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Economy
Economy
Organizations, structures, shops, and trading — the money side of the game.
Organizations
Everything about organizations: ranks, roles, buildings, bonuses, taxes, investments, and management.
Shops
Area shops where you can buy potions, consumables, and licenses with daily rotating stock.
Trading
Player-to-player trading system: exchange resources and cards with other players using trade licenses.
Structures
Guide to the Structure economy: fixed-price shares, the Treasury, weekly dividends, Activity Score, hostile takeovers, General Assembly votes, upgrades, and tickers.
Guild Partnerships
How partnerships work: visibility, productivity bonuses, referrals, and reciprocal promotion.