Spells
Spells spend dark mana on an immediate effect: mana handed back, a summon ritual opened to the channel, an exploration jump, a tax truce.
In short
A spell is a one-off purchase paid in dark mana. It is not equipped and not stored: >spell <name> casts it on the spot, takes the price and arms its cooldown. Dark mana comes from the Crypt of Ikaros, never from ordinary mana.
The catalogue holds nine of them. The first opens at level 666, the last waits for level 3 000, and each keeps its own gate: gaining a level can unlock one spell without touching the others.
Prices run from 25 to 200 dark mana, cooldowns from 6 to 72 hours. The two columns do not climb together: the table below sets them side by side, to be read before spending.
The Crypt of Ikaros lightens both. Every dark mana sacrifice shaves the price and the cooldown, up to 20 % off and 20 % less waiting, the full discount landing at 50 000 dark mana sacrificed.
The ritual and the soul sanctuary do not carry a single charge but a reserve. Those two spells hold up to 4 casts in advance depending on the premium plan, against a single one without a plan.
At level 3 000 a spell opens that recalls the others: it clears the cooldown of a spell already cast, costs its target's price divided by 2, and lays back on it a cooldown 2 times longer.
Nine spells, one need each
The table gives the entry level, the dark mana price and the cooldown between two casts. Everything unlocks between level 666 and level 3 000.
| Spell | Level | Price | Cooldown |
|---|---|---|---|
| Mana 300 mana handed back at once. | 666 | 30 | 12 h |
| Ritual Opens a ritual in the channel, 8 summons to share. | 1 200 | 40 | 24 h |
| Teleportation Immediate move to an area of the same world. | 800 | 25 | 6 h |
| Treasure boost Boosts the last treasure that appeared, for everyone. | 1 200 | 40 | 24 h |
| Soul sanctuary 10 to 30 summons for the server, plus card essence. | 2 400 | 200 | 48 h |
| Shrine pardon Repairs a broken shrine on the spot. | 900 | 40 | 48 h |
| Exploration warp Cuts 1 hour off the running exploration. | 750 | 30 | 16 h |
| Tax evasion No organization tax for 24 hours. | 1 800 | 80 | 72 h |
| Spell refresh Resets another spell's cooldown to zero. | 3 000 | target ÷ 2 | target × 2 |
Prices run from 25 to 200 dark mana. The column shows the full rate, before the Crypt's discount.
The longest cooldown climbs to 72 hours. A spell cast lightly is paid mostly in lost days.
The Crypt lightens every cast
Sacrificing dark mana to the Crypt of Ikaros lowers spell prices and shortens their cooldowns. The price discount is full at 50 000 dark mana sacrificed, the cooldown one at 30 000.
The discount never drops a spell below 1 dark mana: there is always something left to pay.
Past 60 000 dark mana sacrificed, the Crypt also hands dark mana back on four activities of the game.
Two spells keep a reserve
The ritual and the soul sanctuary recharge in charges. Without a plan, 1 charge is available at a time; with premium, up to 4 in advance.
| Charges kept in advance | No premium | Premium | Premium+ |
|---|---|---|---|
RitualOne charge comes back every 24 hours. | 1 | 3 | 4 |
Soul sanctuaryOne charge comes back every 48 hours. | 1 | 3 | 4 |
The first premium tier already climbs to 3 charges, and a charge regenerates at the pace of the spell's cooldown.
The recall resets a spell
Spell refresh clears another spell's cooldown. It opens at level 3 000, costs its target's price divided by 2, and lays back on that target a cooldown 2 times longer than usual.
Recalling a spell means paying twice: its price, then a doubled cooldown on the target. Keep it for spells whose cooldown is counted in days.
Four possible refusals
A refused cast takes nothing: no dark mana, no cooldown. The answer says which condition is missing, and meeting it is enough to cast again.
- The dark mana balance is too low
- The discount never wipes the whole price
- The spell's clock has not come back to zero
- No charge is available in advance
- The spell's gate is not reached
- The recall is the last spell to open
- The effect has nothing to do here
- The spell wants a server, not a direct message
The price shown is the full price. After the Crypt's discount a cast can go through with less in hand, but never below 1 dark mana.
The commands
Cast spells using Dark Mana
<location>The location you want to teleport to
<spell>The spell you want to refresh