World & Resources

Menagerie

A companion does not live only in your bag. The Menagerie gives it a roof, offspring and a way to grow while you are not playing with it.

>menagerie
1 024 enclosure slots at the top level
48/12 h of incubation, with the levels
200 to 325 XP per hour in boarding
20 shards per Machine draw
00

Overview

The menagerie gathers everything that keeps your familiars alive: the enclosure, the nursery, the boarding and the draw machine.

Each space grows on its own, and each gives something specific to your collection.

01

Getting started

  1. Open the menagerie

    Type the command to see the state of each space.

    >menagerie
  2. Upgrade a space

    Each level widens its space, from the menagerie.

    >menagerie upgrade
  3. Start a brood

    The nursery shortens the incubation of the eggs you hatch.

    >nursery
  4. Draw at the machine

    Each draw costs 20 tokens. Duplicates become shards.

02

How it works

The enclosure holds up to 1 024 familiars at its cap. The nursery goes from 48 hours of incubation down to 12.

Boarding pays up to 325 XP per hour to a familiar at its cap.

One token opens 2 draws. The guaranteed draw comes at 40 draws without a high rarity.

What it means

A boarding at its cap pays 7 800 XP per day.

A shard releases for between 1 and 3 at a time, so one draw is worth between 7 and 20 releases.

The mystery egg hatches in 12 hours.

03

The three wings

Each wing is upgraded on its own with >menagerie upgrade, one level at a time.

25 to 1 024 places
The Enclosure

Each level adds a place. A catch only enters if a place is free.

1 to 6 nests
The Nursery

Each nest receives one egg. Each level adds a nest and shortens incubation.

6 boarders
The Boarding

A pet in boarding frees its place in the Enclosure and earns 200 to 325 XP per hour, depending on the wing's level.

04

Incubation and rest

A pair of the same species lays eggs, and each egg waits in a nest before it hatches.

48 base hours of incubation
Incubation command:nursery

The time an egg spends in a nest. Each Nursery level shortens it.

  • At the top level 12 h
  • A mystery egg 12 h to hatch
72 h of rest after laying
Parent rest command:nursery

A pair of the same species lays 1 to 3 eggs, and each egg has a 25 % chance to keep a bonus from a parent.

  • An SSR or higher 144 h of rest
  • To breed level 25 or higher
05

What the Machine gives

A draw costs 20 shards and lands on one of the 6 prizes below, at exact odds.

Star Treat 20 %
Instinct Seed 12 %
Menagerie Shard 59,5 %
Elder's Quill 0,50 %
A skin tint 6 %
Prestige Token 2 %
If no tint has dropped by draw 40, that draw gives one. A duplicate turns into 10 shards.
06

What keeps the Menagerie running

Release, explore, prestige: this is where the Machine's resources come from.

Shards
20 per draw Releasing a pet gives 1 to 3, and an expedition sometimes brings some (5 %).
The prestige token
2 draws Each prestige gives one, which opens draws without shards at the Machine.
Mystery eggs
packs of 10 They hatch in a Nursery nest for 12 h. The premium shop sells them.
Tints
guaranteed on draw 40 A tint recolours a pet skin. A tint already owned gives 10 shards.
07

Tips

  • Release your shards

    A release at the best rates costs you fewer releases. Keep the duplicates so you do not pay more than needed.

  • Keep the mystery egg

    The mystery egg takes 12 hours. Start it before you leave.

  • Do not leave boarding empty

    An empty boarding earns nothing. A familiar at its cap keeps it running.

08

Reference

The exact figures, open them when you need them.

Commands
CommandEffect
>menagerieOpen the village Menagerie.
>menagerie upgradeRaise, then expand the Menagerie.
>nurseryThe Menagerie's Nursery: layings and hatchings
>boardingThe Menagerie's Boarding House and its enlargement
>pets eggs
>pets releaseRelease one of your pets back to the wild (permanent)
09

Going further

The Menagerie touches three other systems. Each has its own page.

Companions

what lives in the wings

Exploration

where wild companions come from

Quests

the stories that open the Menagerie

Each command has its own entry, with its syntax and arguments. This page explains why you type them.