Pickaxes
A pickaxe does two things: it grants mining power, and its tier unlocks the ores you can extract. The two stop progressing at different points, and that is the whole trade.
Power and ores, tier by tier
Power climbs steadily, between +23 % and +60 % per step, with no surprises. What stops dead is the right-hand column.
| Pickaxe | Power | Net worth | Ores | |
|---|---|---|---|---|
| T1 | 1ย 000 | Stone | ||
| T2 | 3ย 000 | Iron | ||
| T3 | 55ย 000 | Gold | ||
| T4 | 205ย 000 | Obsidian | ||
| T5 | 625ย 000 | Aquanite ยท Cobalt ยท Sapphire | ||
| T6 | 1ย 445ย 000 | Chloronite ยท Emerald ยท Mithril | ||
| T7 | 5ย 070ย 000 | Adamantite ยท Deserite ยท Ruby | ||
| T8 | 12ย 135ย 000 | Frozenite ยท Magmanite | ||
| T9 | 18ย 145ย 000 | Demonite | ||
| T10 | 25ย 515ย 000 | Perfect Prism | ||
| T11 | 32ย 445ย 000 | none | ||
| T12 | 39ย 950ย 000 | none |
โ The last two tiers unlock nothing more. Perfect Prism, the last one on the list, drops as early as tier 10. Past tier 10, going up buys nothing but raw power, and raw power is far cheaper elsewhere.
The price of one power point
What one power point costs, tier by tier. The curve has two steps and a flat ending, and nobody sees them reading twelve pages one after another.
| Pickaxe | Cost of one point | In figures | Vs previous tier | |
|---|---|---|---|---|
| T1 | Wooden Pickaxe | 20 | ยท | |
| T2 | Stone Pickaxe | 38 | ร1,88 | |
| T3 | Iron Pickaxe | 458 | ร12,2 | |
| T4 | Gold Pickaxe | 1ย 206 | ร2,63 | |
| T5 | Obsidian Pickaxe | 2ย 717 | ร2,25 | |
| T6 | Cobalt Pickaxe | 4ย 817 | ร1,77 | |
| T7 | Steel Pickaxe | 13ย 000 | ร2,70 | |
| T8 | Mithril Pickaxe | 24ย 270 | ร1,87 | |
| T9 | Adamantite Pickaxe | 28ย 802 | ร1,19 | |
| T10 | Celestial Pickaxe | 32ย 712 | ร1,14 | |
| T11 | Elemental Pickaxe | 33ย 797 | ร1,03 | |
| T12 | Infernal Pickaxe | 33ย 292 | ร0,99 |
๐งฑ The first wall is the tier where the furnace enters the recipe: the price of one power point is multiplied by twelve at once. The second is at tier 7, ร2,70. Past the last wall, everything flattens out. The last tier is even the only one in the game cheaper per point than the one below it.
What that means in practice: Cobalt Pickaxe โ Steel Pickaxe, and the price of every point gained is multiplied by 2,7. If you have to skip one tier in a progression, that is the one to prepare for, not one of the last four, which all cost about the same.
What the curve makes visible
The comparison that neither a single page nor a tier table can make on its own: power is not only bought by going up a tier.
Quality legendary, temper 10, maximum power modifier, power enchantment level 5. Net worth of the recipe: 5ย 070ย 000.
Crafted at crafting table, with no temper, rune or enchantment. Net worth of the recipe: 39ย 950ย 000.
โ 131 % more power for one eighth of the value: a steel pickaxe pushed to the top of its progression beats a infernal pickaxe with no upgrade at all. The last five tiers therefore have only one real reason to exist: Ores, and they stop unlocking any at tier 10.
The seven tool families
Rings, Shields, Swords and Boots fall outside the tier logic: they take no temper, they take no rune, and there are not twelve of them.
The family page says so up front rather than letting you work out why >tools temper turns them down.