Daily Loop · Concept

Referrals

A seasoned player takes a newcomer along. The referred account levels three times faster, the referrer banks points to spend.

In short

A referral is not a discount code: it is a time-limited contract between two accounts, and it pays each side in a different currency.

Referring takes level 1 000. Being referred takes being below level 2 500. Between the two a player can still accept a code while already referring someone, and at level 3 000 the link closes on its own.

The link has a window: 21 days on a free account, and up to 50 days at the last of the three premium tiers. It is set when the link is created and never stretches afterwards.

The referrer is paid on the referred player's milestones. 32 milestone chains, 151 tiers in all, are worth 2 310 points together if the referred player carries every one of them to the end.

The referred player gets an experience multiplier of ×3, live until level 2 500. It is by far the largest experience bonus in the game, and it is available once per account.

1

Who may refer whom

The level bounds share one scale: 1 000 to refer, 2 500 to be referred. They overlap in between, the only band where a player holds both roles at once.

LEVEL 11 0002 5003 000
1 000 · referring unlocked
2 500 · boost ends
The blue band: being referredFrom level 1 to level 2 500. It is the only window in which an account may accept a referral code, and the only one in which the experience multiplier applies.
The violet band: referringFrom level 1 000 upwards, with no ceiling. One referrer may carry several referred players, each with a window of their own.
The codeAlways ENDER followed by 5 characters. It belongs to the referrer and never changes.
The closeAt level 3 000 the link shuts for good. Points already paid stay earned, milestones left unreached are lost.
  • A Discord server can be credited instead of a player. The points then go to the guild rather than to an account, which lets a partner server be paid on the players it brings in.

The window of the link

A referral does not last forever. The duration follows the referrer's premium tier at the moment the link is created, and rises to 50 days at the last of the three tiers.

Length of the link
set at creation
TIER
WINDOW
GAP
WHAT IT CHANGES
FREE
21 days
baseline
Three weeks to carry a newcomer to the heaviest milestones. That is short for the five-tier chains.
PREMIUM I
35 days
+14 days
Five weeks. Most job chains become reachable without playing every single day.
PREMIUM II
50 days
+29 days
More than double the free window. It is the only tier where 2 310 points are realistic on a regular referred player.
  • The window freezes when the link is created. Going premium afterwards does not extend a referral already running: the tier has to be held first.

What the referred player gets

The referred player earns no points. They earn time, in the shape of the strongest experience multiplier in the game, ×3 until level 2 500, plus the rewards of their own milestones.

UNTIL LEVEL
2 500
The boost stops dead at level 2 500, even when the window of the link has not run out.
PER MILESTONE REACHED
up to 88 endercoins
Every milestone also pays the referred player in endercoins, on the scale of the points it hands the referrer. The best paid one, at 44 points, returns 88 endercoins.
AND IN EXPERIENCE
up to 2 200
The same scale in experience, which itself enjoys the ×3. The best paid milestone, at 44 points, returns 2 200 experience before the multiplier.
XP MULTIPLIER
×3
That is +200 % on every point of experience earned, whatever its source: jobs, quests, routines, crafting.
  • The multiplier stacks with everything else: altar, kitchen buffs, organization bonuses. It applies to the final experience, it is not a per-source bonus.

What the referrer gets

32 milestone chains cover the whole game, from card summons to pet care. They add up to 151 tiers, and each one pays in points, step by step.

MILESTONE CHAINTIERSPOINTS PER TIERTOTAL
Job levels 74 · 6 · 10 · 16 · 22 · 30 · 42130
Reaching a level 55 · 10 · 20 · 30 · 44109
The 16 everyday activity chains 55 · 8 · 15 · 20 · 2876 each
Upgrading stations 48 · 15 · 22 · 3075
The 6 daily appointments 55 · 8 · 15 · 20 · 2573 each
Running explorations 45 · 10 · 20 · 2560
Reputation, shares, trading license 55 · 8 · 12 · 15 · 1858 each
Doing the daily 45 · 10 · 18 · 2558
Magic license, jeweler table 12525 each

The chain roster

The table above sorts the chains by staircase, it names none of them. Here are the 32, one per row, with what each one asks and what it pays.

32 of 32
MILESTONE CHAINTIERSPOINTS PER TIERTOTAL
Calloused Hands Push your job levels with >mine, >chop and >dig. Every level opens richer hauls.74 · 6 · 10 · 16 · 22 · 30 · 42130
The Ascent Earn experience and climb levels. Almost everything you do feeds it, and >profile keeps the count.55 · 10 · 20 · 30 · 44109
Fed Soil Spread your fertilizers with >farm fertilize. They push both the yield and the odds of a sublime harvest.55 · 8 · 15 · 20 · 2876
The Composter Brew your fertilizers with >compost brew. A single unit treats a whole square of plots.55 · 8 · 15 · 20 · 2876
The Collector's Choice Claim the cards opened by >summon. A summon only becomes a card if you keep it.55 · 8 · 15 · 20 · 2876
The Kitchen Fire Put a dish on the fire with >kitchen cook, take it back out with >kitchen claim. A good dish lasts for hours.55 · 8 · 15 · 20 · 2876
The Steaming Alembic Distil potions with >alembic brew. The best ones are drunk right before a long session.55 · 8 · 15 · 20 · 2876
First Embers Smelt your ores into ingots with >furnace smelt, then take the batch out with >furnace claim.55 · 8 · 15 · 20 · 2876
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  • The best paid milestone in the game is worth 44 points on its own. Together, the chains weigh 2 310 points for a referral taken all the way.

What one referred player is worth

Added up, the milestones of a single referred player are worth 2 310 points. That is the theoretical ceiling of one link, and the unit the shop prices are counted in.

CHAINS
32
One per major activity in the game, from mining to walking the pet.
TIERS IN ALL
151
Each of the 151 tiers is a separate payout, credited to the referrer the moment the referred player crosses it.
FOR THE PRICIEST OFFER
about 5 referrals
The pieces at 10 000 points are worth more than four complete referrals, at 2 310 points each.
IF EVERYTHING IS REACHED
2 310 points
The theoretical maximum for a single referred player carried through all 32 chains.

The point shop

13 offers, two families. Resources can be bought again as often as you like, the four cosmetics only once.

Small purse
200 endercoins
50 pts
Medium purse
750 endercoins
150 pts
Large purse
2 500 endercoins
400 pts
Small essence lot
2 000 essences
50 pts
Medium essence lot
7 500 essences
150 pts
Large essence lot
25 000 essences
400 pts
Small mana vial
500 mana
75 pts
Medium mana vial
1 500 mana
200 pts
Large mana vial
5 000 mana
500 pts
Slate cat skin
once only
10 000 pts
Ambassador title
once only
2 000 pts
Recruiter title
once only
5 000 pts
Legend title
once only
10 000 pts
  • Within each family, the largest lot returns at least 50 % more per point than the smallest. Buying big is always the better rate, never the worse one.
  • Cosmetics never come back to the shop once bought. At 10 000 points, about 5 referrals, they are the only items in the game whose price is counted in referred players rather than in resources.

The commands

Manage your referrals and referral rewards

code Get your referral code to share with new players
join Join a referral program using a code or mention
  • <code> Referral code or @mention of the referrer
shop Browse the referral shop
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