One rune, one action
No rune is a random draw over the whole tool. Each does one precise thing, and refuses with a reason when it cannot: no free slot, locked modifier, bracket already at the cap.
7 runes, 7 actions
The Runic Anvil shapes a tool's modifiers. Each rune acts on them in one specific way: add one, remove one, change one, reroll their values, raise one by a bracket, lock one, or choose one. The tool's quality sets how many it carries and up to which bracket they can climb.
No rune is a random draw over the whole tool. Each does one precise thing, and refuses with a reason when it cannot: no free slot, locked modifier, bracket already at the cap.
7 runes, 7 actionsA bound modifier escapes Removal, Shifting, Calibration and Focus. Only Ascension still touches it, since it can only improve it.
Binding = lockEach stat has 10 value brackets. They follow a 1.5 curve: the first cover a large share of the range, the last a small one. The tool's quality caps the bracket a draw can reach.
1 − (1 − b/10)^1.5| Rune | Effect | Refuses when | Weight | Chance |
|---|---|---|---|---|
| Adds a modifier drawn at random among the stats not yet present. | No free slot. | 100 | 29.9% | |
| Removes an unlocked modifier, chosen at random. | All modifiers are locked, or the tool has none. | 100 | 29.9% | |
| Replaces the targeted modifier with another stat drawn at random, new bracket and new value. | Locked modifier. | 50 | 14.9% | |
| Rerolls the bracket and value of all unlocked modifiers. The stats stay. | No unlocked modifier. | 40 | 11.9% | |
| Locks the targeted modifier, or unlocks it if it was locked. | No modifier to target. | 20 | 6.0% | |
Focus | Adds the chosen stat. On a full tool, replaces the targeted modifier with it. | Stat already present, or targeted modifier locked. | 20 | 6.0% |
| Raises the targeted modifier by one bracket and rerolls its value within that bracket, even if it is locked. | Bracket already at the quality's cap. | 5 | 1.5% |
| Stat | Minimum | Maximum | Applies to |
|---|---|---|---|
| 5% | 150% | the whole tool | |
| 2% | 25% | the whole tool | |
| 10% | 77% | the whole tool | |
| 5% | 45% | a resource, a zone or the tool's job | |
| 2% | 19% | a resource, a zone or the tool's job | |
| 5% | 18% | a resource, a zone or the tool's job | |
| 5% | 18% | a resource, a zone or the tool's job |
| Quality | Max modifiers | Max bracket of a draw |
|---|---|---|
| Common | 0 | none |
| Uncommon | 1 | 2 |
| Rare | 2 | 4 |
| Epic | 3 | 6 |
| Legendary | 4 | 8 |
Brackets 9 and 10 never come out of any draw, even legendary: the cap stays 8.