Cards
A draw paid with a charge, a window to claim it, and a currency that buys nothing anywhere else.
In short
Cards are not a collection bolted onto the game: this is the one system whose currency, card essence, trades for nothing else. What goes in stays in.
A draw costs one charge. A charge comes back every 20 min and only 2 of them stack without premium. Each draw turns up 3 face-down cards: they are not yours yet. You have 1 h to claim, one every 16 min. Once the window closes, the whole draw expires.
Rarity is not decided by the character but by the variant drawn with them: one character holds up to 20 of them, spread over 5 rarities. The same card can come out common or legendary. A UR lands in 0,15 % of draws, an SSR in 0,85 %.
Card essence is the currency of the system, and it cannot be bought. It drops when another player witnesses your draw, up to 50 essence for them and as much for you, and it is spent to restart a draw without waiting, 1 000 a restart.
Two dark mana spells open a draw for the whole server rather than for you alone. The Ritual costs 40 dark mana at level 1 200 and fires only once 8 players have joined it; the Soul Sanctuary costs 200 at level 2 400 and reads the 32 most active members of the server. Both drop their draws in the channel one at a time, and a card taken from one runs on its own 6 h timer: it never spends the claim you were saving.
The character catalogue is not written by the studio, it is proposed by the players. An accepted creation pays 250 essence, a duplicate merge 100, a correction 50: it is the only income in the system that owes nothing to luck.
The ecosystem
What triggers a draw, what it gives back, and the path by which part of it returns. The violet arrows are the flows of matter.
- 1 The charge 1 / 20 min Drawing spends one. It comes back on its own and banks up to 2 (6 with premium).
- 2 The draw 3 cards That many characters come up face up, 4 with premium, 6 with a Sushi of Fate.
- 3 The window 1 h How long you have to choose. Past it the draw expires and only a Summon Revival wakes it. 24 h with premium.
- 4 The claim 1 card You keep one, the rest are gone. Claiming spends a second reserve: one every 16 min, 2 banked (6 with premium).
the essence earned witnessing other players' draws restarts your own
The rarity table
A card has no level, it has a rarity, rolled along with its variant. This table is the same for every character, and it alone decides what a collection is worth.
| Rarity | Chance | Frequency | Animation |
|---|---|---|---|
| Rarity of a variantrolled per card, never editable after | |||
| 78 % | · | · | |
| 16 % | one draw in 6 | · | |
| 5 % | one draw in 20 | · | |
| 0,85 % | one draw in 118 | allowed | |
| 0,15 % | one draw in 667 | allowed | |
Animation is not a bonus, it is a right. Only the top 2 rarities may carry an animated image, and the server checks it on the file's bytes, never on its extension.
A character holds up to 20 variants, and nothing forces every rarity to be served: a character may hold nothing but commons. Rarity lives on the variant, not on the character.
What premium changes
Premium does not touch the rarity table: neither the odds nor what can come out. It only changes the throughput, meaning how many draws fit in a day and how long you have to claim them.
| Perk | Free | Premium | Premium + |
|---|---|---|---|
| Draw throughputno row touches the rarity odds | |||
| Charges in reserve | 2 | 4 | 6 |
| Claims in reserve | 2 | 4 | 6 |
| Claim window | 1 h | 12 h | 24 h |
| Cards per draw | 3 | 3 | 4 |
| Wishlisted characters | 25 | 100 | 100 |
| Wishlisted series | · | · | 10 |
| Proposal payout | ×1 | ×1,5 | ×2 |
The Sushi of Fate is cooked, not bought: it pushes a draw past 4 cards, up to 6. It is the only row in this table a free player can go beyond.
An empty cell is not a disguised zero, it is a perk the tier does not open at all. And nothing here grants essence: it is earned in play, and spent at the same price by everyone, 1 000 a restart.
The rhythm of a draw
Charge, reserve, restart: three words the game shows without ever defining them. A charge comes back every 20 min and a claim every 16 min, and what you do not spend is not lost, it banks, up to two of each.
- Spending a charge does not restart the clock from zero, it picks up the grid it was already on.
- Claiming a card is a second charge on the same principle, one every 16 min.
- One charge banked per 20 min elapsed, counted from the timer and not from your last visit.
- Once 2 charges are banked the timer stops paying: a full reserve is time thrown away.
- Claims bank the same way, 2 of them without premium and 6 with it.
- Refused while a charge is still banked: the reserve is spent first.
- Refused once the timer has elapsed, since the draw is free at that point.
- So it only ever applies at the one moment it is worth paying for: reserve empty, timer still running.
Premium raises both reserves, to 6 draws and 6 claims: the same rhythm, a longer leash.
A restart is the only way to buy the wait back, and it costs 1 000 card essence, a currency nothing outside the card system produces.
The two collective spells
Dark mana opens draws that are not yours: they land in the channel one at a time and anyone present can take one. A card claimed there runs on its own 6 h timer, apart from your ordinary claim rhythm, so it never eats into it.
The two spells unlock at level 1 200 and level 2 400: they are the late reading of the card system, not its entry door.
A ritual participant cannot join another for 8 h, and a server hosts one sanctuary every 6 h.
Where a card goes
A claimed card is not consumed, it stays. What varies is what you do with it. One character holds up to 20 variants spread over five rarities, and each of these outlets has a page of its own.
Neighbouring concepts
Cards touch four other systems. Each has a page of its own.
The commands
Perform actions related to cards
[page]The page of your collection you want to display[sort]Sort by property[order]Sort by ascending or descending order[filter]Filter by show or character name[rarity]Filter by rarity[unique]Show one entry per character (keeps the ×N copies badge)[user]The user you want to see the collection of
<anime>The name or part of the name of the card you want to search for
<card>The ID of the card you want to display
<character>The character name to browse images for
Summon three cards, claim but one!
[name]Filter by character name[serie]Filter by series name[collections]Only show summons matching your collections
[amount]The amount of times you want to reset your summon cooldown[confirm]Skip confirmation (reset instantly)
summonCast spells using Dark Mana
explorationwarpmanashrinepardonspellrefreshtaxevasionteleportationtreasureboostManage your card wishlist and get a DM when a wishlisted card is summoned.
addadd-seriesadd-variantexpandlistprivacyremoveAccess the library to learn more about the various characters from available series and games
charactercollectionsproposalsserieTrade resources or unique items with other players · servers only
<your-items>The resources or unique items you want to give.<target>The user you want to trade with<their-items>The resources or unique items you want to receive.
Every command has its own entry, with its syntax and its arguments. The concept page does not document them, it explains why you type them.