Referrals
A seasoned player takes a newcomer along. The referred account levels three times faster, the referrer banks points to spend.
In short
A referral is not a discount code: it is a time-limited contract between two accounts, and it pays each side in a different currency.
Referring takes level 1 000. Being referred takes being below level 2 500. Between the two a player can still accept a code while already referring someone, and at level 3 000 the link closes on its own.
The link has a window: 21 days on a free account, and up to 50 days at the last of the three premium tiers. It is set when the link is created and never stretches afterwards.
The referrer is paid on the referred player's milestones. 32 milestone chains, 151 tiers in all, are worth 2 310 points together if the referred player carries every one of them to the end.
The referred player gets an experience multiplier of ×3, live until level 2 500. It is by far the largest experience bonus in the game, and it is available once per account.
Who may refer whom
The level bounds share one scale: 1 000 to refer, 2 500 to be referred. They overlap in between, the only band where a player holds both roles at once.
ENDER followed by 5 characters. It belongs to the referrer and never changes.A Discord server can be credited instead of a player. The points then go to the guild rather than to an account, which lets a partner server be paid on the players it brings in.
The window of the link
A referral does not last forever. The duration follows the referrer's premium tier at the moment the link is created, and rises to 50 days at the last of the three tiers.
The window freezes when the link is created. Going premium afterwards does not extend a referral already running: the tier has to be held first.
What the referred player gets
The referred player earns no points. They earn time, in the shape of the strongest experience multiplier in the game, ×3 until level 2 500, plus the rewards of their own milestones.
The multiplier stacks with everything else: altar, kitchen buffs, organization bonuses. It applies to the final experience, it is not a per-source bonus.
What the referrer gets
32 milestone chains cover the whole game, from card summons to pet care. They add up to 151 tiers, and each one pays in points, step by step.
| MILESTONE CHAIN | TIERS | ||
|---|---|---|---|
| Job levels | 7 | 4 · 6 · 10 · 16 · 22 · 30 · 42 | 130 |
| Reaching a level | 5 | 5 · 10 · 20 · 30 · 44 | 109 |
| The 16 everyday activity chains | 5 | 5 · 8 · 15 · 20 · 28 | 76 each |
| Upgrading stations | 4 | 8 · 15 · 22 · 30 | 75 |
| The 6 daily appointments | 5 | 5 · 8 · 15 · 20 · 25 | 73 each |
| Running explorations | 4 | 5 · 10 · 20 · 25 | 60 |
| Reputation, shares, trading license | 5 | 5 · 8 · 12 · 15 · 18 | 58 each |
| Doing the daily | 4 | 5 · 10 · 18 · 25 | 58 |
| Magic license, jeweler table | 1 | 25 | 25 each |
The chain roster
The table above sorts the chains by staircase, it names none of them. Here are the 32, one per row, with what each one asks and what it pays.
| MILESTONE CHAIN | TIERS | |||
|---|---|---|---|---|
Calloused Hands Push your job levels with >mine, >chop and >dig. Every level opens richer hauls. | 7 | 4 · 6 · 10 · 16 · 22 · 30 · 42 | 130 | |
The Ascent Earn experience and climb levels. Almost everything you do feeds it, and >profile keeps the count. | 5 | 5 · 10 · 20 · 30 · 44 | 109 | |
Fed Soil Spread your fertilizers with >farm fertilize. They push both the yield and the odds of a sublime harvest. | 5 | 5 · 8 · 15 · 20 · 28 | 76 | |
The Composter Brew your fertilizers with >compost brew. A single unit treats a whole square of plots. | 5 | 5 · 8 · 15 · 20 · 28 | 76 | |
The Collector's Choice Claim the cards opened by >summon. A summon only becomes a card if you keep it. | 5 | 5 · 8 · 15 · 20 · 28 | 76 | |
The Kitchen Fire Put a dish on the fire with >kitchen cook, take it back out with >kitchen claim. A good dish lasts for hours. | 5 | 5 · 8 · 15 · 20 · 28 | 76 | |
The Steaming Alembic Distil potions with >alembic brew. The best ones are drunk right before a long session. | 5 | 5 · 8 · 15 · 20 · 28 | 76 | |
First Embers Smelt your ores into ingots with >furnace smelt, then take the batch out with >furnace claim. | 5 | 5 · 8 · 15 · 20 · 28 | 76 |
The best paid milestone in the game is worth 44 points on its own. Together, the chains weigh 2 310 points for a referral taken all the way.
What one referred player is worth
Added up, the milestones of a single referred player are worth 2 310 points. That is the theoretical ceiling of one link, and the unit the shop prices are counted in.
The point shop
13 offers, two families. Resources can be bought again as often as you like, the four cosmetics only once.
Within each family, the largest lot returns at least 50 % more per point than the smallest. Buying big is always the better rate, never the worse one.
Cosmetics never come back to the shop once bought. At 10 000 points, about 5 referrals, they are the only items in the game whose price is counted in referred players rather than in resources.
The commands
Manage your referrals and referral rewards
<code>Referral code or @mention of the referrer
historyprogressstatus