Economy
Organizations, structures, shops, and trading — the money side of the game.
The reading order
This is not an alphabetical table of contents. The order follows the real dependency between guides: each one builds on what the previous one laid down.
- Organizations guides/economy/organizations
Everything about organizations: ranks, roles, buildings, bonuses, taxes, investments, and management.
Commands 1 - Shops guides/economy/shops
Area shops where you can buy potions, consumables, and licenses with daily rotating stock.
Shops 5Commands 2 - Trading guides/economy/trading
Player-to-player trading system: exchange resources and cards with other players using trade licenses.
Commands 14 - Structures guides/economy/structures
Guide to the Structure economy: fixed-price shares, the Treasury, weekly dividends, Activity Score, hostile takeovers, General Assembly votes, upgrades, and tickers.
Commands 1 - Server partnerships guides/economy/partnerships
What a partnership gives you, who qualifies, and how to apply.
Commands 2 - Premium guides/economy/premium
The two subscription tracks, Cards and Adventure, what each tier grants, the prices in euros and endergems, and how to renew.
- Casino guides/economy/casino
Paloris's casino: buying ink chips, playing roulette, slots and blackjack, and what each tier brings.
The six families
The same template renders the other five. The bottom bar is the only thing a reader really comes here for: how many guides are waiting.
The wiki holds 41 guides split across six families, plus a landing page that belongs to none of them. That is all of its hand-written half: its 1427 entity pages are derived from the code.