Daily Loop · Concept

Spells

Spells spend dark mana on an immediate effect: mana handed back, a summon ritual opened to the channel, an exploration jump, a tax truce.

In short

A spell is a one-off purchase paid in dark mana. It is not equipped and not stored: >spell <name> casts it on the spot, takes the price and arms its cooldown. Dark mana comes from the Crypt of Ikaros, never from ordinary mana.

The catalogue holds nine of them. The first opens at level 666, the last waits for level 3 000, and each keeps its own gate: gaining a level can unlock one spell without touching the others.

Prices run from 25 to 200 dark mana, cooldowns from 6 to 72 hours. The two columns do not climb together: the table below sets them side by side, to be read before spending.

The Crypt of Ikaros lightens both. Every dark mana sacrifice shaves the price and the cooldown, up to 20 % off and 20 % less waiting, the full discount landing at 50 000 dark mana sacrificed.

The ritual and the soul sanctuary do not carry a single charge but a reserve. Those two spells hold up to 4 casts in advance depending on the premium plan, against a single one without a plan.

At level 3 000 a spell opens that recalls the others: it clears the cooldown of a spell already cast, costs its target's price divided by 2, and lays back on it a cooldown 2 times longer.

1

Nine spells, one need each

The table gives the entry level, the dark mana price and the cooldown between two casts. Everything unlocks between level 666 and level 3 000.

25 to 200
Dark mana
The price of a cast, taken at the moment of the spell. Nothing comes back if the effect lands on nothing.
666 to 3 000
Level required
Each spell has its own gate. Below it, the command refuses the cast and takes nothing.
SpellLevelPriceCooldown
Mana 300 mana handed back at once.6663012 h
Ritual Opens a ritual in the channel, 8 summons to share.1 2004024 h
Teleportation Immediate move to an area of the same world.800256 h
Treasure boost Boosts the last treasure that appeared, for everyone.1 2004024 h
Soul sanctuary 10 to 30 summons for the server, plus card essence.2 40020048 h
Shrine pardon Repairs a broken shrine on the spot.9004048 h
Exploration warp Cuts 1 hour off the running exploration.7503016 h
Tax evasion No organization tax for 24 hours.1 8008072 h
Spell refresh Resets another spell's cooldown to zero.3 000target ÷ 2target × 2
  • Prices run from 25 to 200 dark mana. The column shows the full rate, before the Crypt's discount.
  • The longest cooldown climbs to 72 hours. A spell cast lightly is paid mostly in lost days.
2

The Crypt lightens every cast

Sacrificing dark mana to the Crypt of Ikaros lowers spell prices and shortens their cooldowns. The price discount is full at 50 000 dark mana sacrificed, the cooldown one at 30 000.

Spell prices
up to -20 %
Full effect at 50 000 dark mana sacrificed, never going below 1.
Cooldowns
up to -20 %
Full effect at 30 000 dark mana sacrificed, on every spell at once.
Dark mana returns
10 to 30 % of actions
The activities open one by one, from 60 000 to 150 000 dark mana sacrificed.
Per return
1 to 12 dark mana
Chance decides the amount, and the action plays out as usual.
  • The discount never drops a spell below 1 dark mana: there is always something left to pay.
  • Past 60 000 dark mana sacrificed, the Crypt also hands dark mana back on four activities of the game.
3

Two spells keep a reserve

The ritual and the soul sanctuary recharge in charges. Without a plan, 1 charge is available at a time; with premium, up to 4 in advance.

Charges kept in advanceNo premiumPremiumPremium+
RitualOne charge comes back every 24 hours.
134
Soul sanctuaryOne charge comes back every 48 hours.
134
  • The first premium tier already climbs to 3 charges, and a charge regenerates at the pace of the spell's cooldown.
4

The recall resets a spell

Spell refresh clears another spell's cooldown. It opens at level 3 000, costs its target's price divided by 2, and lays back on that target a cooldown 2 times longer than usual.

What a recall costs
Level
3 000
No spell opens later: 3 000 is the last gate in the game.
Price
target ÷ 2
Worked out on the target's price, never below 1 dark mana.
Cooldown laid back
target × 2
On the slowest spell, that pushes well past 72 hours.
Target
A spell already cast
The chosen spell must be on cooldown: nothing to recall if it is already ready.
  • Recalling a spell means paying twice: its price, then a doubled cooldown on the target. Keep it for spells whose cooldown is counted in days.
5

Four possible refusals

A refused cast takes nothing: no dark mana, no cooldown. The answer says which condition is missing, and meeting it is enough to cast again.

1
Not enough dark mana
The balance is compared with the price the Crypt discounted, and a spell costs at least 1 dark mana.
  • The dark mana balance is too low
  • The discount never wipes the whole price
2
Spell on cooldown
The cooldown has to run out, up to 72 hours on the slowest spell.
  • The spell's clock has not come back to zero
  • No charge is available in advance
3
Level too low
Each spell has its gate, from level 666 to level 3 000.
  • The spell's gate is not reached
  • The recall is the last spell to open
4
The world does not follow
Some spells ask for more than dark mana: a shrine actually broken, a server channel, or 32 souls for the sanctuary.
  • The effect has nothing to do here
  • The spell wants a server, not a direct message
Premium charges
up to 4
A full reserve ignores the cooldown as long as one charge is left.
Floor price
1 dark mana
What the Crypt leaves to pay, whatever happens.
  • The price shown is the full price. After the Crypt's discount a cast can go through with less in hand, but never below 1 dark mana.

The commands

Cast spells using Dark Mana

mana Converts dark mana into 300 regular mana points
ritual Create a card summoning ritual with seven other players
teleportation Teleport to a location of your choice
  • <location> The location you want to teleport to
treasureboost Boost the rewards of the next treasure, no matter who gets it
soulsanctuary Harness the power of local souls for a great ritual
shrinepardon Forgive your recent failure at the shrine ritual
explorationwarp Wrap your current exploration party in time by one hour
taxevasion Evade all your organization taxes for the next 24 hours
spellrefresh Reset a spell's cooldown for 50% of its cost. This spell's cooldown will be twice the target's.
  • <spell> The spell you want to refresh