Economy
Organizations, structures, shops, and trading — the money side of the game.
The reading order
This is not an alphabetical table of contents. The order follows the real dependency between guides: each one builds on what the previous one laid down.
- Organizations guides/economy/organizations
Everything about organizations: ranks, roles, buildings, bonuses, taxes, investments, and management.
Commands 1 - Shops guides/economy/shops
Area shops where you can buy potions, consumables, and licenses with daily rotating stock.
Shops 4Commands 2 - Trading guides/economy/trading
Player-to-player trading system: exchange resources and cards with other players using trade licenses.
Commands 14 - Structures guides/economy/structures
Guide to the Structure economy: fixed-price shares, the Treasury, weekly dividends, Activity Score, hostile takeovers, General Assembly votes, upgrades, and tickers.
Commands 1 - Server partnerships guides/economy/partnerships
What a partnership gives you, who qualifies, and how to apply.
Commands 2 - Premium guides/economy/premium
The two subscription tracks, Cards and Adventure, what each tier grants, the prices in euros and endergems, and how to renew.
The six families
The same template renders the other five. The bottom bar is the only thing a reader really comes here for: how many guides are waiting.
The wiki holds 38 guides split across six families, plus a landing page that belongs to none of them. That is all of its hand-written half: its 1059 entity pages are derived from the code.