Organizations
Everything about organizations: ranks, roles, buildings, bonuses, taxes, investments, and management.
Overview
Organizations are player-run guilds in EnderBot. They provide a way for players to band together, share resources, compete on the war map, and build a shared island.
Organization names must be 3-32 characters long and can contain letters, numbers, and spaces. Each organization has a leader, a hierarchy of ranks, configurable settings, buildings with bonuses, a shared vault, and a tax system.
Ranks & Permissions
Organizations have 7 rank levels from -1 (Slave) to 5 (Leader). Each rank grants increasing permissions.
| Rank | Name | Permissions |
|---|---|---|
| 0 | Slave | Restricted — cannot withdraw resources |
| 0 | Member | Basic access, invest resources, view island |
| 0 | Recruiter | Invite players, handle join requests |
| 0 | Moderator | Promote/demote/kick members below their rank |
| 0 | Administrator | Configure settings, taxes, buildings, manage roles |
| 0 | Vice Leader | All admin perms + manage members and administrators |
| 0 | Leader | Full control — disband, transfer leadership, rename |
Special Roles
Beyond ranks, members can be assigned special roles that grant additional permissions or bonuses. A member can have multiple roles simultaneously.
Roles like Alchemist and Toolsmith grant bank withdrawal access. Job roles (Miner, Lumberjack, etc.) grant job-specific bonuses. The Builder role allows island management. Roles are assigned by administrators (rank 3+).
Joining & Membership
Organizations can configure how new members join. The leader can change the membership setting at any time.
Public
Anyone can join instantly with /org join.
Invite Only
Players must request to join. Recruiters or higher can accept/decline.
Closed
No new members can join without a direct invite.
Buildings & Bonuses
Each organization has its own island where buildings can be placed and upgraded. Buildings provide passive bonuses to all members and unlock new features.
The Town Hall must be placed first — all other buildings are capped at the Town Hall's level. Upgrades require large amounts of resources contributed by members.
| Building | Max Level | Description |
|---|---|---|
| 🏛️ Town Hall | 5 | The heart of the organization. Must be placed first — all other buildings are capped by its level. |
| ⛏️ Mine | 3 | Extracts ore and minerals from the earth to fuel the organization's growth. |
| 🪵 Sawmill | 3 | Processes wood from the surrounding forests for construction and crafting. |
| 🪨 Quarry | 3 | Cuts stone blocks from the mountainside for building and fortifications. |
| 🔥 Forge | 1 | Smelts metals and crafts weapons and armor for organization members. |
| ⚗️ Alchemist | 1 | Brews potions and conducts magical experiments to enhance the organization. |
| 💎 Jeweler | 1 | Crafts gems and precious jewelry, generating wealth for the organization. |
| 📚 Library | 5 | Stores knowledge and unlocks research bonuses for organization members. |
| ⛪ Chapel | 5 | A place of worship that grants spiritual bonuses and blessings to members. |
| 🏦 Bank | 1 | Manages the organization's treasury and provides financial bonuses. |
Building Bonuses
Production buildings (Mine, Farm, etc.) provide 3 types of bonuses that scale with member investments. Invest resources into a building's bonus to increase its effect.
- Critical Max — increases maximum critical hit value for the corresponding job.
- Critical Rate — increases the chance of landing a critical hit.
- Critical Value — multiplies the damage of critical hits.
- Library — boosts card essence earned from hourly, daily, treasure, shrine, and votes (1 bonus per level).
- Chapel — boosts mana earned from hourly, daily, treasure, shrine, and votes (1 bonus per level).
Bank & Investments
The Bank building unlocks the organization vault — a shared inventory where members can store and retrieve resources. Any member can deposit, but only Admins, Alchemists, and Toolsmiths can withdraw.
Investments
Members can invest resources into the organization using /org invest. Invested resources are tracked per member and contribute toward building upgrades and bonuses. Withdrawals are time-locked based on the amount (30 minutes to 12+ hours).
Withdrawals
Request a withdrawal of invested resources with /org withdraw request. The wait time scales with the amount: small amounts take 30 minutes, large amounts (100M+) take 12+ hours.
Tax System
Organizations can set per-resource tax rates that automatically collect a percentage of members' earnings.
- Tax rates can be set between 0% and 100% for each resource type.
- Taxes are collected automatically when members earn resources from jobs, hourly, daily, etc.
- Only administrators (rank 3+) can change tax rates. Set with /org taxes.