Crafting · Concept

Tools

Every tool is a unique piece: its quality decides its slots, its temper its power, and its salvage what it gives back.

In short

A tool is not a stacked resource: it is a row of its own, with its quality, its temper and its modifiers.

Out of the station, a piece carries a quality that opens up to 4 modifier slots, and a temper that can climb to tier 10.

Tempering is a bet: 95 % success on the first tier, 5 % on the last, and from tier 6 on a failure can break the piece.

Salvaging returns 25 % of the tool's total value, temper included, and 6 guards protect what the all keyword must never touch.

A repair costs 50 % of the piece's price and removes 1 temper tier: it saves the tool, not its record.

1

A tool's sheet

This is what >tools view shows: a piece with 500 base power, its 4 slots, and the temper button. A locked slot resists the runes that remove or reroll.

Mithril pickaxe
Legendary · 4 slots
Power 950
Temper 6 / 10
⚔️ Power Bracket 7 / 10 +126
🍀 Drop chance🔒 Bracket 4 / 10 · mithril +11 %
🎯 Critical rate Bracket 4 / 10 +14 %
Free slot
TemperRunesSalvage
2

The ten temper tiers

Each attempt costs 10 % of the piece's price per targeted tier, and failure changes nature from tier 6 on.

TierSuccessKind of failureCost
1 95 % 10 %
2 90 % 20 %
3 80 % 30 %
4 70 % 40 %
5 60 % 50 %
6 50 % 60 %
7 35 % 70 %
8 25 % 80 %
9 15 % 90 %
10 5 % 100 %
Resources lost onlyTemper drops one tierTool broken
  • A broken tool can be repaired: the repair costs 50 % of the recipe's resources and drops the temper by 1 tier. You never lose the item, you lose the ground you covered.
3

Salvaging

An undone tool returns 25 % of everything it cost, computed by walking the whole recipe chain: a mithril tool returns mithril, but also what it took to make that mithril. Temper counts in the sum, modifiers do not, and six guards decide what >salvage all refuses to touch.

Mithril pickaxe Temper 6
25 %
387 500 Stone
100 Iron ingot
66 Gold ingot
54 Steel ingot
  • >salvage all accepts filters: one rarity, one or several types. Naming a rarity lifts the quality guard, naming a type lifts nothing. A preview is shown before anything burns, unless the word confirm is written.
What « all » never touches
  • An equipped tool
  • A frozen tool
  • A tool pledged to an NPC
  • A tool marked favorite
  • A tempered tool, whatever its quality
  • Anything of rare quality or better, as long as no rarity is named

The commands

>tools
>tool

Manage your tools

Also favoriteinventorysearchshow

Salvage a tool to recover a fraction of its crafting resources

Also view