Quality of life
Four settings that change nothing about the game and everything about how it is played: chaining commands, being reminded when something is ready, muting the notices you no longer want, and picking the language and the prefix.
In short
What gets set once and serves every day
Nothing here grants an advantage: none of these commands earns a resource, a level or a chance. They remove repetition, and that is all they do. A reminder is not a notification: a reminder is set by the player and says a thing is ready, a notification is sent by the game when an event happens.
A macro is a run of commands filed behind a single word. A free account keeps ten of them, each holding up to six commands separated by &. Typing that word replays the run in order, deciding nothing on the player's behalf.
A reminder is set by hand with >remindme, or handed over to the game with >remindme autoremind: 34 timers followed automatically, filed in five sections that switch on and off one at a time.
The rest fits in two screens: >notifications carries fourteen switches, one per notice the game sends, and >language picks among five languages while >prefix changes the sign that opens every command on the server.
The ten macros of a free account
Three rules decide whether a macro is accepted: the name it carries, the chain it files, and the commands it is not allowed to call. The name fits in 20 characters, the chain in 6 commands.
- Lowercase, digits, hyphen and underscore only
- 8 words reserved for the command itself
- Each command separated by &
- 6 commands at most per macro
- macro, m, treasure, ccc
- A macro does not call itself
The separator is
&, and it alone: a space does not cut a chain, it belongs to the current command's arguments.4 commands are refused inside a chain,
>macroitself included: a macro calling itself would run forever.
What premium adds
Premium opens no extra command, it opens slots: from ten macros on a free account to twenty-five at the highest tier. The bonus comes from the track, not from a formula, and it is the same on both tracks.
The first tier adds 5 slots, whichever track is held.
Above 25, nothing more: the ceiling stops there, and deleting a macro frees its slot at once.
One chain, from the first word to the last answer
A macro is written once with >macro create, then replayed by typing its name. The commands are glued by & and replayed in the written order: each waits for the previous answer, none is fired in parallel.
>morning
Daily reward claimed.
Daily quest completed.
Every plot watered.
Mining started, the vein still holds.
- The creation
A single line, up to 6 commands.
- The call
The name alone is enough, nothing repeated.
- Daily reward
First command of the chain.
- Daily quest
Fired once the first one answered.
- The farm
The command keyword is kept as written.
- The mining
Last command, the chain stops there.
- The order
The 6 commands replay in the written order, never at the same time.
The macro name is typed like an ordinary command, behind the server prefix.
A chain stops at 6 commands, and a failing command does not undo the ones before it.
Setting a reminder, or letting the game set it
The one-shot reminder is set once, for whatever the player wants, and dies once sent. The automatic reminder follows a game timer, 34 of them in all, and re-arms itself every time that timer restarts.
| The two ways of being reminded | How it is set | Re-arms itself | Free text |
|---|---|---|---|
| >remindme 2h your text | · | ✓ | |
| >remindme autoremind | ✓ | · |
Both land in the same place: 3 destinations to choose from, a direct message, the channel the command came from, or a channel pinned once and for all.
A recurring reminder exists too, with
>remindme each: it repeats the same text at a fixed interval, between ten minutes and a year.
Five autoremind sections
The 34 followed timers are not set as one block: they are filed by domain, and each section opens to switch its lines on or off one at a time.
The general section is the fullest with 12 timers: the daily, the vote, the exploration and the cards all land there.
Switching a section off erases no reminder already set by hand: the two systems share nothing.
Fourteen switches, one per notice
>notifications lists the 14 notices the game sends and lets each one be muted separately. Nothing is grouped: muting level-ups touches neither the mail, nor the achievements, nor the exploration invites.
| The notice | When it goes out | The word to type | |
|---|---|---|---|
| Achievement unlocked | When an achievement tier is cleared | achievement | |
| Wishlist hit | When a followed card is summoned somewhere | wishlist | |
| Mail received | When a mail lands in the inbox | ||
| Travel finished | When the travel to an area ends | travel | |
| Vote available | When voting becomes possible again | vote | |
| Referral | When a referred player joins the game | referral | |
| Monthly ranking | When the month's ranking closes | monthlytop | |
| Exploration invite | When a party offers to set out together | explorationinvite | |
| Exploration removal | When a party removes one of its members | explorationkick | |
| Organization withdrawal | When the organization bank is drawn from | orgwithdrawal | |
| Partnership | When a partnership announcement is published | partnership | |
| Level up | When a player level is cleared | levelup | |
| Card proposal | When a submitted proposal is decided | cardproposal | |
| Quest | When a quest step advances or reopens | quest |
Muting a notice does not cancel what it announced: the mail still arrives, the achievement is still earned, only the direct message stops going out.
1 notice shares its switch with another screen: the mail is muted here just as well as from
>mail settings, and both show the same value.
The language and the prefix
The last two settings only touch the display. The language is picked among five and follows the player everywhere; the prefix belongs to the server and holds for everyone typing a command there.
The language is set with
>language, and a server can force one on everybody playing there.The prefix is changed with
>prefixand fits in 8 characters at most. Slash commands keep answering whatever happens, and>stays the prefix of a server that changed nothing.
The commands
Save and run command chains
<name>Macro name<chain>Commands to chain, separated by &
deleteeditrenameshowSet reminders for yourself
addlistremoveManage which notifications the bot sends you
disableenableAllows you to set the bot's language for the player and the server.
serverstatususerChange the prefix of the bot · servers only
[prefix]The new prefix you want to set
Display your current cooldowns
[type]The type of action you want to check