Guide family · 6 of 38

Economy

Organizations, structures, shops, and trading — the money side of the game.

Economy family
Guides 6 3nd largest, behind Daily Loop
Commands linked 20 of 95
Shops covered 4 of 4
Rank 2 of 6

The reading order

This is not an alphabetical table of contents. The order follows the real dependency between guides: each one builds on what the previous one laid down.

  1. Organizations guides/economy/organizations

    Everything about organizations: ranks, roles, buildings, bonuses, taxes, investments, and management.

    Commands 1
  2. Shops guides/economy/shops

    Area shops where you can buy potions, consumables, and licenses with daily rotating stock.

    Shops 4Commands 2
  3. Trading guides/economy/trading

    Player-to-player trading system: exchange resources and cards with other players using trade licenses.

    Commands 14
  4. Structures guides/economy/structures

    Guide to the Structure economy: fixed-price shares, the Treasury, weekly dividends, Activity Score, hostile takeovers, General Assembly votes, upgrades, and tickers.

    Commands 1
  5. Server partnerships guides/economy/partnerships

    What a partnership gives you, who qualifies, and how to apply.

    Commands 2
  6. Premium guides/economy/premium

    The two subscription tracks, Cards and Adventure, what each tier grants, the prices in euros and endergems, and how to renew.

The six families

The same template renders the other five. The bottom bar is the only thing a reader really comes here for: how many guides are waiting.

The wiki holds 38 guides split across six families, plus a landing page that belongs to none of them. That is all of its hand-written half: its 1059 entity pages are derived from the code.