Elemental Shovel

Elemental Shovel

Elemental shovel, tier 11: 960 digging power.

Key facts
Base power 960 digging
Absolute ceiling 6ย 827 legendary ยท temper 10 ยท modifier + enchant
Tier 11 / 12
Category Shovel 12 in the series
Value 33ย 945ย 000
Per point 35ย 359 value for one power point
Crafting
Station Crafting Table
Crafting table required level 11
Furnace required level 12
Jeweler required none
Duration 300 min
XP 1ย 100 player and mastery
Ingredients 10 lines
What you can do to it
Temper ยท up to level 3 to 10 by quality
Rune modifiers ยท 0 to 4 modifiers
Enchant ยท Power, Crit, Job XP, level 1 to 5
Salvage ยท returns part of the ingredients
Favorite ยท spared by >salvage all
Repairable only after a tempering break
Relations
1 recipe crafts it
No recipe consumes it
Found in no area
Sold by no merchant

What a elemental shovel is really worth

The number printed on the recipe is the power of a common copy, untempered, with no modifier and no enchantment, the worst possible roll. Four multipliers stack on top of it, and the best copy is worth seven times the worst.

960 6ย 827 The same tool, from the poorest roll to the richest. At the last tier, a fresh a infernal shovel is worth 1ย 200.
960
+1ย 440
+3ย 289
+1ย 138
BaseThe tier value, the same for everyone.
Tempering ร—10Each level adds its share of the base power, capped by quality.
Runic modifierOne power modifier per tool, up to +137% at the best bracket.
Power enchantment, level 5ร—1,20, applied last on what the other three produced.

Order matters: the runic modifier lands on an already tempered tool, and the enchantment applies last of all, on what the other three produced. Tempering before or after changes nothing, everything is recomputed on every display, but each tempering level gained raises what the modifier and the enchantment pay afterwards.

Quality, rolled at craft time

Quality is not cosmetic: it decides how many modifiers the tool can carry, how far it can be tempered, and how high its modifiers can climb. It is rolled once, at craft time, and it is played on your crafting table level: that is the only reason to raise the crafting table beyond the level the recipe demands.

QualityOdds at crafting table 11ModifiersMax bracketMax temperCeiling
Common38,4 %none31ย 670
Uncommon31 %12 / 1052ย 948
Rare18,6 %24 / 1074ย 313
Epic10,1 %36 / 1085ย 406
Legendary1,9 %48 / 10106ย 827

At the ceiling, a legendary beats a fresh a infernal shovel, one tiers higher: 6ย 827 against 1ย 200. But it only rolls once in 54 at crafting table 11. Raising the crafting table to level 15 turns that into once in 33. That is the main lever, not the only one: a cooked dish granting a quality bonus shifts the crafting table level used for the roll, with nothing built.

A tool can only carry one modifier of each type. The four slots of a legendary therefore never hold four power bonuses: one counts for power, the others go to crit, area affinity, job XP or a specific resource.

Tempering, level by level

Each tempering level adds a fixed share of the base power, and is paid in the recipe's resources. The bill climbs every level: the tenth alone costs a full craft, and pushing a shovel from zero to ten costs 5,5 times that, retries not counted. The risk, though, is not linear: up to level 3 a failure only costs resources, from 4 on it can drop a level, and from 6 on it can break the tool.

LevelPowerCost in craftsSuccessOn failureFlawless
11ย 10410 %95 %95 %
21ย 24820 %90 %85,5 %
31ย 39230,0 %80 %68,4 %
41ย 53640 %70 %47,9 %
51ย 68050 %60 %28,7 %
61ย 82460,0 %50 %14,4 %
71ย 96870 %35 %5,0 %
82ย 11280 %25 %1,3 %
92ย 25690 %15 %0,19 %
102ย 400100 %5 %0,009 %
resources lostlevel losttool broken The last column is the probability of chaining every level without a single failure, not the real cost, which is paid in retries.

Tempering 3 can do nothing worse than cost resources, and it returns +45% power for a little over half the ingredients of a single craft. The next tier in the series, Infernal Shovel, returns +25% for 1,3 times the value of this one. Temper first, climb tiers after.

A tool broken beyond level 5 is not lost: repairing costs 50% of the recipe's resources and drops one tempering level. It is the only thing in the world that repairs a tool, and it opens only after a break, never before.

The tier before, the one after

The only two comparisons that arise while holding this tool. The whole series is on the family page.

See all 12 shovels, the cost curve and the station levels required โ†’ /wiki/tools/shovel