Daily Loop · Concept

Battle Pass

One season, a currency that cannot be bought, two tracks on the same ladder, and a tier that is never lost.

In short

How a season is earned, tier by tier

The season currency is sold nowhere: it is earned from the pass quests. Every day 6 quests are dealt, every week 8 more, drawn from a pool of twenty-two activities the player already runs.

That currency climbs a ladder of 50 authored tiers: the first lands at 40, the last at 2 540. The gap between two tiers stays nearly constant, so the end of a season costs no more than its start.

Every tier pays on two tracks. The free track is open to everyone and hands back 21 chests over the season; the premium track hands back 21, heavier ones, and eleven milestone tiers drop a signature piece there.

Past the last authored tier the ladder does not stop: the engine mints endless tiers at 56 currency each, the first landing at 2 596. They pay in mana only, never an exclusive piece.

The premium track is bought once for the season, 2 000 endergems or 6 € on the web shop. The purchase is retroactive: every tier already cleared can be claimed at once, nothing was lost by waiting.

1

Six quests a day, that many cogs

The daily hand holds 6 quests, the weekly one 8. A hand never holds the same activity twice, and a quest left undone is simply replaced at the reset.

Daily quests
6
reset every day
Drawn from a pool of22
Pays10 to 20
Activitiesnever the same twice
>battlepass quests · The daily hand renews on the player's timezone, not the server's.
Weekly quests
8
reset every week
Drawn from a pool of27
Pays40 to 75
Activitiesnever the same twice
>battlepass quests · A weekly quest holds a job, fishing or farm sitting.
The season
2 540
currency to climb it all
First tier at40
Authored tiers50
Then endless56 per tier
>battlepass · The season window is announced in game; the ladder itself does not move.
  • A daily quest pays between 10 and 20 currency.
  • A weekly quest pays between 40 and 75, and asks for a full sitting rather than a gesture.
2

Eleven milestone tiers on the climb

The first tier lands at 40 currency, the last at 2 540. Between them the gap barely moves from one milestone to the next: the climb is straight, not exponential.

TierClimbThresholdGapFree dropsPremium drops
Tier 1 40start22
Tier 5 240+20033
Tier 10 490+25034
Tier 15 750+26023
Tier 20 1 000+25023
Tier 25 1 260+26033
Tier 30 1 510+25023
Tier 35 1 770+26025
Tier 40 2 020+25023
Tier 45 2 280+26024
Tier 50 2 540+26024
  • The 50 authored tiers are laid out by hand, one by one, by the season.
  • Beyond that, each tier costs 56 and the first lands at 2 596.
3

What each track hands back over a whole season

Both tracks hand back the same number of chests, 21 against 21: the difference is not the count but the weight. This whole table is counted over the authored tiers, chest by chest.

What dropsFree trackPremium track
ChestsA chest is opened the moment the tier is claimed, never later.
2121
Harvest tonnageIn millions of ore, wood and dirt units, split by the chest shares.
113 M542 M
ManaMana overflowing the bar goes to the pouch and is never lost.
9 78848 940
Card essenceEssence feeds the reforge and the wishlist slots, it does not sit idle.
17 80054 500
EndercoinsThe game's plain currency, laid out in small piles all along the climb.
3204 340
RunesAn ascension rune is picked up almost nowhere else.
113
Utility itemsExplorer maps, fast travel scrolls, repair kits, rally banners.
3259
Pet skinBoth tracks dress the same species, but not the same way.
TitleThe season title sits on the free track, within everyone's reach.
·
BadgeThe badge stays on the profile long after the season closes.
·
  • In harvest tonnage the free track hands back 113 million units and the premium track 542.
  • In card essence, 17 800 against 54 500: this is the line where the gap shows fastest.
4

The mana pouch, so nothing is thrown away

The premium track hands back 48 940 mana over the season, far more than a bar can hold. Mana that does not fit is not lost: it is set aside, and it comes back down on its own as soon as the bar drops.

Free room
cap minus current mana
What the bar can still swallow the moment the tier is claimed.
Shared pot
pouch plus tier mana
The mana already set aside and the tier's own fall into the same pot.
Granted
the smaller of the two
Never more than the room available is poured, nor more than the pot holds.
Left in the pouch
pot minus granted
The rest waits for the next tier, or the next mana spend, with no deadline.
  • The free track hands back 9 788 mana, on the same mechanism.
  • The pouch cannot be spent or given: it only hands back what did not fit.
5

A season's life, from opening to turnover

A season opens, is climbed over 50 tiers up to 2 540 currency, then closes and makes way for the next. Between two seasons the command still answers, it simply says none is open.

1
The season opens
Quests start dealing, 6 a day and 8 a week, and the currency starts piling up.
  • the currency is only earned from pass quests
  • an unfinished hand is replaced, not carried over
2
A tier lands
At 40 currency the first tier is cleared, and the climb runs on to tier 50.
  • the tier is cleared at the threshold, not at the claim
  • the free track is claimed without buying anything
3
The premium track opens
2 000 endergems or 6 € open the second column, and everything already cleared becomes claimable right away.
  • one purchase covers the whole season
  • buying late costs no tier
4
The season closes
The leftover currency is wiped with the season, endless tiers at 56 included, and the next one starts from an empty bar.
  • unclaimed tiers cannot be caught up
  • badges, titles and skins stay yours
Authored tiers
50
The last one lands at 2 540 currency.
Then endless
56
The first endless tier lands at 2 596.
  • Buying at 2 000 endergems stays possible until the season's last day.
  • At closing, unspent currency leaves with the season, endless tiers at 56 included.
6

Opening the premium track

The pass is paid once per season, 2 000 endergems in game or 6 € on the web shop. There is no subscription, no renewal, and nothing to cancel.

2 000
In endergems
Payable from the game, on the gem balance already held.
6 €
In euros
Payable on the web shop, in one go, with no subscription behind it.
retroactive
Backward effect
The 50 authored tiers become claimable again, even those cleared before the purchase.
  • 2 000 endergems are paid from the game, with no trip to the web.
  • The purchase opens the 50 authored tiers at once, including those already cleared.

The commands

>battlepass
>bpass · >pass · >bp

Check your Battle Pass progression and claim your rewards

show View your Battle Pass progression
quests View your battle pass quests and their progress
claim Claim all unlocked Battle Pass tier rewards
buy Unlock the Battle Pass premium track with endergems

View your Card Premium status and available perks

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