Infernal Shovel

Infernal Shovel

Infernal shovel, tier 12: 1200 digging power.

Key facts
Base power 1ย 200 digging
Absolute ceiling 8ย 533 legendary ยท temper 10 ยท modifier + enchant
Tier 12 / 12
Category Shovel 12 in the series
Value 42ย 950ย 000
Per point 35ย 792 value for one power point
Crafting
Station Crafting Table
Crafting table required level 12
Furnace required level 14
Jeweler required none
Duration 420 min
XP 1ย 200 player and mastery
Ingredients 11 lines
What you can do to it
Temper ยท up to level 3 to 10 by quality
Rune modifiers ยท 0 to 4 modifiers
Enchant ยท Power, Crit, Job XP, level 1 to 5
Salvage ยท returns part of the ingredients
Favorite ยท spared by >salvage all
Repairable only after a tempering break
Relations
1 recipe crafts it
No recipe consumes it
Found in no area
Sold by no merchant

What a infernal shovel is really worth

The number printed on the recipe is the power of a common copy, untempered, with no modifier and no enchantment, the worst possible roll. Four multipliers stack on top of it, and the best copy is worth seven times the worst.

1ย 200 8ย 533 The same tool, from the poorest roll to the richest.
1ย 200
+1ย 800
+4ย 111
+1ย 422
BaseThe tier value, the same for everyone.
Tempering ร—10Each level adds its share of the base power, capped by quality.
Runic modifierOne power modifier per tool, up to +137% at the best bracket.
Power enchantment, level 5ร—1,20, applied last on what the other three produced.

Order matters: the runic modifier lands on an already tempered tool, and the enchantment applies last of all, on what the other three produced. Tempering before or after changes nothing, everything is recomputed on every display, but each tempering level gained raises what the modifier and the enchantment pay afterwards.

Quality, rolled at craft time

Quality is not cosmetic: it decides how many modifiers the tool can carry, how far it can be tempered, and how high its modifiers can climb. It is rolled once, at craft time, and it is played on your crafting table level: that is the only reason to raise the crafting table beyond the level the recipe demands.

QualityOdds at crafting table 12ModifiersMax bracketMax temperCeiling
Common35,6 %none32ย 088
Uncommon32 %12 / 1053ย 685
Rare19,4 %24 / 1075ย 390
Epic10,9 %36 / 1086ย 758
Legendary2,1 %48 / 10108ย 533

At the ceiling, a legendary reaches 8ย 533. But it only rolls once in 47 at crafting table 12. Raising the crafting table to level 15 turns that into once in 33. That is the main lever, not the only one: a cooked dish granting a quality bonus shifts the crafting table level used for the roll, with nothing built.

A tool can only carry one modifier of each type. The four slots of a legendary therefore never hold four power bonuses: one counts for power, the others go to crit, area affinity, job XP or a specific resource.

Tempering, level by level

Each tempering level adds a fixed share of the base power, and is paid in the recipe's resources. The bill climbs every level: the tenth alone costs a full craft, and pushing a shovel from zero to ten costs 5,5 times that, retries not counted. The risk, though, is not linear: up to level 3 a failure only costs resources, from 4 on it can drop a level, and from 6 on it can break the tool.

LevelPowerCost in craftsSuccessOn failureFlawless
11ย 38010 %95 %95 %
21ย 56020 %90 %85,5 %
31ย 74030,0 %80 %68,4 %
41ย 92040 %70 %47,9 %
52ย 10050 %60 %28,7 %
62ย 28060,0 %50 %14,4 %
72ย 46070 %35 %5,0 %
82ย 64080 %25 %1,3 %
92ย 82090 %15 %0,19 %
103ย 000100 %5 %0,009 %
resources lostlevel losttool broken The last column is the probability of chaining every level without a single failure, not the real cost, which is paid in retries.

Tempering 3 can do nothing worse than cost resources, and it returns +45% power for a little over half the ingredients of a single craft.

A tool broken beyond level 5 is not lost: repairing costs 50% of the recipe's resources and drops one tempering level. It is the only thing in the world that repairs a tool, and it opens only after a break, never before.

The tier before, the one after

The only two comparisons that arise while holding this tool. The whole series is on the family page.

TIER 11 ยท WHAT YOU LEAVE
Elemental Shovel
960
Value 33ย 945ย 000
This one gives +25% more for 1,3ร— the price
TIER 12 ยท HERE
Infernal Shovel
1ย 200
Value 42ย 950ย 000
35ย 792 of value per power point
See all 12 shovels, the cost curve and the station levels required โ†’ /wiki/tools/shovel