Shovels

Shovels

A shovel does two things: it grants digging power, and its tier unlocks the materials you can dig up. The two stop progressing at different points, and that is the whole trade.

12 itemsTier 1 → 12Power 50 → 1 200Unlocks 9 digging materials
The family
Items 12 one per tier
Power 50 → 1 200 ×24 from first to last
Net worth 1 000 → 42,95 M ×42 950
Digging materials 9 all before tier 11
Crafting table required 1 → 12
Furnace required 0 → 14 +2 at the last tier
The walls
T2 → T3 ×13,6
T6 → T7 ×2,69
Everything else: ×1,0 to ×2,6
The plateau
T9 ×1,19
T10 ×1,15
T11 · unlocks nothing ×1,05
T12 · unlocks nothing ×1,01
What the family unlocks
9 digging materials, from Dirt to Perfect Prism
7 tiers out of 12 unlock some
The last one drops at tier 10
The two after that unlock nothing

Power and digging materials, tier by tier

Power climbs steadily, between +23 % and +60 % per step, with no surprises. What stops dead is the right-hand column.

ShovelPowerNet worthDigging materials
T1Wooden Shovel1 000Dirt · Gravel · Sand
T2Stone Shovel2 800Clay
T3Iron Shovel57 000none
T4Gold Shovel208 000none
T5Obsidian Shovel633 000none
T6Cobalt Shovel1 465 000Snow
T7Steel Shovel5 120 000Ash
T8Mithril Shovel12 255 000Fertile Soil
T9Adamantite Shovel18 445 000Cursed Soil
T10Celestial Shovel26 315 000Perfect Prism
T11Elemental Shovel33 945 000none
T12Infernal Shovel42 950 000none

The last two tiers unlock nothing more. Perfect Prism, the last one on the list, drops as early as tier 10. Past tier 10, going up buys nothing but raw power, and raw power is far cheaper elsewhere.

The price of one power point

What one power point costs, tier by tier. The curve has two steps and a flat ending, and nobody sees them reading twelve pages one after another.

ShovelCost of one pointIn figuresVs previous tier
T1Wooden Shovel20·
T2Stone Shovel35×1,75
T3Iron Shovel475×13,6
T4Gold Shovel1 224×2,58
T5Obsidian Shovel2 752×2,25
T6Cobalt Shovel4 883×1,77
T7Steel Shovel13 128×2,69
T8Mithril Shovel24 510×1,87
T9Adamantite Shovel29 278×1,19
T10Celestial Shovel33 737×1,15
T11Elemental Shovel35 359×1,05
T12Infernal Shovel35 792×1,01

The first wall is the tier where the furnace enters the recipe: the price of one power point is multiplied by fourteen at once. The second is at tier 7, ×2,69. Past the last wall, everything flattens out.

What that means in practice: Cobalt Shovel → Steel Shovel, and the price of every point gained is multiplied by 2,7. If you have to skip one tier in a progression, that is the one to prepare for, not one of the last four, which all cost about the same.

What the curve makes visible

The comparison that neither a single page nor a tier table can make on its own: power is not only bought by going up a tier.

Steel Shovel · Tier 7
2 773

Quality legendary, temper 10, maximum power modifier, power enchantment level 5. Net worth of the recipe: 5 120 000.

VS
Infernal Shovel · Tier 12
1 200

Crafted at crafting table, with no temper, rune or enchantment. Net worth of the recipe: 42 950 000.

131 % more power for one eighth of the value: a steel shovel pushed to the top of its progression beats a infernal shovel with no upgrade at all. The last five tiers therefore have only one real reason to exist: Digging materials, and they stop unlocking any at tier 10.

How you push a steel shovel to 2 773 → its full page

The five tool families

Rings and Boots fall outside the tier logic: they take no temper, they take no rune, and there are not twelve of them. The family page says so up front rather than letting you work out why >tools temper turns them down.