Encounters
An encounter is the game coming to you. You never ask for one: it shows up while you are typing something else. It is the only system whose timing and contents you do not choose, only what you do once it is there.
>encounters
6 h wait for your personal encounters
50 human members for a cometOverview
A comet hits the whole server with 3 loot slots. Personal encounters come on top, and they are yours alone.
You choose neither the moment nor the content. You only choose what you do with an encounter once it is there.
Getting started
Chat in the server
Encounters land while you talk. There is no command to type.
Check the server
Open the encounter status to see what is active on this server.
>encounters statusVote the first tier
The first tier costs 6 000 endercoins, taken from the organization treasury.
>structure votePrepare an orb
An orb is used to capture a wild pet. Keep one ready before the encounter.
How it works
The game rolls in secret on every message. The comet and your personal encounters each have their own roll and their own wait, and neither blocks the other.
A comet has slots, and each slot pays its own prize. Your personal encounters fall at random among several kinds, including wild pets.
Comet upgrades raise the loot rank and add prizes. They do not change your personal encounters.
A comet needs at least 50 human members and comes back every 3 to 16 h, depending on the upgrades.
A personal encounter does not come back before 6 h base time after the last one. Each message gives you a 10 % chance to trigger one, or 12,3 % with a lucky pet.
What makes them drop
The game rolls a hidden die on every message or command. The comet and your personal encounters each have their own roll and their own wait.
Comet >encountersAfter a comet, the server waits. With no upgrade at all, that is the longest wait.
Chance per message 4 % per message
Human members at least 50 human members
>cdIt only appears for you. Once it has come, you wait before the next one.
Chance per message 10 % per message
With a lucky familiar 12,3 % per message
The four encounters
The comet falls on the whole server. The other three share your personal encounters, each with its own part.
The orbs
Without an orb, a wild companion stays out of reach. Each orb has its own capture and flee chances.
Capture- 40 % to 90 % The base chance that a capture succeeds, depending on the orb used.
Flight- 10 % to 30 % After each failed attempt, the familiar may flee. A better orb lowers that risk.
Limits- 5 % to 95 % Each level of the familiar takes 0,5 % off the capture chance, never leaving these limits.
What the comet leaves
The comet's upgrades raise the rank of its loot and add extra lots.
- Loot tables
- Each comet draws at random from one of these tables.
- Loot rank
- The rank rises with the upgrades: higher, the table can give items of a higher rank.
- Extra lot
- The chance of a second lot grows with each upgrade and reaches this ceiling at the last one.
- Per comet
- Each place draws on the table, at the rank and with the extra lot chance of the level reached.
Tips
- Pick the right orb
Each orb has its own capture chance, from 40 % to 90 %. A better orb also lowers the flee risk.
Climb one tier at a timeTiers are voted one by one, in order. The first costs 6 000 endercoins, and climbing every tier costs 500 000.
- No comet alone
A comet never falls without at least 50 human members. A server that small will never see one.
Reference
The exact figures, open them when you need them.
The upgrade ladder An encounter upgrade is a structure your organization votes for and pays: it belongs to the server, never to a player. The ten stages leave the encounters that appear for you alone untouched; they speed up the comet and widen its loot.
Nothing voted
where an organization stands before any encounter upgrade
| Stage | Wait between comets | Drop tier | Extra bundle |
|---|---|---|---|
| Stage 0 | 16 h | 1 | · |
Voted stages
one vote and one payment per stage, in order
| Stage | Wait between comets | Drop tier | Extra bundle |
|---|---|---|---|
| Stage 1 | 14 h | 2 | +3 % |
| Stage 2 | 12 h | 2 | +6 % |
| Stage 3 | 10 h | 3 | +9 % |
| Stage 4 | 8 h | 3 | +12 % |
| Stage 5 | 6,5 h | 4 | +15 % |
| Stage 6 | 5,5 h | 4 | +18 % |
| Stage 7 | 4,5 h | 5 | +21 % |
| Stage 8 | 4 h | 5 | +24 % |
| Stage 9 | 3,5 h | 5 | +27 % |
| Stage 10 | 3 h | 5 | +30 % |
Every stage is paid from the organization treasury: 6 000 endercoins for the first, 500 000 to raise them all. It is a collective purchase, never a personal expense.Commands
| Command | Effect |
|---|---|
>encounters | View information about comets and their rewards. |
>encounters enable | Enable comet appearances. |
>encounters channels | Configure comet drop channels |
>encounters pingrole | Set the role pinged when a comet appears. |
>encounters status | Display the current status of active comets. |
>structure | Manage your structures |
>structure vote | Propose / view / approve / withdraw in the General Assembly |
>pets | Manage your pets: care for them and equip one |
Going further
Encounters touch other systems. Each has its own page.
50 human members before a comet can fall
ten stages buy back the wait between comets
a pet lifts encounter luck up to +22,5 %
Wild familiar
Wandering merchant
Chest hunt