Daily Loop · Concept

Routines and rewards

Four clocks run in parallel. They do not pay the same thing, they do not catch up the same way, and two of them punish forgetting.

In short

Mana is the one resource everything else consumes. The four routines are the only sources that give it back without spending anything, each on its own cadence.

four commands, four independent clocks: >daily at local midnight, >hourly every hour, >shrine in 4 hour settings, >treasure on a reserve of 10 chests that fills on its own.

Two of them carry a streak counter, and the two counters do not behave alike. The daily one climbs 0,5 % per day and caps at +50 % after 100 days in a row. The hourly one climbs much faster and reaches its ×3 ceiling after 20 consecutive claims, but it drops to zero after 30 minutes of delay.

The shrine is the only routine that can turn against you. A setting lasts 4 hours, the harvest window lasts only one hour, and missing it breaks the shrine for 24 hours.

None of these rewards is a fixed amount: what the command announces is a roll, which rings, the altar, organization buildings and premium then multiply.

1

The four clocks

Each routine has its period, its orders of magnitude and its own way of catching up. The ranges below are the rolls before any multiplier.

The daily
1 / day
LOCAL MIDNIGHT
Mana150 to 350
Experience400 to 600
Endercoin20 to 40
Essence50 to 150
>daily · streak +0,5 %/day, cap +50 %.
The hourly
1 / hour
60 MINUTES OF SETTING
Mana45 to 100
Experience40 to 80
Endercoin5 to 15
Essence1 to 99
>hourly · combo up to ×3, reset at 30 min of delay.
The shrine
4 h
SET, THEN 1 H TO HARVEST
Mana150 to 250
Experience150 to 250
Endercoin7 to 13
Essence100 to 200
>shrine · ×1,3 on mana and XP in the village and the capital.
The treasure
10 in reserve
+1 EVERY 2,4 HOURS
Mana90 to 180
Experience150 to 250
Endercoin6 to 16
Essence100 to 400
>treasure · 4 to 5 minutes between two openings.
  • All four also credit the matching achievement counters and quest nodes. One routine done therefore serves three times: the resource, the achievement, and the quest of the day.

Two streaks, two behaviours

The daily one rewards consistency over months. The hourly one rewards a session held over a few hours. Both pay in percentage, but not on the same time scale.

The daily streak
+0,5 % per day
DAY 1DAY 100CAP
The window is 24 hours after the last claim. A skipped day does not cost one notch: it sets the counter back to zero.
The hourly combo
up to ×3
COMBO 0COMBO 20×3
The window is 30 minutes after the hour has elapsed. The cap is reached after 20 consecutive claims, about twenty hours in a row.
×6,7
The maximum gap
An hourly at full combo gives up to 300 mana where the lowest roll without combo gives 45. Over the same day, the gap between a held session and 24 isolated claims reaches 4 800 mana, at identical base reward.
  • Both counters are read from the timestamp of the last claim, not from a calendar. A daily taken just before midnight then just after keeps the streak; the same one taken in the morning then only two days later breaks it.

The shrine, the only routine that can break

Setting a shrine is a bet on yourself: 4 hours of waiting, then 1 hour to come and collect it. After that, it turns around.

01
The setting
The command arms the shrine and hands control back. Nothing is credited right away.
  • Fixed duration: 4 hours
  • No cost to set
02
The window
Exactly one hour to harvest. It is the only window in the game that closes without warning.
  • Grace: 1 hour
  • Automatic reminder available
03
The break
Window missed: the shrine shatters and refuses any new setting.
  • Free: 24 hours
  • Premium I: 18 hours
  • Premium II: 12 hours
04
The repair
The repair kit clears the penalty immediately, without waiting out the remaining hours.
  • 700 endercoins in the village
  • 2 per day at most
FULL CYCLE
5 hours
4 h of setting, then 1 h to harvest. A well held day leaves room for 4 settings.
AREA BONUS
×1,3
On mana and on experience, in 2 areas only: the village and the capital. Everywhere else, ×1.
ORGANIZATION
Chapel and library
The chapel multiplies mana, the library card essence. Both apply to the harvest, not to the setting.
COST OF FORGETTING
up to 4 settings
24 hours of break are worth a whole day of shrine lost, plus the achievement counter falling back.
  • The repair kit is sold for 700 endercoins in the village only, 2 per day, and on three days a week only. It is a safety net, not a solution: at that rate it does not cover a break every day.

The treasure hunt

The treasure is the only routine that is never lost. It accumulates during an absence, up to a cap, and empties at the rhythm the player chooses.

The reserve
10 chests at most
FIXED CAP
The refill
1 chest every 2,4 hours
10 PER DAY EXACTLY
The opening
4 to 5 minutes apart
RANDOM ROLL
The jackpot
0,2 % per chest
RESETS THE CARD TIMERS
  • The jackpot gives no resource: it resets the card claim and card summon counters. Its value is measured in card draws won, not in mana.
  • An active spell adds a second batch to every chest: 30 to 60 experience, 50 to 150 mana, 6 to 16 endercoins and 100 to 400 essences, on top of the normal roll.

What multiplies a reward

The four routines do not react to the same levers. An economic ring has no effect on experience, a mana altar none on endercoins.

LEVERDAILYHOURLYSHRINETREASURE
Streak or comboThe only lever that costs nothing but regularity.+50 % max×3 maxnono
Economic ringOn endercoins only.yesyesyesyes
Essence ringOn card essence only.yesyesyesyes
Mana altarGlobal multiplier on mana.yesyesyesyes
Organization chapelOn mana, per declared source.yesyesyesyes
Organization libraryOn card essence, per declared source.yesyesyesyes
AreaVillage and capital, on mana and experience.nono×1,3no
PremiumDaily reward bonus on three routines, treasure bonus on the fourth.yesyesnoyes
PetDark mana apart, outside the roll.yesyesnono
  • The pet multiplies nothing: it adds a flat amount of dark mana to the daily and the hourly. It is the only source of dark mana that does not go through an altar.

The commands

Claim your daily reward

>hourly
>hr · >h

Claim your hourly reward

Start a shrine ritual for 4 hours and get rewards. If you come after 5 hours, you break it.

Also claimstart

Compete globally to try to claim a treasure chest

Also claimlimit