The Altars
An altar is not a station. It crafts nothing, returns nothing, has no queue. It keeps a single figure, the total you have poured into it.
>altar
8 mana altar tiers
9 spells to sustain at the CryptOverview
An altar makes nothing and gives nothing back. Everything you pour into it leaves your inventory, and the altar keeps only the total.
That total crosses thresholds. Each threshold opens a bonus, and the bonus stays yours even if you never pour anything again.
Getting started
Look at the altar
Type
>altarto see the available altars and their current total.>altarPour a resource
Type
>altar sacrificeon site, then choose what you want to pour.>altar sacrificeCheck the tier
After each pour, look at the next threshold. It shows what is left to pour to unlock the next bonus.
How it works
A pour leaves your inventory for good. The altar keeps only one number: the running total of everything you poured. Pouring again adds to the total, it never replaces it.
The Mana Altar, Kairos, has 8 tiers, and its gauge fills up to 1,5 million mana. Beyond that ceiling, pouring gives nothing.
Regenerated mana takes 60 seconds per point on the slow ramp, and 30 seconds on the fast ramp. The fast ramp depends on the pyramid, unlocked at level 8.
On the slow ramp you gain about 60 mana points per hour. On the fast one, about 120. The ramp matters more than a few extra pours.
The gauge stops at 1,5 million. Once it is full, more pours do nothing: aim at the thresholds still ahead and keep the rest for the 9 spells.
No way back
Depositing is final. The total, for its part, never goes down.
- 01
DepositMana, dark mana and resources leave your inventory for good.
You have to be on site to deposit. - 02
Accumulate
The altar keeps one figure only, the running total of everything you have put in.
A deposit adds to the total, it never replaces it. - 03
CrossEach threshold of the total opens its bonus, and the bonus stays earned.
The total only has to reach the threshold, nothing more to spend. - 04
Cap
The gauge stops at 1,5 million mana at Kairos, 150 000 dark mana at the Crypt and 3 billion at the job altars.
Past the cap, depositing earns nothing more.
The families
Prestige altars and job altars do not play the same way.
KairosThe prestige altar for mana. It climbs high and slowly.
The CryptThe dark mana altar. It makes spells cheaper, up to 20 % cheaper, and faster to recharge, up to 20 % less.
One altar per job. It adds up to +3 to the job XP cap per resource and +10 % critical hit chance.
The gates
Each altar has its gates to pass before depositing.
A place
- 4 places You have to be on site to deposit.
A level- From 1 000 to 4 000 Kairos asks for the global level, from the second tier. A job altar asks for the job level, up to 3 500.
The Pyramid
- Kairos tier 8 The tier that opens the Pyramid, and with it the Crypt of Ikaros.
Regeneration
Mana comes back faster the more you have deposited.
>altarThe time for one mana point drops as you deposit, down to 30 s.
At the start 60 s per point
Once boosted 30 s per point
Bonuses that climb
A bonus climbs between its thresholds, it does not switch on at once.
Reserve
- +3 000 max mana The maximum reserve climbs up to this cap as you cross the tiers.
Multiplier- Up to ×2 The global mana multiplier, opened tier after tier.
Quests- Up to ×1,5 The quest reward multiplier, at the top of Kairos.
Tips
Check before you pourA pour is final. What you pour never comes back, so make sure you do not need that resource for a craft or a spell.
- Raise the pyramid
The fast ramp needs the pyramid, which opens at level 8. Without it, your mana regenerates at the slow pace.
- Job altars
Each job has its own altar. It accepts that job's resources and opens its own gain and critical bonus.
Reference
The exact figures, open them when you need them.
The altars, one by one An altar is a single number climbing toward its ceiling, and the five altars do not share a scale: one tab per altar, each with its tiers sitting where they really fall on the gauge.
The great mana sink. Every one of its tiers opens something else: regeneration, reserve, quests, then the Pyramid.
Prestige altars
| Tier | Total poured | Level | What it opens |
|---|---|---|---|
| Stage 1 | 10 000 | · | Regeneration starts to speed up, from 60 s toward 30 s per mana. |
| Stage 2 | 100 000 | 1 000 | One mana every 30 s, cap reached. The maximum reserve starts to climb. |
| Stage 3 | 250 000 | 1 500 | +3 000 maximum reserve, cap reached. The global mana multiplier opens. |
| Stage 4 | 500 000 | 2 000 | Mana ×1,5. The quest reward multiplier opens in turn. |
| Stage 5 | 750 000 | 2 500 | Quest rewards ×1,5, cap reached. |
| Stage 6 | 1 000 000 | 3 000 | Mana ×2, cap reached. The bonus weekly quest slots start to open. |
| Stage 7 | 1 400 000 | 3 500 | All 4 bonus slots, and +4 000 weekly mana. |
| Stage 8 | 1 500 000 | 4 000 | The Pyramid opens, and with it the Crypt of Ikaros and its 12 tiers. |
Behind the Pyramid. Dark mana is scarce there, and almost everything it buys goes to spells.
Prestige altars
| Tier | Total poured | Level | What it opens |
|---|---|---|---|
| Stage 1 | 10 | · | The dark mana regeneration ceiling climbs from 24 to 48 points. |
| Stage 2 | 1 000 | · | Regeneration speeds up: ×1,3. |
| Stage 3 | 2 500 | · | Regeneration ×1,5, cap reached. |
| Stage 4 | 5 000 | · | Maximum dark mana reserve ×1,3. |
| Stage 5 | 10 000 | · | Spell cooldowns −10 %. |
| Stage 6 | 15 000 | · | Spell costs −10 %. |
| Stage 7 | 30 000 | · | Spell cooldowns −20 %, cap reached. |
| Stage 8 | 50 000 | · | Spell costs −20 %, cap reached. |
| Stage 9 | 60 000 | · | The hourly reward starts dropping dark mana: 10 % chance, up to 4 points. |
| Stage 10 | 90 000 | · | Treasure chests join in: 17 % chance, up to 7 points. |
| Stage 11 | 120 000 | · | Shrines join in: 23 % chance, up to 9 points. |
| Stage 12 | 150 000 | · | The daily reward completes the list: 30 % chance, up to 12 points, cap reached. |
Fed on ore, each resource is worth a single point. Its tiers pay in job XP and critical hits.
Job altars
| Tier | Total poured | Level | What it opens |
|---|---|---|---|
| Stage 1 | 100 000 000 | 1 000 | +1 on the maximum XP rolled on each job action. |
| Stage 2 | 500 000 000 | 1 500 | Your job level counts ×1,5 toward the maximum gathered on each action. |
| Stage 3 | 1 500 000 000 | 2 500 | +2 more on that maximum, so +3 in all. |
| Stage 4 | 3 000 000 000 | 3 500 | +10 points of critical hit chance, cap reached. |
Fed on wood, each resource is worth a single point. Its tiers pay in job XP and critical hits.
Job altars
| Tier | Total poured | Level | What it opens |
|---|---|---|---|
| Stage 1 | 100 000 000 | 1 000 | +1 on the maximum XP rolled on each job action. |
| Stage 2 | 500 000 000 | 1 500 | Your job level counts ×1,5 toward the maximum gathered on each action. |
| Stage 3 | 1 500 000 000 | 2 500 | +2 more on that maximum, so +3 in all. |
| Stage 4 | 3 000 000 000 | 3 500 | +10 points of critical hit chance, cap reached. |
Fed on dirt, each resource is worth a single point. Its tiers pay in job XP and critical hits.
Job altars
| Tier | Total poured | Level | What it opens |
|---|---|---|---|
| Stage 1 | 100 000 000 | 1 000 | +1 on the maximum XP rolled on each job action. |
| Stage 2 | 500 000 000 | 1 500 | Your job level counts ×1,5 toward the maximum gathered on each action. |
| Stage 3 | 1 500 000 000 | 2 500 | +2 more on that maximum, so +3 in all. |
| Stage 4 | 3 000 000 000 | 3 500 | +10 points of critical hit chance, cap reached. |
Commands
| Command | Effect |
|---|---|
>altar | Manage altars, sacrifice resources to gain bonuses |
>altar overview | View a summary of all your altars and their progression |
>altar sacrifice | Sacrifice resources at the altar to gain bonuses |
>altar blessings | Display the list of altar blessings in the area |
>altar information | Display information about the altar in your current area |
>spell | Cast spells using Dark Mana |
>jobs | Display your progression on your jobs |
>move | Move to a different area |
>quest weekly | View your daily quests and progress |
>hourly | Claim your hourly reward |
>treasure | Compete globally to try to claim a treasure chest |
>shrine | Start a shrine ritual for 4 hours and get rewards. If you come after 5 hours, you break it. |
>daily | Claim your daily reward |
Going further
Altars touch other systems. Each has its own page.