Shops
Three counters that remember you. The more you trade there, the less you pay, and the more they buy back.
In short
A shop is not a frozen menu. Each counter keeps its own reputation, its own stock and its own buyback ceiling, and how often you visit decides what you get to see.
The game keeps three permanent counters, one per inhabited place, and they never tread on each other. Together they list 122 offers sorted by family: tools, potions, seeds, runes, consumables. What one counter sells, the others do not, so travelling is part of buying.
Buying and selling both earn counter reputation, held separately by each shop. It climbs eight tiers, the last one asking 360 000 points, and every tier does two things: it lowers your prices, down to −25 %, and it raises what you are paid on buyback, up to +28 %.
The shelf is not an open catalogue: 67 offers stay invisible until your reputation reaches their tier, and 89 others rotate, so only a share of the stock is on sale at any moment. From tier three onward, the merchant keeps one extra slot on the shelf for you.
A counter also buys back, each with its own speciality: nine families of goods find a taker, every one of them at the single counter that accepts it. Buyback pays 33 % of the counter price, and a daily endercoin ceiling, up to 1 740 at the last tier, bounds what you can offload in a day.
The counter
The game's three shops and their 122 offers, at the listed price.
The shelf does not open all at once. 67 offers wait behind a reputation tier and only show up once the door is passed.
Event stalls: 1. They live for their window only and hold no reputation.
A counter's reputation
Every counter climbs the same ladder of eight tiers, the last one asking 360 000 points: only the advantage it opens changes from one counter to the next.
Selling counts less than buying. A sale grants 60 percent of the reputation a purchase of the same value would.
Tier 3 also opens rotating slots: 3, so offers that change.
What the counter takes back
Buyback pays 33 percent, within 1 740 coins a day.
Each counter buys back nine families of goods, and no two counters ever share one.
The order of the day
Every merchant places one order a day, a single poster delivered and paid in one go.
An order asks for at least 3 units of goods the counter does not sell, in a quantity read off your own effort.
It never touches the daily buyback quota, and delivering is only possible in the merchant's own area.
The commands
Open the shops in the player's current area
[item]Item to buy[amount]Quantity[confirm]Type 'confirm' to buy immediately
[item]Item to sell[amount]Quantity[confirm]Type 'confirm' to sell immediately
[confirm]Type 'confirm' to deliver immediately
[place]A specific shop to view (capital or village)
Trade resources or unique items with other players · servers only
<your-items>The resources or unique items you want to give.<target>The user you want to trade with<their-items>The resources or unique items you want to receive.