World & Resources

The Altars

An altar is not a station. It crafts nothing, returns nothing, has no queue. It keeps a single figure, the total you have poured into it.

>altar
8 mana altar tiers
1,5 million of mana to fill the gauge
9 spells to sustain at the Crypt
4 000 level of Kairos's last tier
00

Overview

An altar makes nothing and gives nothing back. Everything you pour into it leaves your inventory, and the altar keeps only the total.

That total crosses thresholds. Each threshold opens a bonus, and the bonus stays yours even if you never pour anything again.

01

Getting started

  1. Look at the altar

    Type >altar to see the available altars and their current total.

    >altar
  2. Pour a resource

    Type >altar sacrifice on site, then choose what you want to pour.

    >altar sacrifice
  3. Check the tier

    After each pour, look at the next threshold. It shows what is left to pour to unlock the next bonus.

02

How it works

A pour leaves your inventory for good. The altar keeps only one number: the running total of everything you poured. Pouring again adds to the total, it never replaces it.

The Mana Altar, Kairos, has 8 tiers, and its gauge fills up to 1,5 million mana. Beyond that ceiling, pouring gives nothing.

Regenerated mana takes 60 seconds per point on the slow ramp, and 30 seconds on the fast ramp. The fast ramp depends on the pyramid, unlocked at level 8.

What it means

On the slow ramp you gain about 60 mana points per hour. On the fast one, about 120. The ramp matters more than a few extra pours.

The gauge stops at 1,5 million. Once it is full, more pours do nothing: aim at the thresholds still ahead and keep the rest for the 9 spells.

03

No way back

Depositing is final. The total, for its part, never goes down.

  1. 01
    Deposit

    Mana, dark mana and resources leave your inventory for good.

    You have to be on site to deposit.
  2. 02
    Accumulate

    The altar keeps one figure only, the running total of everything you have put in.

    A deposit adds to the total, it never replaces it.
  3. 03
    Cross

    Each threshold of the total opens its bonus, and the bonus stays earned.

    The total only has to reach the threshold, nothing more to spend.
  4. 04
    Cap

    The gauge stops at 1,5 million mana at Kairos, 150 000 dark mana at the Crypt and 3 billion at the job altars.

    Past the cap, depositing earns nothing more.
04

The families

Prestige altars and job altars do not play the same way.

8 tiers, up to 1,5 million mana
Kairos

The prestige altar for mana. It climbs high and slowly.

12 tiers, 9 spells
The Crypt

The dark mana altar. It makes spells cheaper, up to 20 % cheaper, and faster to recharge, up to 20 % less.

5 altars, 4 tiers
Jobs

One altar per job. It adds up to +3 to the job XP cap per resource and +10 % critical hit chance.

05

The gates

Each altar has its gates to pass before depositing.

A place
4 places You have to be on site to deposit.
A level
From 1 000 to 4 000 Kairos asks for the global level, from the second tier. A job altar asks for the job level, up to 3 500.
The Pyramid
Kairos tier 8 The tier that opens the Pyramid, and with it the Crypt of Ikaros.
06

Regeneration

Mana comes back faster the more you have deposited.

60 s per point
Regeneration >altar

The time for one mana point drops as you deposit, down to 30 s.

  • At the start 60 s per point
  • Once boosted 30 s per point
07

Bonuses that climb

A bonus climbs between its thresholds, it does not switch on at once.

Reserve
+3 000 max mana The maximum reserve climbs up to this cap as you cross the tiers.
Multiplier
Up to ×2 The global mana multiplier, opened tier after tier.
Quests
Up to ×1,5 The quest reward multiplier, at the top of Kairos.
Filling half a tier therefore earns about half of its gain.
08

Tips

  • Check before you pour

    A pour is final. What you pour never comes back, so make sure you do not need that resource for a craft or a spell.

  • Raise the pyramid

    The fast ramp needs the pyramid, which opens at level 8. Without it, your mana regenerates at the slow pace.

  • Job altars

    Each job has its own altar. It accepts that job's resources and opens its own gain and critical bonus.

09

Reference

The exact figures, open them when you need them.

The altars, one by one An altar is a single number climbing toward its ceiling, and the five altars do not share a scale: one tab per altar, each with its tiers sitting where they really fall on the gauge.
Mana Altar (Kairos)

The great mana sink. Every one of its tiers opens something else: regeneration, reserve, quests, then the Pyramid.

Prestige altars

Place Desert
Full gauge 1,5 M
Tiers 8
TierTotal pouredLevelWhat it opens
Stage 1 10 000 · Regeneration starts to speed up, from 60 s toward 30 s per mana.
Stage 2 100 000 1 000 One mana every 30 s, cap reached. The maximum reserve starts to climb.
Stage 3 250 000 1 500 +3 000 maximum reserve, cap reached. The global mana multiplier opens.
Stage 4 500 000 2 000 Mana ×1,5. The quest reward multiplier opens in turn.
Stage 5 750 000 2 500 Quest rewards ×1,5, cap reached.
Stage 6 1 000 000 3 000 Mana ×2, cap reached. The bonus weekly quest slots start to open.
Stage 7 1 400 000 3 500 All 4 bonus slots, and +4 000 weekly mana.
Stage 8 1 500 000 4 000 The Pyramid opens, and with it the Crypt of Ikaros and its 12 tiers.
Crypt of Ikaros

Behind the Pyramid. Dark mana is scarce there, and almost everything it buys goes to spells.

Prestige altars

Place Desert
Full gauge 150 000
Tiers 12
TierTotal pouredLevelWhat it opens
Stage 1 10 · The dark mana regeneration ceiling climbs from 24 to 48 points.
Stage 2 1 000 · Regeneration speeds up: ×1,3.
Stage 3 2 500 · Regeneration ×1,5, cap reached.
Stage 4 5 000 · Maximum dark mana reserve ×1,3.
Stage 5 10 000 · Spell cooldowns −10 %.
Stage 6 15 000 · Spell costs −10 %.
Stage 7 30 000 · Spell cooldowns −20 %, cap reached.
Stage 8 50 000 · Spell costs −20 %, cap reached.
Stage 9 60 000 · The hourly reward starts dropping dark mana: 10 % chance, up to 4 points.
Stage 10 90 000 · Treasure chests join in: 17 % chance, up to 7 points.
Stage 11 120 000 · Shrines join in: 23 % chance, up to 9 points.
Stage 12 150 000 · The daily reward completes the list: 30 % chance, up to 12 points, cap reached.
Miner's Altar

Fed on ore, each resource is worth a single point. Its tiers pay in job XP and critical hits.

Job altars

Place Mine
Full gauge 3 G
Tiers 4
TierTotal pouredLevelWhat it opens
Stage 1 100 000 000 1 000 +1 on the maximum XP rolled on each job action.
Stage 2 500 000 000 1 500 Your job level counts ×1,5 toward the maximum gathered on each action.
Stage 3 1 500 000 000 2 500 +2 more on that maximum, so +3 in all.
Stage 4 3 000 000 000 3 500 +10 points of critical hit chance, cap reached.
Lumberjack's Altar

Fed on wood, each resource is worth a single point. Its tiers pay in job XP and critical hits.

Job altars

Place Forest
Full gauge 3 G
Tiers 4
TierTotal pouredLevelWhat it opens
Stage 1 100 000 000 1 000 +1 on the maximum XP rolled on each job action.
Stage 2 500 000 000 1 500 Your job level counts ×1,5 toward the maximum gathered on each action.
Stage 3 1 500 000 000 2 500 +2 more on that maximum, so +3 in all.
Stage 4 3 000 000 000 3 500 +10 points of critical hit chance, cap reached.
Digger's Altar

Fed on dirt, each resource is worth a single point. Its tiers pay in job XP and critical hits.

Job altars

Place Beach
Full gauge 3 G
Tiers 4
TierTotal pouredLevelWhat it opens
Stage 1 100 000 000 1 000 +1 on the maximum XP rolled on each job action.
Stage 2 500 000 000 1 500 Your job level counts ×1,5 toward the maximum gathered on each action.
Stage 3 1 500 000 000 2 500 +2 more on that maximum, so +3 in all.
Stage 4 3 000 000 000 3 500 +10 points of critical hit chance, cap reached.
The Crypt asks for no level, which is why its cell stays empty. Its door is elsewhere: Kairos tier 8, the one that opens the Pyramid. Once you are inside, its 12 tiers depend on nothing but the dark mana poured.
Between tiers the bonus climbs continuously. Regeneration slides from 60 s to 30 s as you pour: a tier filled halfway gives roughly half of it. The notch on the gauge marks the threshold, not the moment the gain appears.
A job altar counts resources point for point, whatever they are worth: 32 resources are accepted across the 3 altars, and the rarest weighs exactly as much as the most common. Pouring raw ore stays the cheapest way to climb.
Commands
CommandEffect
>altarManage altars, sacrifice resources to gain bonuses
>altar overviewView a summary of all your altars and their progression
>altar sacrificeSacrifice resources at the altar to gain bonuses
>altar blessingsDisplay the list of altar blessings in the area
>altar informationDisplay information about the altar in your current area
>spellCast spells using Dark Mana
>jobsDisplay your progression on your jobs
>moveMove to a different area
>quest weeklyView your daily quests and progress
>hourlyClaim your hourly reward
>treasureCompete globally to try to claim a treasure chest
>shrineStart a shrine ritual for 4 hours and get rewards. If you come after 5 hours, you break it.
>dailyClaim your daily reward
10

Going further

Altars touch other systems. Each has its own page.

Cards

the other big closed currency of the game

Jobs

32 accepted resources · +3 to the XP ceiling per resource

Quests

+4 weekly slots, +4 000 mana

Each command has its own page, with its syntax and arguments. This page does not document them, it explains why you type them.