Catalyst & Essences

Catalyst & Essences

Distill tools into essences, then gamble their charge to promote another tool's quality.

Overview

The Catalyst turns tools you no longer use into raw material for upgrading the ones you keep. It has two halves: distilling, which destroys tools to fill an essence with charge points, and reforging, which spends a whole essence for a chance to raise another tool's quality.

Sacrificed tools
Sacrificed tools
Charged essence
Charged essence
Same tool, higher rarity
Same tool, higher rarity
An essence has no rarity of its own. It is only a pool of charge points, and what that pool is worth depends entirely on the tool you point it at: the same essence can be a sure thing on a Wooden Pickaxe and a long shot on an infernal one.

The life of an essence

An essence does not exist before your first distillation — distilling is what creates it. Pick `new` as the target to open a fresh bottle, or the id of an existing essence to pour the charge into it.

Essences live in your inventory as unique items, each with its own id and charge. You can keep as many as you like and fill them across several sessions: nothing evaporates over time. ` >catalyst` lists them all with their current charge.

A reforge destroys the whole essence, whether the promotion succeeds or not. An essence is spent once and for all: there is no way to get its charge back, and no way to split it in two.

Distilling essences

Distilling sacrifices tools. They are destroyed permanently and their combined value becomes charge points inside a single essence.

A tool contributes exactly its net worth in charge points — the full recursive resource cost of crafting it, tempering included. Charge accumulates without any cap, so you can keep feeding the same essence over several sessions.

You can select tools one by one, or use the bulk filters to take everything eligible at once. Some tools are always excluded and cannot be unlocked by a filter.

ToolDistillable?
TemperedExcluded until you enable the filter
Rare quality and aboveExcluded until you enable the filter
EquippedNever — no filter unlocks it
FrozenNever — no filter unlocks it
FavoritedNever — no filter unlocks it
NPC-lockedNever — no filter unlocks it
Charge above 5× the net worth of the richest tool you sacrificed is dead weight: nothing costs more than a legendary promotion, so the surplus can never be spent. The distill screen warns you before you overshoot.

Reforging a tool

Reforging spends one full essence on one tool. If it succeeds, the tool's quality is promoted to the rarity you aimed for.

Your chance is the essence's charge divided by what that rarity costs on that specific tool, capped at 100 %. At 100 % the promotion is guaranteed. A chance that rounds below one percent is shown as < 1 % rather than hidden — it is still attemptable.

You pick the target rarity yourself. A cheap rarity is often a guaranteed upgrade, while a higher one trades that certainty for a bigger jump. Only rarities strictly above the tool's current quality are offered.

Some tools can never be reforged: broken tools, frozen or NPC-locked tools, and tools already sitting at the highest quality.

On failure the tool is untouched, but the essence is consumed entirely. Charge is never partially refunded.

How much charge you need

Everything revolves around a tool's net worth: the total raw resources needed to craft it from scratch, tempering included. A wooden tool is worth 1,000, an Iron Pickaxe 55,000, an Obsidian Pickaxe 625,000. Every tool page shows its net worth.

The charge required scales with the target tool's net worth, multiplied by the rarity you aim for:

Target rarityCharge required
Uncommon0.5× the tool's net worth
Rare1.25× the tool's net worth
Epic2.5× the tool's net worth
Legendary5× the tool's net worth

A concrete example, with the same essence on two different targets:

SituationOutcome
3 Iron pickaxes distilled3 × 55,000 = 165,000 charge points
On a Gold Pickaxe (net worth 205,000)Uncommon 100% · Rare 64% · Epic 32% · Legendary 16%
On an Obsidian Pickaxe (net worth 625,000)Uncommon 52% · Rare 21% · Epic 10% · Legendary 5%

This is why an essence that guarantees a legendary on a starter tool may only be worth a few percent on an endgame one: the requirement grew with the target, not with the essence.

Commands

CommandWhat it does
>catalystOpen the Catalyst and list your essences
>catalyst distillSacrifice tools to fill an essence
>catalyst applySpend an essence to reforge a tool

Commands

Essence Reforge Essence Reforge CraftingCraftingcatalyseur3