Economy · Concept

Shops

Three counters that remember you. The more you trade there, the less you pay, and the more they buy back.

In short

A shop is not a frozen menu. Each counter keeps its own reputation, its own stock and its own buyback ceiling, and how often you visit decides what you get to see.

The game keeps three permanent counters, one per inhabited place, and they never tread on each other. Together they list 122 offers sorted by family: tools, potions, seeds, runes, consumables. What one counter sells, the others do not, so travelling is part of buying.

Buying and selling both earn counter reputation, held separately by each shop. It climbs eight tiers, the last one asking 360 000 points, and every tier does two things: it lowers your prices, down to −25 %, and it raises what you are paid on buyback, up to +28 %.

The shelf is not an open catalogue: 67 offers stay invisible until your reputation reaches their tier, and 89 others rotate, so only a share of the stock is on sale at any moment. From tier three onward, the merchant keeps one extra slot on the shelf for you.

A counter also buys back, each with its own speciality: nine families of goods find a taker, every one of them at the single counter that accepts it. Buyback pays 33 % of the counter price, and a daily endercoin ceiling, up to 1 740 at the last tier, bounds what you can offload in a day.

The counter

The game's three shops and their 122 offers, at the listed price.

Capital General Store
Capital merchant·Capital
57 offers on the shelf, 42 of them behind a tier.
Reputation 8 tiers
Discount at the last tier 25 percent
Daily buyback quota 150 to 1 340
Rotating slots +1 at tier 3
The last tier, 8, asks for 360 000 affinity points.
runes bought back here, and nowhere else. Bar share of the dearest price on the shelf, 8 000 Tier behind a reputation tier.
  • The shelf does not open all at once. 67 offers wait behind a reputation tier and only show up once the door is passed.
  • Event stalls: 1. They live for their window only and hold no reputation.

A counter's reputation

Every counter climbs the same ladder of eight tiers, the last one asking 360 000 points: only the advantage it opens changes from one counter to the next.

Tier Affinity Quota / day Capital General Store Farm General Store Village General Store
Neutral 0 points150200No advantage yetNo advantage yetNo advantage yet
Recognized 1 500 points320420Prices -4%, buyback +2%Prices -3%, buyback +4%Prices -3%, buyback +2%
Appreciated 5 000 points490640Prices -8%, buyback +4%Prices -6%, buyback +8%Prices -6%, buyback +4%
Esteemed 12 500 points660860Prices -12%, buyback +6%Prices -9%, buyback +12%Prices -9%, buyback +6%
Honored 30 000 points8301 080Prices -16%, buyback +8%Prices -12%, buyback +16%Prices -12%, buyback +8%
Revered 70 000 points1 0001 300Prices -20%, buyback +10%Prices -15%, buyback +20%Prices -15%, buyback +10%
Exalted 160 000 points1 1701 520Prices -24%, buyback +12%Prices -18%, buyback +24%Prices -18%, buyback +12%
Associate 360 000 points1 3401 740Prices -25%, buyback +14%Prices -18%, buyback +28%Prices -20%, buyback +14%
  • Selling counts less than buying. A sale grants 60 percent of the reputation a purchase of the same value would.
  • Tier 3 also opens rotating slots: 3, so offers that change.

What the counter takes back

Buyback pays 33 percent, within 1 740 coins a day.

The price of the goods
its listed price
The price a counter sells it at, the cheapest when several do. Goods no counter sells keep their market value.
The share taken back
33 percent
The same share for everyone, raised by the counter's reputation.
The daily quota
from 150 to 1 740
Reset every day, and specific to each of the 9 families bought back.
The price paid
33 percent of the price kept
A raw resource therefore rounds to zero and cannot be sold: that is the rule, not a blacklist.
  • Each counter buys back nine families of goods, and no two counters ever share one.

The order of the day

Every merchant places one order a day, a single poster delivered and paid in one go.

The demand
one poster per merchant
What it asks for grows with your affinity tier, across the counter's 8 tiers.
The quantity wanted
at least 3 units
It is derived from your own effort: your job critical chance, the size of your farm board, your mana pool.
What an order pays
from 60 to 300 endercoins
It also returns up to 1 200 XP at the last tier, and 750 affinity points at every tier, the first included. A costly item multiplies that pay up to x6, according to the effort it takes.
What an order returns
300 endercoins and 1 200 XP at the last tier, 750 affinity at every tier
The endercoin is the smallest share: an order pays mostly in levels and in reputation.
  • An order asks for at least 3 units of goods the counter does not sell, in a quantity read off your own effort.
  • It never touches the daily buyback quota, and delivering is only possible in the merchant's own area.

The commands

Open the shops in the player's current area

view Browse the shop in your current area
buy Buy an item from the shop
  • [item] Item to buy
  • [amount] Quantity
  • [confirm] Type 'confirm' to buy immediately
sell Sell an item to the shop
  • [item] Item to sell
  • [amount] Quantity
  • [confirm] Type 'confirm' to sell immediately
order See the merchants' daily orders and deliver them
  • [confirm] Type 'confirm' to deliver immediately
affinity View your affinity with every shop merchant
  • [place] A specific shop to view (capital or village)

Trade resources or unique items with other players · servers only

  • <your-items> The resources or unique items you want to give.
  • <target> The user you want to trade with
  • <their-items> The resources or unique items you want to receive.