Partnerships
A pact between two servers: a cross-announcement, and the referral system that makes it measurable.
In short
A partnership binds two Discord servers. Each introduces the other to its community, and what the announcement brings in shows up in the referrals it triggers.
A pact runs through four states, from the first message sent to the end of the deal, and each state decides what remains editable. The targeted server must hold four conditions to be announceable: a partnership does not open with a server the public page already refuses to show.
Eligibility is not a checkbox but the very rule of the public server page, read in the same place. One restriction laid down by moderation is enough to break it, and five restrictions exist, one of them global and blocking everything at once.
The partnership pays nothing by itself. What it brings in goes through referrals: a player of level 1 000 and above hands out their code, a player of level 2 500 and below may enter it, and the referred player then explores with an XP multiplier of x3.
A referral is a window, not an annuity. It lasts 21 days, pushed up to 50 days by the referrer's three premium tiers, and the link closes when the referred player reaches level 3 000. A partnership therefore gains by bringing players in early.
The announcement itself
The message has no template: it is composed freely in the web builder, block by block, then goes out as two twin copies, one on each side. What follows is an example, not an imposed model.
- 1 The free textWritten as is in the builder. No block is mandatory, this one included.
- 2 A titleA text block like any other, simply brought forward: nothing forces a message to carry one.
- 3 The bodyWritten by the server owner, never generated: the bot writes no line in their place.
- 4 An imageServed as is, from the partner module or from any link: nothing is retouched at send time.
- 5 A footer lineHere the official partner badge, but the line is written freely.
- 6 Link buttonsThe only clickable component a stored message can carry: a link survives a restart, a coded button does not.
- State 1RequestedThe request is filed, the deal is not written yet.texts can be writtenthe channel can changethe announcement can go outthe pact can be closed
- State 2DraftThe announcement takes shape: texts, channel, artwork.texts can be writtenthe channel can changethe announcement can go outthe pact can be closed
- State 3PublishedThe announcement is out, the pact is running.texts can be writtenthe channel can changethe announcement can go outthe pact can be closed
- State 4EndedThe deal is closed. It can be read again, never reopened.texts can be writtenthe channel can changethe announcement can go outthe pact can be closed
The home message goes to the official server, and its channel is frozen at publish time: changing it later does not move what is already posted.
The builder is the message-template one: text, images, separators, link buttons. Everything there is optional, the bot fills in no line, and no interactive component is accepted.
What the dashboard counts
Four steps are counted, and two rates link them. The bar says what is left from one step to the next, the numbers stay your server's own.
The first two steps come from the public page analytics and are missing when it is unavailable; the last two are counted by the bot itself.
What the pact pays
A partnership pays nothing by itself. What it returns comes through the referrals it triggers and through the structures on the server across from you.
None of these figures depend on the partner server's size: they apply to the first referred player exactly as to the hundredth.
Who decides what
Three hands touch the pact, and none of them does another one's work.
None of the three stands in for the other two: that is what keeps an announcement from going out unread.
The referral bounds
Referrals come down to four numbers: a window of 21 to 50 days, and two levels that decide entry and exit.
The link settles at level 3 000. The window may still be running: it is the referred player's progress that stops it, not the calendar.
The points shop
Referral points are only spent here. Three resource families in tiers, plus cosmetics that are bought once.
The price is the same for everyone: no premium tier discounts the shop, the only lever is how many referrals you carry to the end of their window.
A cosmetic already owned is no longer offered. Resources are rebought as often as the points allow.
The commands
Manage your referrals and referral rewards
<code>Referral code or @mention of the referrer
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