Overview
What the gate and the in-game help tell everyone, from the first day.
A solo roguelite descent into the Night of the Pumpkins: two acts on a branching map where you pick every door (fight, elite, campfire, Peddler, mystery, captive…), a wing at the crossroads, then its warden. Every death moves the Camp, the Lineage and the Nemesis forward. It all plays from a single message.
- 🗺️ The map: every door announces what it pays. Every fight won offers boons (families and duos), elites leave a relic, campfires offer one choice (rest, sharpen, stash or climb back), the Peddler sells heals, flasks, boons and relics. At the crossroads too, climbing back brings your whole bag home.
- 📋 Memo: at any point of the descent, this button shows you privately your boons, your relics, your art and your flasks, each with its effect.
- 40 HP, flasks and your equipped combat art (the Ender Strike to start, more at the Armory): the sword, the shield and the companion do the rest. Enemy intents are announced: read them.
- 💰 The bag: coins, XP, books and essences are carried to the exit, and the coins you carry raise your Greed (stronger enemies). Winning or climbing back keeps everything; fleeing a fight keeps half; dying loses the carried bag, which your Nemesis takes. The reserve stashed at a campfire and half of the Embers stay whatever happens. A book is applied with
>temper enchant_apply, an essence with>catalyst. - ⚡ Each descent costs 1 energy: the bar holds 10 and regains 1 per hour. After a win, Double the loot spends 1 more energy to receive the run's whole loot a second time (for one hour).
- A sword sharpens the normal attack and pierces armor; a shield absorbs a share of every hit (guard capped at 85%). Forged at the crafting table, equipped through
>equip, the kit is frozen when the descent starts. - ⛺
>dungeon camp(or>camp): spend your Embers at the Altar (talents), free the captive residents to open the Armory (arts and flasks), the Cartographer and the Reliquary (one fetish relic per descent), and prepare your next descent. The three stations at level IV open the Arcana and the Wardrobe. - 📜
>dungeon chronicle: your Lineage, the epitaphs, the feats, the Lore chapters and the Nemesis that keeps your bag. - 🪞
>dungeon hero: your hero's look. 🚪>dungeon <id>opens another gate while it stands open. >cdshows your energy and the next point.