Pickaxes

Pickaxes

A pickaxe does two things: it grants mining power, and its tier unlocks the ores you can extract. The two stop progressing at different points, and that is the whole trade.

12 itemsTier 1 → 12Power 50 → 1 200Unlocks 17 ores
The family
Items 12 one per tier
Power 50 → 1 200 ×24 from first to last
Net worth 1 000 → 39,95 M ×39 950
Ores 17 all before tier 11
Crafting table required 1 → 12
Furnace required 0 → 14 +2 at the last tier
The walls
T2 → T3 ×12,2
T6 → T7 ×2,70
Everything else: ×1,0 to ×2,6
The plateau
T9 ×1,19
T10 ×1,14
T11 · unlocks nothing ×1,03
T12 · unlocks nothing ×0,99
What the family unlocks
17 ores, from Stone to Perfect Prism
10 tiers out of 12 unlock some
The last one drops at tier 10
The two after that unlock nothing

Power and ores, tier by tier

Power climbs steadily, between +23 % and +60 % per step, with no surprises. What stops dead is the right-hand column.

PickaxePowerNet worthOres
T1Wooden Pickaxe1 000Stone
T2Stone Pickaxe3 000Iron
T3Iron Pickaxe55 000Gold
T4Gold Pickaxe205 000Obsidian
T5Obsidian Pickaxe625 000Aquanite · Cobalt · Sapphire
T6Cobalt Pickaxe1 445 000Chloronite · Emerald · Mithril
T7Steel Pickaxe5 070 000Adamantite · Deserite · Ruby
T8Mithril Pickaxe12 135 000Frozenite · Magmanite
T9Adamantite Pickaxe18 145 000Demonite
T10Celestial Pickaxe25 515 000Perfect Prism
T11Elemental Pickaxe32 445 000none
T12Infernal Pickaxe39 950 000none

The last two tiers unlock nothing more. Perfect Prism, the last one on the list, drops as early as tier 10. Past tier 10, going up buys nothing but raw power, and raw power is far cheaper elsewhere.

The price of one power point

What one power point costs, tier by tier. The curve has two steps and a flat ending, and nobody sees them reading twelve pages one after another.

PickaxeCost of one pointIn figuresVs previous tier
T1Wooden Pickaxe20·
T2Stone Pickaxe38×1,88
T3Iron Pickaxe458×12,2
T4Gold Pickaxe1 206×2,63
T5Obsidian Pickaxe2 717×2,25
T6Cobalt Pickaxe4 817×1,77
T7Steel Pickaxe13 000×2,70
T8Mithril Pickaxe24 270×1,87
T9Adamantite Pickaxe28 802×1,19
T10Celestial Pickaxe32 712×1,14
T11Elemental Pickaxe33 797×1,03
T12Infernal Pickaxe33 292×0,99

The first wall is the tier where the furnace enters the recipe: the price of one power point is multiplied by twelve at once. The second is at tier 7, ×2,70. Past the last wall, everything flattens out. The last tier is even the only one in the game cheaper per point than the one below it.

What that means in practice: Cobalt Pickaxe → Steel Pickaxe, and the price of every point gained is multiplied by 2,7. If you have to skip one tier in a progression, that is the one to prepare for, not one of the last four, which all cost about the same.

What the curve makes visible

The comparison that neither a single page nor a tier table can make on its own: power is not only bought by going up a tier.

Steel Pickaxe · Tier 7
2 773

Quality legendary, temper 10, maximum power modifier, power enchantment level 5. Net worth of the recipe: 5 070 000.

VS
Infernal Pickaxe · Tier 12
1 200

Crafted at crafting table, with no temper, rune or enchantment. Net worth of the recipe: 39 950 000.

131 % more power for one eighth of the value: a steel pickaxe pushed to the top of its progression beats a infernal pickaxe with no upgrade at all. The last five tiers therefore have only one real reason to exist: Ores, and they stop unlocking any at tier 10.

How you push a steel pickaxe to 2 773 → its full page

The five tool families

Rings and Boots fall outside the tier logic: they take no temper, they take no rune, and there are not twelve of them. The family page says so up front rather than letting you work out why >tools temper turns them down.