Rooms
Behind a Mystery door, a room. Each one opens here once a first player has walked in, and its outcomes are told as players meet them.
| Room | What it offers | Where | Outcomes |
|---|---|---|---|
Chest
| 🗝️ Open the chest, or keep moving? | The other wings | — |
Fountain
| 💧 Drink from the fountain, offer at the altar, or keep moving? | The other wings | — |
Cotton candy
| 🍭 Cotton candy for 10 coins: heals 25 % of your HP and cures poison. Or keep moving? | The other wings | 🍭 You wolf down the cotton candy: +X HP, the poison fades. (−X coins) |
Trick-or-treat door
| 🚪 Trick or treat? Knock on the door… or walk on by. | The other wings | 🍬 Treats! +X HP and +X coins. 🎃 A trick! The door swings open on a giant pumpkin… 🍬 The lantern goes dark. Its hoard is yours: +X coins. |
Photo booth
| 📸 A photo for 1 ticket: it joins your album, and the flash will dazzle the warden. Or walk on by. | The Luna Park of Souls The Great Thrill | 🩸 Under the blood moon, the photo comes out tinted red: a rare shot for the album. ✨ The flash dazzles the warden: it spends its first turn guarding. 📸 Flash! The wing's photo joins your album. |
Fortune teller
| 🔮 Madame Zelda lays out four cards. Only one will be turned, for 2 tickets. The Star, the Moon, the Tower… or Death. | The Luna Park of Souls | 💀 Death. The warden awaits you, stronger… and richer. 🌙 The Moon. A soft light heals you: +X HP. ⭐ The Star! Fate offers you a boon. 🗼 The Tower. Hexed for X turns… but a purse falls off the table: +X coins. |
Shooting gallery
| 🎯 3 pellets for 3 tickets: 7 coins per target, a potion for a perfect round. | The Luna Park of Souls | 🎯 Perfect, X/X! +X coins and a bonus potion. 🎯 X/X targets hit: +X coins. |
Carousel
| 🎠 A ride for 1 ticket. The red horse sharpens your blade (+2 attack), the blue one hides a potion, the golden one pays 20 coins. | The Luna Park of Souls | 🔵 Under the blue horse's saddle: a potion! 🟡 The golden horse spits out coins: +X. 🔴 The red horse carries you off: +X to your attacks for the rest of the descent. 🌀 The ride spins out of control! You step off chilled for X turns. |
Hall of mirrors
| 🪞 Your reflection steps out of the glass and mirrors every move you make. Beat it for a boon… or break the mirror and move on. | The Luna Park of Souls | 🪞 You face your reflection… 🪞 The mirror cracks. +X coins, and fate offers you a boon. |
Ghost train
| 🚃 Board the cart: 2 fights back to back in the dark, and 45 coins at the end. Or step off and walk on. | The Luna Park of Souls | 🚃 The cart plunges into the dark… X shadows await. 🚃 The cart bursts back into the light. +X coins! |
Duck pond
| 🦆 One duck for 1 ticket. A potion, a boon, tickets… or the skull duck. | The Great Thrill | 🦆 The duck bears a star: fate offers you a boon. ✨ The golden duck! A potion, +X tickets and a boon. 🦆 Under the duck, a potion! ☠️ The skull duck! Hexed for X turns… but +X tickets. 🦆 A winning duck: +X tickets. |
High striker
| 🔨 Strike #1: a 70% chance to ring the bell for +2 tickets. A miss costs 7 HP and the whole pot. | The Great Thrill | 🔔 Ding! The bell rings: the pot rises to X tickets. The next strike has only a X% chance. 💥 The puck falls halfway. The mallet bounces back at you: −X HP, and the X-ticket pot is gone. 2 unknown |
Pact
| 🩸 The stranger holds out a cursed relic, asking nothing in return. Do you take it? | Anywhere | 🩸 The pact is sealed. The stranger melts into the dark. |
Map
| 🗺️ The map is still readable. Do you unfold it? | Anywhere | 🗺️ You unfold the map and the rest of the act takes shape. |