Axes
An axe does two things: it grants woodcutting power, and its tier unlocks the woods you can fell. The two stop progressing at different points, and that is the whole trade.
Power and woods, tier by tier
Power climbs steadily, between +23 % and +60 % per step, with no surprises. What stops dead is the right-hand column.
| Axe | Power | Net worth | Woods | |
|---|---|---|---|---|
| T1 | 1ย 000 | Wood | ||
| T2 | 3ย 000 | Palm Wood | ||
| T3 | 57ย 000 | Jungle Wood | ||
| T4 | 208ย 000 | Desert Wood | ||
| T5 | 633ย 000 | Volcanic Wood | ||
| T6 | 1ย 465ย 000 | Frozen Wood | ||
| T7 | 5ย 120ย 000 | Fairy Wood | ||
| T8 | 12ย 255ย 000 | Cursed Wood | ||
| T9 | 18ย 445ย 000 | none | ||
| T10 | 26ย 315ย 000 | Perfect Prism | ||
| T11 | 33ย 945ย 000 | none | ||
| T12 | 42ย 950ย 000 | none |
โ The last two tiers unlock nothing more. Perfect Prism, the last one on the list, drops as early as tier 10. Past tier 10, going up buys nothing but raw power, and raw power is far cheaper elsewhere.
The price of one power point
What one power point costs, tier by tier. The curve has two steps and a flat ending, and nobody sees them reading twelve pages one after another.
| Axe | Cost of one point | In figures | Vs previous tier | |
|---|---|---|---|---|
| T1 | Wooden Axe | 20 | ยท | |
| T2 | Stone Axe | 38 | ร1,88 | |
| T3 | Iron Axe | 475 | ร12,7 | |
| T4 | Gold Axe | 1ย 224 | ร2,58 | |
| T5 | Obsidian Axe | 2ย 752 | ร2,25 | |
| T6 | Cobalt Axe | 4ย 883 | ร1,77 | |
| T7 | Steel Axe | 13ย 128 | ร2,69 | |
| T8 | Mithril Axe | 24ย 510 | ร1,87 | |
| T9 | Adamantite Axe | 29ย 278 | ร1,19 | |
| T10 | Celestial Axe | 33ย 737 | ร1,15 | |
| T11 | Elemental Axe | 35ย 359 | ร1,05 | |
| T12 | Infernal Axe | 35ย 792 | ร1,01 |
๐งฑ The first wall is the tier where the furnace enters the recipe: the price of one power point is multiplied by thirteen at once. The second is at tier 7, ร2,69. Past the last wall, everything flattens out.
What that means in practice: Cobalt Axe โ Steel Axe, and the price of every point gained is multiplied by 2,7. If you have to skip one tier in a progression, that is the one to prepare for, not one of the last four, which all cost about the same.
What the curve makes visible
The comparison that neither a single page nor a tier table can make on its own: power is not only bought by going up a tier.
Quality legendary, temper 10, maximum power modifier, power enchantment level 5. Net worth of the recipe: 5ย 120ย 000.
Crafted at crafting table, with no temper, rune or enchantment. Net worth of the recipe: 42ย 950ย 000.
โ 131 % more power for one eighth of the value: an steel axe pushed to the top of its progression beats an infernal axe with no upgrade at all. The last five tiers therefore have only one real reason to exist: Woods, and they stop unlocking any at tier 10.
The seven tool families
Rings, Shields, Swords and Boots fall outside the tier logic: they take no temper, they take no rune, and there are not twelve of them.
The family page says so up front rather than letting you work out why >tools temper turns them down.