Guide family · 7 of 41

Economy

Organizations, structures, shops, and trading — the money side of the game.

Economy family
Guides 7 2nd largest, behind Daily Loop
Commands linked 20 of 105
Shops covered 5 of 5
Rank 2 of 6

The reading order

This is not an alphabetical table of contents. The order follows the real dependency between guides: each one builds on what the previous one laid down.

  1. Organizations guides/economy/organizations

    Everything about organizations: ranks, roles, buildings, bonuses, taxes, investments, and management.

    Commands 1
  2. Shops guides/economy/shops

    Area shops where you can buy potions, consumables, and licenses with daily rotating stock.

    Shops 5Commands 2
  3. Trading guides/economy/trading

    Player-to-player trading system: exchange resources and cards with other players using trade licenses.

    Commands 14
  4. Structures guides/economy/structures

    Guide to the Structure economy: fixed-price shares, the Treasury, weekly dividends, Activity Score, hostile takeovers, General Assembly votes, upgrades, and tickers.

    Commands 1
  5. Server partnerships guides/economy/partnerships

    What a partnership gives you, who qualifies, and how to apply.

    Commands 2
  6. Premium guides/economy/premium

    The two subscription tracks, Cards and Adventure, what each tier grants, the prices in euros and endergems, and how to renew.

  7. Casino guides/economy/casino

    Paloris's casino: buying ink chips, playing roulette, slots and blackjack, and what each tier brings.

The six families

The same template renders the other five. The bottom bar is the only thing a reader really comes here for: how many guides are waiting.

The wiki holds 41 guides split across six families, plus a landing page that belongs to none of them. That is all of its hand-written half: its 1427 entity pages are derived from the code.