Daily Loop · Concept

Quality of life

Four settings that change nothing about the game and everything about how it is played: chaining commands, being reminded when something is ready, muting the notices you no longer want, and picking the language and the prefix.

In short

What gets set once and serves every day

Nothing here grants an advantage: none of these commands earns a resource, a level or a chance. They remove repetition, and that is all they do. A reminder is not a notification: a reminder is set by the player and says a thing is ready, a notification is sent by the game when an event happens.

A macro is a run of commands filed behind a single word. A free account keeps ten of them, each holding up to six commands separated by &. Typing that word replays the run in order, deciding nothing on the player's behalf.

A reminder is set by hand with >remindme, or handed over to the game with >remindme autoremind: 34 timers followed automatically, filed in five sections that switch on and off one at a time.

The rest fits in two screens: >notifications carries fourteen switches, one per notice the game sends, and >language picks among five languages while >prefix changes the sign that opens every command on the server.

1

The ten macros of a free account

Three rules decide whether a macro is accepted: the name it carries, the chain it files, and the commands it is not allowed to call. The name fits in 20 characters, the chain in 6 commands.

1
The name
The word that replays the run. It fits in 20 characters and is typed like a command.
  • Lowercase, digits, hyphen and underscore only
  • 8 words reserved for the command itself
2
The chain
The commands replayed in the written order, 6 at most.
  • Each command separated by &
  • 6 commands at most per macro
3
The forbidden ones
4 commands the chain cannot call, wherever they sit.
  • macro, m, treasure, ccc
  • A macro does not call itself
Macros
10
on an account with no premium
Commands
6
per chain, at most
Characters
20
for the macro name
With premium
25
at the highest tier, that is 15 more
  • The separator is &, and it alone: a space does not cut a chain, it belongs to the current command's arguments.
  • 4 commands are refused inside a chain, >macro itself included: a macro calling itself would run forever.
2

What premium adds

Premium opens no extra command, it opens slots: from ten macros on a free account to twenty-five at the highest tier. The bonus comes from the track, not from a formula, and it is the same on both tracks.

Free account
10 macros
The floor, with nothing subscribed.
Tier one
15 macros
5 slots more than the floor.
Tier two
25 macros
15 slots more than the floor.
  • The first tier adds 5 slots, whichever track is held.
  • Above 25, nothing more: the ceiling stops there, and deleting a macro frees its slot at once.
3

One chain, from the first word to the last answer

A macro is written once with >macro create, then replayed by typing its name. The commands are glued by & and replayed in the written order: each waits for the previous answer, none is fired in parallel.

EnderBot
EnderBot BOT Today at 11:42 AM
>macro create morning >daily & >quest claim & >farm water all & >work mine
>morning
Daily reward claimed.
Daily quest completed.
Every plot watered.
Mining started, the vein still holds.
  • The creation

    A single line, up to 6 commands.

  • The call

    The name alone is enough, nothing repeated.

  • Daily reward

    First command of the chain.

  • Daily quest

    Fired once the first one answered.

  • The farm

    The command keyword is kept as written.

  • The mining

    Last command, the chain stops there.

  • The order

    The 6 commands replay in the written order, never at the same time.

  • The macro name is typed like an ordinary command, behind the server prefix.
  • A chain stops at 6 commands, and a failing command does not undo the ones before it.
4

Setting a reminder, or letting the game set it

The one-shot reminder is set once, for whatever the player wants, and dies once sent. The automatic reminder follows a game timer, 34 of them in all, and re-arms itself every time that timer restarts.

The two ways of being remindedHow it is setRe-arms itselfFree text
One-shot reminderA duration, a text, and the reminder lands once then disappears.>remindme 2h your text·
Automatic reminderOne game timer followed among 34, switched on once and followed afterwards with nothing retyped.>remindme autoremind·
  • Both land in the same place: 3 destinations to choose from, a direct message, the channel the command came from, or a channel pinned once and for all.
  • A recurring reminder exists too, with >remindme each: it repeats the same text at a fixed interval, between ten minutes and a year.
5

Five autoremind sections

The 34 followed timers are not set as one block: they are filed by domain, and each section opens to switch its lines on or off one at a time.

12 timers
General
The daily, the hourly, the shrines, the vote, the exploration, the cards and the reputation.
9 timers
Spells
One reminder per dark mana spell, from the mana cooldown to the spell refresh.
4 timers
Workshops
The furnace, the alembic, the crafting table and the jeweler, when a batch is ready to claim.
7 timers
Farm
Fishing, harvest, plot events, brewing, the germinator, cooking and the end of buffs.
2 timers
Pets
The care that becomes possible again, and the pet cooldown starting over.
  • The general section is the fullest with 12 timers: the daily, the vote, the exploration and the cards all land there.
  • Switching a section off erases no reminder already set by hand: the two systems share nothing.
6

Fourteen switches, one per notice

>notifications lists the 14 notices the game sends and lets each one be muted separately. Nothing is grouped: muting level-ups touches neither the mail, nor the achievements, nor the exploration invites.

14 notices
Muting cancels nothing
The switch only stops the sending. The event still happens and is found again in the screen that carries it.
1 of 14
One shared switch
The mail does not store its preference apart: the same setting serves here and in the mail options.
The noticeWhen it goes outThe word to type
Achievement unlocked When an achievement tier is clearedachievement
Wishlist hit When a followed card is summoned somewherewishlist
Mail received When a mail lands in the inboxmail
Travel finished When the travel to an area endstravel
Vote available When voting becomes possible againvote
Referral When a referred player joins the gamereferral
Monthly ranking When the month's ranking closesmonthlytop
Exploration invite When a party offers to set out togetherexplorationinvite
Exploration removal When a party removes one of its membersexplorationkick
Organization withdrawal When the organization bank is drawn fromorgwithdrawal
Partnership When a partnership announcement is publishedpartnership
Level up When a player level is clearedlevelup
Card proposal When a submitted proposal is decidedcardproposal
Quest When a quest step advances or reopensquest
  • Muting a notice does not cancel what it announced: the mail still arrives, the achievement is still earned, only the direct message stops going out.
  • 1 notice shares its switch with another screen: the mail is muted here just as well as from >mail settings, and both show the same value.
7

The language and the prefix

The last two settings only touch the display. The language is picked among five and follows the player everywhere; the prefix belongs to the server and holds for everyone typing a command there.

5 languages
Language
Every player keeps theirs from one server to the next, and the 5 languages cover the whole game, screens and items included.
>
Prefix
The sign that opens every written command, set per server and 8 characters long at most.
  • The language is set with >language, and a server can force one on everybody playing there.
  • The prefix is changed with >prefix and fits in 8 characters at most. Slash commands keep answering whatever happens, and > stays the prefix of a server that changed nothing.

The commands

Save and run command chains

create Create a new macro from a command chain
  • <name> Macro name
  • <chain> Commands to chain, separated by &
list List your saved macros
Also deleteeditrenameshow

Set reminders for yourself

autoremind Automatically remind you of your reminders
each Manage repeating reminders
Also addlistremove
>notifications
>notif · >notifs

Manage which notifications the bot sends you

status View and toggle your notifications
Also disableenable

Allows you to set the bot's language for the player and the server.

Also serverstatususer

Change the prefix of the bot · servers only

  • [prefix] The new prefix you want to set

Display your current cooldowns

  • [type] The type of action you want to check