Tempering forge

>temper

The Tempering Forge raises a tool by one temper level per attempt, up to the cap of its quality. Each attempt consumes a share of the tool’s recipe. The higher the target level, the likelier a failure, and a failure can lower the temper or break the tool.

Command
>temper
Levels
0 → 10
Success
95 → 5%
Attempt
10% × L recipe
Repair
50% recipe

What sets it apart

Four outcomes, not two

An attempt either succeeds, or fails in one of three ways: only the resources lost, one level of downgrade, or the tool broken. Up to level 3, a failure only costs resources.

success · resources · downgrade · break

The Blacksmith’s Ring protects

When equipped, it removes a share of downgrades and breaks and turns it into “resources only”. The share is 20% plus 4% per temper level of the ring, so 60% at temper 10.

0.2 + 0.04 × temper

The cost climbs with the level

Aiming at level L costs 10% × L of each ingredient in the recipe, rounded up and never less than one. A broken tool is repaired for 50% of its recipe, but loses a level.

ceil(recipe × 0.1 × L)

Odds of an attempt

pick the target level and your ring
Target level
Blacksmith's Ring
50%success at level 65%of breaks
50%20%25%
Success 50%Resources only 20%Downgrade 25%Break 5%
Out of 100 attempts: 25 downgrades, 5 breaks. The ring reduces both.

Live forge

the Iron Pickaxe, the real rules of an attempt
+0
legendary Iron Pickaxe, cap 10
Attempt at level 15001
Attempts0
Stone0
Iron Ingot0
Press Temper. Each attempt is logged here.
>temper 4821

What a level really costs

1,000 tools tempered from 0 up to the chosen level
Up to level
Repair a break
Average attempts·median ·
Stone on average·repairs included
Iron Ingot on average·
Breaks per tool·
legendary Iron Pickaxe, without a ring. High levels are paid in downgrades.

Level table

odds of an attempt without a ring
TargetSuccessResources onlyDowngradeBreakSplitCost of an attempt
195%5%0010%
290%10%0020%
380%20%0030%
470%24.9%5.1%040%
560%25.2%14.8%050%
650%20%25%5%60%
735%15%29.9%20.2%70%
825%9.8%30%35.3%80%
915%5.1%26.4%53.6%90%
105%023.8%71.2%100%

Cap per quality

upgrading quality at the Catalyst raises the cap
QualityMax temperLevels
Common3
Uncommon5
Rare7
Epic8
Legendary10

Other stations

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