๐ŸŒพ

Farm

The brand new farming pillar: forage seeds, grow crops, mutate them into Sublimes, run stations and chase the Farmer side-quest up to 100 plots.

Intermediate 9 min
May 26, 2026
farmseedssublimefertilizerseventsquestline

Overview

The Farm is a whole new gameplay pillar. Grow crops, brew fertilizers, cook dishes, follow the Farmer's narrative side-quest and unlock up to 100 plots.

Everything auto-unlocks at launch โ€” no premium gating. The tutorial is baked into Act 1 of the side-quest.

Foraging Seeds

Forage is your seed gathering loop โ€” a mirror of >dig, with the same cooldown, that drops seeds instead of dirt.

>forage Prefix command.
/forage Slash equivalent.
  • Shares its cooldown with >dig โ€” every forage is a dig you didn't make.
  • Grants digger XP just like >dig.
  • Drop pool is seeds only: 1% global drop rate, 0.1% legendary.

Seeds

Ten seeds to discover. Some are global, others are locked to specific zones to push you to explore.

SeedRarityZoneGrowth
Carrot SeedCommonGlobalโ€”
Potato SeedCommonGlobalโ€”
Wheat SeedCommonPlainsโ€”
Tomato SeedUncommonGlobalโ€”
Onion SeedUncommonGlobalโ€”
Watermelon SeedRareDesertโ€”
Grape SeedRareForestโ€”
Manaroot SeedEpicCavesโ€”
Blazefruit SeedEpicVolcanoโ€”
Voidpepper SeedLegendaryEndzoneโ€”
Common and rare seeds also rotate daily in the shops: Village (commons) and Capital (rares). 2 featured seeds per shop, rotating at midnight UTC.

Sublime Fruits

Every seed can mutate into its Sublime version โ€” a themed fruit with its own name and inventory stack, tradable separately.

When cooked, each Sublime ingredient grants +5% Excellent / โˆ’5% Burnt (stackable).

Sublime Carrot
Sublime Potato
Sublime Wheat
Sublime Tomato
Sublime Onion
Sublime Watermelon
Sublime Grape
Sublime Manaroot
Sublime Blazefruit
Sublime Voidpepper

Plots & Expansion

One plot = one crop. The farm starts with a few free plots from Act 1.

  • Expansion is done via >farm expand and paid in dirt (the >dig / >forage resource) โ€” no endercoin involved.
  • Aggressive exponential scaling: ~100 dirt for plot 1, ~328 for plot 9, ~18k for plot 36, ~240M for plot 100.

Early

0

plots

Mid (Act 2)

0

plots

End (Act 3)

0

plots

Crop death โ€” prolonged lack of watering kills the plant (6h commons โ†’ 96h legendaries). A negative event ignored past its window also kills it. Even a ripe crop is not safe: if it dehydrates or stays diseased it rots before you can harvest. Death = total loss (seed + time), swept silently every hour โ€” you only notice on your next farm view.

Stations

Four farm stations power the loop. Each upgrade unlocks higher tiers and better recipes.

Pump Station

5 tiers

Stores and auto-regenerates water. Upgrade to keep your plots hydrated.

Compost

3 tiers

Witch pot that brews 10 fertilizers. T3 unlocks legendary recipes.

Kitchen

5 tiers

Cooks the 7 farm recipes. Tier raises slots and dish quality.

Water & Pump

Water plots manually with >water <tile> or >water all (free before the Pump). The Pump Station automates storage and regeneration across 5 tiers.

TierCapacityRegen
A watered tile stays hydrated for the full growth time + 30 min buffer. Let it run dry past the stress deadline and the crop is lost โ€” re-water before then to keep it alive.

Negative Events

Every hour the scheduler rolls per tile, per event, with a low chance โ€” most days, nothing happens.

Pest

โ€”

Cure window: โ€”.

Cure: Pesticide

Frost

โ€”

Night only (22h โ†’ 06h GMT). Cure window: โ€”.

Cure: Basic Tarp

Sudden Drought

โ€”

Cure window: โ€”.

Cure: Emergency Water

Disease

โ€”

Cure window: โ€”.

Cure: Antidote

The Green Shield fertilizer makes a tile fully immune to event rolls.
Cure an event before its window closes. An uncured event past its deadline destroys the crop โ€” seed and pending harvest both lost, silently, on the next hourly sweep.

An auto-remindme DM pings you the moment an event actually hits, if reminders are enabled.

Compost & Fertilizers

The Compost station brews 10 fertilizers across 3 tiers. Persistent effects stay on the tile and are consumed at harvest; instant effects fire once the moment you apply them. The two legendary recipes unlock at Compost T3.

Healthy Compost T1

+20% harvest yield, until harvest.

Vigor Sap T1

Instant: cuts 25% off the remaining growth time.

Rich Fertilizer T2

+50% harvest yield, until harvest.

Mutant Powder T2

+20 pts to Sublime chance at the harvest roll.

Regenerating Sap T2

Instant: clears the active event and refills the tile's water to Hydrated.

Hydrating Mist T2

Instant: re-hydrates the tile without drawing from the pump.

Royal Fertilizer T3

Combo: +50% yield and +15 pts Sublime chance, until harvest.

Green Shield T3

Immune to every negative event until harvest.

Abundance Elixir Legendary T3

Combo: +100% yield, +25 pts Sublime chance and โˆ’20% growth time.

Prismatic Crystal Legendary T3

+50 pts to Sublime chance at the harvest roll.

Farm Consumables

Six farm consumables live in the Alembic, gated by station level. Apply them with >farm use <item> <tile>.

Pesticide

Alembic T3

Clears a pest on the targeted tile.

Basic Tarp

Alembic T3

Protects 1 tile against frost for one night.

Antidote

Alembic T6

Cures disease on the targeted tile.

Emergency Water

Alembic T6

Saves a tile from drought instantly.

Premium Tarp

Alembic T9-T10

Covers a 3x3 area against frost.

Growth Boost Potion

Alembic T9-T10

Removes 1 hour from a tile's growth timer.

>farm use <item> <tile> Apply a consumable to a tile.

The Farmer Side-Quest

A 24-step narrative quest split into 3 acts plus an epilogue, integrated with the existing /quest command.

Act 1 โ€” Farmer's Tutorial (6 steps)

First seed, first watering, first harvest, first cook, first compost batch, first fertilizer applied.

Reward: 5 plots, starter seeds, witch pot starter, achievement "First Steps in the Fields".

Act 2 โ€” The Plague & The Journey (8 steps)

Craft pesticide, save the NPC's farm, forage plains/desert/forest/caves, discover Magic Bread.

Reward: cap 36, 5 plots, Prismatic Crystal, Regenerating Sap recipe, achievement "Saviour of the Fields".

Act 3 โ€” Narrative & Mastery (10 steps)

Blazefruit expedition, multi-crisis with 5 events, 5 Excellent dishes, Compost T3 + Abundance Elixir, Voidpepper, endgame Feast, 7 days with no crop death, harvest 100 fruits in one session.

Reward: cap 100, 10 plots, Hydrating Mist, permanent access to Endgame Feast, achievement "Master Farmer".

Epilogue

Auto-triggers 1โ€“2 days after Act 3 โ€” exclusive cosmetic badge on profile + achievement "The Farmer's Epilogue".

Achievements

A new AchievementGroup.FARMER bundle ships 50 achievements across base, harvest, sublime, questline and themed tracks.

  • 15 base achievements: pump/kitchen/compost levels, fruits harvested, sublimes, dishes cooked, fertilizers brewed, plots owned, events saved, forage count.
  • 10 harvest-per-species tracks โ€” one tier per seed.
  • 10 sublime-per-species tracks, hidden until tier 1 is unlocked.
  • farmer_questline โ€” 4 tiers (Act 1 โ†’ Act 2 โ†’ Act 3 โ†’ Epilogue).
  • "Grace of the Fields" โ€” themed sublime tiers named per crop (Dawn for Aurora, Cosmic for Voidpepper, Sacred-Fire for Blazesโ€ฆ).

Command Recap

All farm commands at a glance โ€” both prefix and slash flavours.

PrefixSlashUsage
>farm/farm viewFarm state (PNG canvas).
>plant <seed> <tile>/farm plantPlant a seed on a tile.
>harvest [tile|all]/farm harvestHarvest one tile or all of them.
>water [tile|all]/farm waterWater one tile or the whole field.
>forage/forageMirror of >dig that drops seeds.
>compost brew/inventory/apply/compost ...Witch pot brewing flow.
>alembic brew <recipe>/alembic brewBrew farm consumables.
>farm use <item> <tile>/farm useApply a consumable to a tile.
>farm expand [n]/farm expandBuy new plots.
>station/stationCrafting + farm station hub.

No cooldown on farm commands โ€” spam freely. >forage reuses the >dig cooldown.