Celestial Axe

Celestial Axe

Celestial axe, tier 10: 780 chopping power.

Key facts
Base power 780 chopping
Absolute ceiling 5ย 546 legendary ยท temper 10 ยท modifier + enchant
Tier 10 / 12
Category Axe 12 in the series
Value 26ย 315ย 000
Per point 33ย 737 value for one power point
Crafting
Station Crafting Table
Crafting table required level 10
Furnace required level 10
Jeweler required none
Duration 180 min
XP 1ย 000 player and mastery
Ingredients 11 lines
What you can do to it
Temper ยท up to level 3 to 10 by quality
Rune modifiers ยท 0 to 4 modifiers
Enchant ยท Power, Crit, Job XP, level 1 to 5
Salvage ยท returns part of the ingredients
Favorite ยท spared by >salvage all
Repairable only after a tempering break
Relations
1 recipe crafts it
No recipe consumes it
Found in no area
Sold by no merchant

What an celestial axe is really worth

The number printed on the recipe is the power of a common copy, untempered, with no modifier and no enchantment, the worst possible roll. Four multipliers stack on top of it, and the best copy is worth seven times the worst.

780 5ย 546 The same tool, from the poorest roll to the richest. At the last tier, a fresh an infernal axe is worth 1ย 200.
780
+1ย 170
+2ย 672
+924
BaseThe tier value, the same for everyone.
Tempering ร—10Each level adds its share of the base power, capped by quality.
Runic modifierOne power modifier per tool, up to +137% at the best bracket.
Power enchantment, level 5ร—1,20, applied last on what the other three produced.

Order matters: the runic modifier lands on an already tempered tool, and the enchantment applies last of all, on what the other three produced. Tempering before or after changes nothing, everything is recomputed on every display, but each tempering level gained raises what the modifier and the enchantment pay afterwards.

Quality, rolled at craft time

Quality is not cosmetic: it decides how many modifiers the tool can carry, how far it can be tempered, and how high its modifiers can climb. It is rolled once, at craft time, and it is played on your crafting table level: that is the only reason to raise the crafting table beyond the level the recipe demands.

QualityOdds at crafting table 10ModifiersMax bracketMax temperCeiling
Common41,3 %none31ย 357
Uncommon30 %12 / 1052ย 395
Rare17,7 %24 / 1073ย 504
Epic9,4 %36 / 1084ย 393
Legendary1,6 %48 / 10105ย 546

At the ceiling, a legendary beats a fresh an infernal axe, two tiers higher: 5ย 546 against 1ย 200. But it only rolls once in 64 at crafting table 10. Raising the crafting table to level 15 turns that into once in 33. That is the main lever, not the only one: a cooked dish granting a quality bonus shifts the crafting table level used for the roll, with nothing built.

A tool can only carry one modifier of each type. The four slots of a legendary therefore never hold four power bonuses: one counts for power, the others go to crit, area affinity, job XP or a specific resource.

Tempering, level by level

Each tempering level adds a fixed share of the base power, and is paid in the recipe's resources. The bill climbs every level: the tenth alone costs a full craft, and pushing an axe from zero to ten costs 5,5 times that, retries not counted. The risk, though, is not linear: up to level 3 a failure only costs resources, from 4 on it can drop a level, and from 6 on it can break the tool.

LevelPowerCost in craftsSuccessOn failureFlawless
189710 %95 %95 %
21ย 01420 %90 %85,5 %
31ย 13130,0 %80 %68,4 %
41ย 24840 %70 %47,9 %
51ย 36550 %60 %28,7 %
61ย 48260,0 %50 %14,4 %
71ย 59970 %35 %5,0 %
81ย 71680 %25 %1,3 %
91ย 83390 %15 %0,19 %
101ย 950100 %5 %0,009 %
resources lostlevel losttool broken The last column is the probability of chaining every level without a single failure, not the real cost, which is paid in retries.

Tempering 3 can do nothing worse than cost resources, and it returns +45% power for a little over half the ingredients of a single craft. The next tier in the series, Elemental Axe, returns +23% for 1,3 times the value of this one. Temper first, climb tiers after.

A tool broken beyond level 5 is not lost: repairing costs 50% of the recipe's resources and drops one tempering level. It is the only thing in the world that repairs a tool, and it opens only after a break, never before.

The tier before, the one after

The only two comparisons that arise while holding this tool. The whole series is on the family page.

See all 12 axes, the cost curve and the station levels required โ†’ /wiki/tools/axe