🏖️
July 13 to September 1, 2026 · 7 weeks · 2 waves · 2 regions

Summer Rush

The Caldera season: an island risen offshore, a crab dreaming of a championship, and three weeks later the Abyss opened under the Sunken Ruins, with the shark that lived down there. Ten zones, six chapters, two currencies, fifteen items at the bazaar, a 75 tier pass, thirteen game systems hooked along the way.

ClosedJuly 13 to September 1, 2026
The event
Status Closed
Opened Jul 13, 2026 wave 1 · Caldeira
Wave 2 Aug 13, 2026 wave 2 · Abysse
Closed Sep 1, 2026
Duration 7 weeks
Currencies 2 wiped at closing
Chapters 6 44 objectives
Pass 75 tiers 2 lanes
The world it opened
Regions 2 Caldeira · Abyss
Areas 10 1 with no activity
Links 10
Loot lines 148
Resources 42 none exclusive
Activities 4 / 6 no fish nor explore
Residents 3 one of them a merchant
Teleport Allowed
What survives
4 badges
4 titles
10 pet skins
2 frozen leaderboards
2 species · Crab, Shark
The currencies, no
The regions, no
The shop, no

The window

Only one thing matters to whoever reads this page afterwards: when it was open, and from when the second half of the content appeared.

July 13, 2026 opening · Caldeira
August 13, 2026 wave 2 · Abyss
September 1, 2026 final close
wave 1 · 31 days · 6 zoneswave 2 · 19 days · +4 zones

Wave 2 did not push the opening back: the week counter runs on without a break, and everything it opened, its zones, its chapters and its last tiers, did not exist before August 13, 2026. An archive that only gives the year misses half the story.

The lands it opened

This is the part no archive can reconstruct any other way: two whole regions, ten zones, 148 drop lines. They were pulled off the map at closing. The event page is the only place that can still say what you did there, and the only one that can still show what they looked like.

Caldeira
opened on July 13, 2026
wave 1
6zones
7links
102lines
38res.
⛏️🪓🕳️🌿🎣🧭 16lines
Salt Caves
nobody · the crossroads with 4 links
⛏️🪓🕳️🌿🎣🧭 19lines
Shipwreck Shore
Kara the Pirate Chief · Summer Bazaar
⛏️🪓🕳️🌿🎣🧭 16lines
⛏️🪓🕳️🌿🎣🧭 18lines
Sunken Ruins
Kara the Pirate Chief · Wild Shark
⛏️🪓🕳️🌿🎣🧭 17lines
Turquoise Lagoon
Kara the Pirate Chief · Wild Crab
⛏️🪓🕳️🌿🎣🧭 16lines
One zone breaks the rule: Chopping never opened in Salt Caves, which explains its 19 lines despite one activity fewer, all pushed onto Mining.
Abyss
opened on August 13, 2026
wave 2
4zones
3links
46lines
24res.
The Lair
Kara the Pirate Chief · Wild Shark
⛏️🪓🕳️🌿🎣🧭 15lines
Sunken City
Kara the Pirate Chief
⛏️🪓🕳️🌿🎣🧭 16lines
Abyssal Trench
nobody · dead end
⛏️🪓🕳️🌿🎣🧭 15lines
Warden's Chamber
Kara the Pirate Chief · dead end
⛏️🪓🕳️🌿🎣🧭 0line
Warden's Chamber is the only zone in the game with no activity at all: it never carried a single drop line. Abyss brought four resources that Caldeira did not have, and every one of them already crossed elsewhere: abyssal capacitor, guardian fragment, skeleton bone, spirit shard.
Mine · Chop · Dig · Forage Fish · Explore · never open across those ten zones

These lands had no exclusive resource at all. 38 on Caldeira and 24 on Abyss, 42 resources in all, and Enderia already carries every one of them across its twelve zones. What set them apart was not the loot, it was the shape: four activities instead of six, never any fishing nor exploring, no altar, no permanent shop, a single merchant, Wild Crab, and a single zone to host it, Shipwreck Shore.

And like Enderia, every event region rested on a shared base. Caldeira carries 9 lines across its six zones. Abyss carries 11 lines across its three active zones. Enderia counts 22: a thinner base, which means the opposite of what you would guess, out there changing zone mattered more than back home.

The six chapters

The thread that tied the ten zones together. 44 objectives in all, and the only way anyone ever got the two pet species the event introduced and that did stay.

chapter 1
8 objectives
The Dreamer Crab
Kara ships the player off to the island and has them pick up a talking crab.
Crab3 000 XP3025
chapter 2
10 objectives
The Salty Training
Shells, mana, walks: the crab trains hard for the tournament.
4 000 XP4040
chapter 3
8 objectives
The Golden Crab
The Smoking Crater tournament, from the round of sixteen to the final.
Golden CrabChampion du CrabFC6 000 XP6060
chapter 4
3 objectives
Sun's Farewell
The Summer Crab badge, handed over at the Lagoon. The event's planned ending.
Crab of the Summer
chapter 5· wave 2
7 objectives
The Shadow Beneath the Ruins
A feast of plant meat, and the shark picks its diver.
Shark8 000 XP80120
chapter 6· wave 2
8 objectives
What Sleeps at the Bottom
The descent, the bones, and the seal no player opens alone.
Abyssal Shark15 000 XP150200

Chapter 4 closed like an ending: it took the next wave to reopen the thread. An archive has to be able to say that a player who left after chapter 4 never saw what chapters 5 and 6 brought.

The bazaar, a frozen catalogue

Fifteen items, paid in shells, held by Wild Crab at Shipwreck Shore. It is the only trade the event ever opened, and the only counter in the game that buys nothing back.

ItemPrice LimitWhat it was
Elder's Quill2 0001 in totalFills a pet's experience bar up to the cap. It pays for a prestige's grind, not for the prestige itself.
Abyssal Crab Skin1 000·Skin
Azure Crab Skin1 000·Skin
Coral Shark Skin1 000·Skin
Pearl Shark Skin1 000·Skin
Instinct Seed5002 in totalRerolls one of a pet's bonus slots, drawing outside the bonuses it already holds.
Growth Boost Potion270·Brewed at the farm cauldron. -70% remaining growth time. One unit covers 5×5 parcels.
Treasure Chest200·Gathering Box
Star Treat1258 in totalPet treat worth a quarter of the level it is eaten at — four of them clear one level. It stops at the cap instead of burning the surplus.
Rich Fertilizer105·Brewed in the farm cauldron. +60% yield at harvest. One unit covers 3×3 parcels.
Regenerating Sap90·Brewed in the farm cauldron. Instantly clears active event and re-hydrates the tile. One unit covers 3×3 parcels.
Explorer's Map70·Laid on an ongoing expedition: boosts the party's loot discovery.
Shell Pouch50·Box
Fast Travel Scroll40·Used from the inventory: travel 50% faster for 3 hours.
Mana Flask1510 per dayResource

An event catalogue has to be frozen, not deleted: that is what makes it possible to answer "Elder's Quill cost 2 000 shells" two years later. The prices are in dead currency. The wiki shows them as they were, never converting them into coins, because the conversion never existed. Only Three items carried a lifetime limit, and that is what made them rare: Elder's Quill, 1 in all, Instinct Seed, 2 in all and Star Treat, 8 in all, for the whole event.

The season pass

A second track, separate from the bazaar and paid in the other currency. 75 tiers, two lanes climbing in parallel, and four of the ten skins placed on it rather than in the bazaar catalogue.

75
authored tiers · two lanes
Each tier opens when the running total of sun shards crosses its threshold. The free lane and the premium lane climb in parallel on the same thresholds. Past the last authored tier the pass keeps going, but only ever pays mana: nothing exclusive ever drops in that stretch.
T50 Ivory Crabfree lane
T50 Solar Crabpremium lane
T75 Runic Sharkfree lane
T75 Electric Sharkpremium lane

The detail only an archive can carry: the four skins sit on hard-written tiers, T50 and T75, not on "the last tier". The first ones therefore stop at T50, wherever the lane happens to end.

What the event touched

An event is not a mode apart: it hooks onto systems that already existed. This one hooked thirteen, which is why its currency dropped almost everywhere, including without ever setting foot on its lands.

Hourly reward
Daily reward
Fishing
Adventure map
Island exploration
Island foraging
Island gathering
Island loot
Mana spent on the island
Quest rewards
Treasure hunt
Shrines
The Lair's sealed chest
Shell
The bazaar currency: fifteen items, every one paid in shells, and nothing else to spend it on.
Sun Shard
The pass currency: 75 tiers, and nothing else to spend it on.

The two currencies were wiped from inventories at closing: the event itself does the cleanup, last, once its final rewards are paid. The icons do survive: that is what lets this page still show a price.

What is left of it

Everything that outlives the window. It is the only part of the page still alive today: someone runs into a badge on a profile and wants to know what it was.

4 badges
Crab of the Summer Legendary · Won at Kara's side across the whole Caldeira season.
Summer Rush Champion Legendary · Crowned with their organization at the close of the Caldeira season.
Summer Rush Ace Epic · Finished among the top adventurers of the Caldeira season.
Seal Breaker Rare · Contributed to the mana that broke the seal on the Lair's chest.
4 titles
Champion du CrabFC Legendary · chapter 3
Summer Rush Champion Legendary
Summer Rush Ace Epic
Chest Warden Legendary
Golden Crab
quest · ch. 3
Azure Crab
bazaar · 1 000 shells
Abyssal Crab
bazaar · 1 000 shells
Ivory Crab
pass T50 · free lane
Solar Crab
pass T50 · premium lane
Abyssal Shark
quest · ch. 6
Coral Shark
bazaar · 1 000 shells
Pearl Shark
bazaar · 1 000 shells
Runic Shark
pass T75 · free lane
Electric Shark
pass T75 · premium lane

two frozen leaderboards also remain, Summer Rush (Orgs) and Summer Rush. They no longer recompute: the event page is the only place their podium can still be read. And two species stayed, Crab and Shark, which only this event ever handed out.

The archive

The index of past events, the way in when you do not yet know what you are looking for, only that you saw a badge somewhere.

Summer Rush
2 regions · 10 zones · 6 chapters · 4 badges
Jul 13 to Sep 1, 2026
Closed
The next one
Every event that closes will join this list on its own
·
Upcoming

The archive fills itself: an event already declares its window, its regions, its zones, its shop, its leaderboards and its quests from its own code folder. The rule the game already applies elsewhere does the rest: what outlives the event is permanent. Badges and titles keep their summer_rush_* identifier forever, precisely so they can still be shown years later.