A seed is worth its growth
Each seed yields its growth time divided by 30 minutes: a carrot is worth 1 point, a void pepper 144. A thousand carrots and seven peppers weigh almost the same.
growthMinutes ÷ 30
The Germinator buys back your surplus of common seeds. You pour in up to thousands of seeds, it turns them into points, keeps a share depending on its tier, then draws rarer seeds against those points. A batch lasts 24 hours.
Each seed yields its growth time divided by 30 minutes: a carrot is worth 1 point, a void pepper 144. A thousand carrots and seven peppers weigh almost the same.
growthMinutes ÷ 30The cap limits the number of seeds, the yield reduces the points, and the result is written into the batch. Upgrading the Germinator during the 24 hours does not change a batch already started.
quantityDrawing goes on as long as an output stays affordable. What is left at the end is worth less than 4 points, the price of a tomato: it is lost by design, never returned.
MIN_POOL = 4An average farmer's stock. Lines are served in the order you add them, capped by the stock then by the room left.

| Seed | Points poured | Taken by all | Output weight | Share of draws |
|---|---|---|---|---|
| 1 | yes | not an output | ||
| 1 | yes | not an output | ||
| 1 | yes | not an output | ||
| 4 | no | 460 | 46.0 % | |
| 4 | no | 460 | 46.0 % | |
| 16 | no | 30 | 3.0 % | |
| 16 | no | 30 | 3.0 % | |
| 48 | no | 12 | 1.2 % | |
| 48 | no | 6 | 0.6 % | |
| 144 | no | 2 | 0.2 % |
The all keyword only pours the seeds the Germinator cannot return, the ones worth less than the cheapest draw. A seed named explicitly is poured no matter what.
| Tier | Max seeds | Yield | 700 carrots return | Cost |
|---|---|---|---|---|
| 1 | 1,000 | 60 % | 72 | 800k 400k 200k |
| 2 | 1,500 | 75 % | 90 | 2M 1M 500k |
| 3 | 2,000 | 90 % | 108 | 5M 2.4M 1.2M |
55.3 M of networth over the three tiers. Related achievements: Germinator (one tier per upgrade) and Germinated seeds (10 to 10,000 seeds returned).