Boons and relics
Boons by family, duos, relics, masks and candles: each line appears with the first player to hold it.
Blade · Hit hard and finish fast
| Name | Effect |
|---|---|
Stunning Strike
| When your art lands, the enemy loses its turn (not the Counter's riposte) |
Keen Edge
| +2 to attack damage |
Honed Focus
| +3 to your art's damage (its first blow, not the Counter's riposte) |
Executioner
| +4 to attack damage when the enemy is below 35% HP |
Blessed Salt
| Your attacks hit spectral foes at full strength |
Jack's Lantern
| The first attack of each fight deals +50 % |
Bulwark · Guard at the right time and make them pay
| Name | Effect |
|---|---|
Thick Skin
| −2 damage on every hit taken (min. 1) |
Antidote Vial
| Immune to poison for the run |
Shield Spikes
| Your guard returns 3 damage when it absorbs a hit |
Momentum
| Your guard arms your next attack for +4 damage |
Warding Talisman
| The first status effect to land on you each floor (spores, web, chill, hex) is negated |
Puppeteer's Scissors
| No thread, bandage or sugar can web you anymore |
Handbrake
| After a guard, your next attack deals +3 |
Blood · Go the distance
| Name | Effect |
|---|---|
Vitality
| +8 max HP, healed right away |
Drain
| Every hit heals you for 25 % of the damage |
Waterskin
| +1 potion |
Second Wind
| Your first death revives you at 30% HP, once |
Alchemist's Draught
| Your potions heal 18 HP and cure poison |
The Count's Cape
| Your art heals you for 20% of the damage it deals |
Bag of Sweets
| +1 potion, and every potion heals 3 more HP |
Candy Cane
| Every foe you defeat restores 2 HP |
Omen · See further than the enemy
| Name | Effect |
|---|---|
Ender's Breath
| Your art recharges faster: 1 turn less on a map (minimum 1), in 1 turn on the fixed floors |
Dowser's Instinct
| A hidden room (chest or shrine) always appears before the boss |
Mask of Dread
| Frightened, ordinary foes spend their first turn guarding |
Red Nose
| The first “???” of every fight is revealed |
Second Sight
| A guard reveals the intent of the turn after |
True Reading
| Guarding a heavy blow recharges your art by 1 turn |
Guile · Steal, haggle, get away
| Name | Effect |
|---|---|
Golden Nose
| +50% coins on every floor |
Swift Feet
| Flee always succeeds and keeps your loot. |
Golden Ticket
| +3 tickets, and every ride costs 1 ticket less |
Cart Lantern
| Foes can no longer flee |
Double Ticket
| +1 ticket per foe defeated |
Secret Pocket
| Greed counts 25% fewer points |
Haggling
| The peddler knocks 25% off his prices |
Duos
A duo bridges two families. It is offered only to a descent that already holds a boon of each, and once per descent at most.
| Name | Families | Effect |
|---|---|---|
Counter-Cut
| Blade + Bulwark | Absorbing a heavy blow with your guard: your next attack ignores armor and deals +50% damage |
Iron Thirst
| Blade + Blood | Finishing a foe below 35% HP with a normal attack heals you for 6 HP |
Prescribed Strike
| Blade + Omen | Your art deals ×2 damage against an announced chant |
Discovered, opens in 10 h | ||
Stone Vigil
| Bulwark + Blood | A guard that absorbs a heavy blow heals you for 4 HP |
Foreseen Parry
| Bulwark + Omen | Guarding an intent seen in advance absorbs everything and recharges your art by 1 turn |
Blood Market
| Blood + Guile | At the peddler's, pay in HP (10 HP for 10 coins), except heals and flasks |
Marked Card
| Omen + Guile | 1 more detour per act on the map |
Relics
| Name | Effect | Purified |
|---|---|---|
Eye of Nyx
| One "???" intent in two is revealed. | — |
Raven Feather
| 1 time(s) per descent, a successful flight does not end the run: you move on to the next door, without reward. | — |
Bone Key
| Mystery doors show what they hide, and a chest never hides a mimic. | — |
Vigil Stone
| At the next campfire where you rest or stash, you do both at once. | — |
Loaded Die
| Reroll a boon offer, 1 time(s) per act. | — |
Convict's Chain
| +4 attack, but no fleeing and no turning back. | +2 attack. |
Pumpkin Heart
| +12 max HP, but every heal is cut to 50%. | +6 max HP. |
Cracked Hourglass
| Your art recharges 1 turn faster (minimum 1), but every fight turn beyond turn 6 costs 2 HP. | Your art recharges 1 turn faster (minimum 1). |
Mimic Tooth
| A beaten mimic leaves a relic, but every chest hides a mimic, even with the Bone Key. | A beaten mimic leaves a relic one time in two. |
Ferryman's Coin
| When you die, the ferryman returns 100% of the coins you carry, but Greed counts ×2. | When you die, the ferryman returns 50% of the coins you carry. |
Hooded Lantern
| The map shows one more rank. | — |
Leather Flask
| +1 flask charge. | — |
Horseshoe
| The descent's first flight always succeeds. | — |
Silver Bell
| An elite loses its affix during its first turn. | — |
Touchstone
| Each act's first boon offer has one more option. | — |
Chipped Crown
| Each offer has one more option, but the warden has +20% HP. | Each offer has one more option. |
Gold Chain
| +50% Embers, but Stash is impossible. | +25% Embers. |
1 sealed entry · nobody has gone that far yet | ||
Rusty Blade
| The art deals double damage, but the normal attack deals −3. | The art deals 50% more damage. |
Discovered, opens in 14 h | ||
Masks
| Name | Effect |
|---|---|
Cat Mask
| Thefts take nothing from you, and +2 coins at the start |
3 sealed entries · nobody has gone that far yet | |
Candles
| Level | Effect |
|---|---|
1
| Twice as many elites |
2
| Tougher enemies (+10% HP) |
3
| Tougher elites (+70% HP, +50% damage) |
4
| Harder-hitting enemies (+10% damage) |
5
| Tougher warden (+10% HP on top) |
6
| Elites from the very first door |
7
| Even tougher enemies (+15% HP instead of +10%) |
8
| Elites wear two affixes |
9
| Even harder-hitting enemies (+15% damage instead of +10%) |
10
| Harder-hitting warden (+10% damage on top) |