the level reached.
07

Tips

  • Pick the right orb

    Each orb has its own capture chance, from 40 % to 90 %. A better orb also lowers the flee risk.

  • Climb one tier at a time

    Tiers are voted one by one, in order. The first costs 6 000 endercoins, and climbing every tier costs 500 000.

  • No comet alone

    A comet never falls without at least 50 human members. A server that small will never see one.

08

Reference

The exact figures, open them when you need them.

The upgrade ladder An encounter upgrade is a structure your organization votes for and pays: it belongs to the server, never to a player. The ten stages leave the encounters that appear for you alone untouched; they speed up the comet and widen its loot.

Nothing voted

where an organization stands before any encounter upgrade

StageWait between cometsDrop tierExtra bundle
Stage 0 16 h 1 ·

Voted stages

one vote and one payment per stage, in order

StageWait between cometsDrop tierExtra bundle
Stage 1 14 h 2 +3 %
Stage 2 12 h 2 +6 %
Stage 3 10 h 3 +9 %
Stage 4 8 h 3 +12 %
Stage 5 6,5 h 4 +15 %
Stage 6 5,5 h 4 +18 %
Stage 7 4,5 h 5 +21 %
Stage 8 4 h 5 +24 %
Stage 9 3,5 h 5 +27 %
Stage 10 3 h 5 +30 %
Every stage is paid from the organization treasury: 6 000 endercoins for the first, 500 000 to raise them all. It is a collective purchase, never a personal expense.
Commands
CommandEffect
>encountersView information about comets and their rewards.
>encounters enableEnable comet appearances.
>encounters channelsConfigure comet drop channels
>encounters pingroleSet the role pinged when a comet appears.
>encounters statusDisplay the current status of active comets.
>structureManage your structures
>structure votePropose / view / approve / withdraw in the General Assembly
>petsManage your pets: care for them and equip one
09

Going further

Encounters touch other systems. Each has its own page.

Organizations

50 human members before a comet can fall

Structures

ten stages buy back the wait between comets

Pets

a pet lifts encounter luck up to +22,5 %

Every command has its own entry, with its syntax and arguments. A concept page does not document them, it explains why you type them.