Battle Pass
One season, a currency that cannot be bought, two tracks on the same ladder, and a tier that is never lost.
In short
How a season is earned, tier by tier
The season currency is sold nowhere: it is earned from the pass quests. Every day 6 quests are dealt, every week 8 more, drawn from a pool of twenty-two activities the player already runs.
That currency climbs a ladder of 50 authored tiers: the first lands at 40, the last at 2 540. The gap between two tiers stays nearly constant, so the end of a season costs no more than its start.
Every tier pays on two tracks. The free track is open to everyone and hands back 21 chests over the season; the premium track hands back 21, heavier ones, and eleven milestone tiers drop a signature piece there.
Past the last authored tier the ladder does not stop: the engine mints endless tiers at 56 currency each, the first landing at 2 596. They pay in mana only, never an exclusive piece.
The premium track is bought once for the season, 2 000 endergems or 6 € on the web shop. The purchase is retroactive: every tier already cleared can be claimed at once, nothing was lost by waiting.
Six quests a day, that many cogs
The daily hand holds 6 quests, the weekly one 8. A hand never holds the same activity twice, and a quest left undone is simply replaced at the reset.
A daily quest pays between 10 and 20 currency.
A weekly quest pays between 40 and 75, and asks for a full sitting rather than a gesture.
Eleven milestone tiers on the climb
The first tier lands at 40 currency, the last at 2 540. Between them the gap barely moves from one milestone to the next: the climb is straight, not exponential.
The 50 authored tiers are laid out by hand, one by one, by the season.
Beyond that, each tier costs 56 and the first lands at 2 596.
What each track hands back over a whole season
Both tracks hand back the same number of chests, 21 against 21: the difference is not the count but the weight. This whole table is counted over the authored tiers, chest by chest.
| What drops | Free track | Premium track |
|---|---|---|
ChestsA chest is opened the moment the tier is claimed, never later. | 21 | 21 |
Harvest tonnageIn millions of ore, wood and dirt units, split by the chest shares. | 113 M | 542 M |
ManaMana overflowing the bar goes to the pouch and is never lost. | 9 788 | 48 940 |
Card essenceEssence feeds the reforge and the wishlist slots, it does not sit idle. | 17 800 | 54 500 |
EndercoinsThe game's plain currency, laid out in small piles all along the climb. | 320 | 4 340 |
RunesAn ascension rune is picked up almost nowhere else. | 1 | 13 |
Utility itemsExplorer maps, fast travel scrolls, repair kits, rally banners. | 32 | 59 |
Pet skinBoth tracks dress the same species, but not the same way. | ✓ | ✓ |
TitleThe season title sits on the free track, within everyone's reach. | ✓ | · |
BadgeThe badge stays on the profile long after the season closes. | · | ✓ |
In harvest tonnage the free track hands back 113 million units and the premium track 542.
In card essence, 17 800 against 54 500: this is the line where the gap shows fastest.
The mana pouch, so nothing is thrown away
The premium track hands back 48 940 mana over the season, far more than a bar can hold. Mana that does not fit is not lost: it is set aside, and it comes back down on its own as soon as the bar drops.
The free track hands back 9 788 mana, on the same mechanism.
The pouch cannot be spent or given: it only hands back what did not fit.
A season's life, from opening to turnover
A season opens, is climbed over 50 tiers up to 2 540 currency, then closes and makes way for the next. Between two seasons the command still answers, it simply says none is open.
- the currency is only earned from pass quests
- an unfinished hand is replaced, not carried over
- the tier is cleared at the threshold, not at the claim
- the free track is claimed without buying anything
- one purchase covers the whole season
- buying late costs no tier
- unclaimed tiers cannot be caught up
- badges, titles and skins stay yours
Buying at 2 000 endergems stays possible until the season's last day.
At closing, unspent currency leaves with the season, endless tiers at 56 included.
Opening the premium track
The pass is paid once per season, 2 000 endergems in game or 6 € on the web shop. There is no subscription, no renewal, and nothing to cancel.
2 000 endergems are paid from the game, with no trip to the web.
The purchase opens the 50 authored tiers at once, including those already cleared.
The commands
Check your Battle Pass progression and claim your rewards
View your Card Premium status and available perks
buydowngradeinformationperksrenewstatusupgrade