Overview
The Farm is a whole new gameplay pillar. Grow crops, brew fertilizers, cook dishes, follow the Farmer's narrative side-quest and unlock up to 100 plots.
Everything auto-unlocks at launch โ no premium gating. The tutorial is baked into Act 1 of the side-quest.
Foraging Seeds
Forage is your seed gathering loop โ a mirror of >dig, with the same cooldown, that drops seeds instead of dirt.
>forage Prefix command./forage Slash equivalent.- Shares its cooldown with >dig โ every forage is a dig you didn't make.
- Grants digger XP just like >dig.
- Drop pool is seeds only: 1% global drop rate, 0.1% legendary.
Seeds
Ten seeds to discover. Some are global, others are locked to specific zones to push you to explore.
| Seed | Rarity | Zone | Growth |
|---|---|---|---|
| Common | Global | โ | |
| Common | Global | โ | |
| Common | Plains | โ | |
| Uncommon | Global | โ | |
| Uncommon | Global | โ | |
| Rare | Desert | โ | |
| Rare | Forest | โ | |
| Epic | Caves | โ | |
| Epic | Volcano | โ | |
| Legendary | Endzone | โ |
Sublime Fruits
Every seed can mutate into its Sublime version โ a themed fruit with its own name and inventory stack, tradable separately.
When cooked, each Sublime ingredient grants +5% Excellent / โ5% Burnt (stackable).
Plots & Expansion
One plot = one crop. The farm starts with a few free plots from Act 1.
- Expansion is done via >farm expand and paid in dirt (the >dig / >forage resource) โ no endercoin involved.
- Aggressive exponential scaling: ~100 dirt for plot 1, ~328 for plot 9, ~18k for plot 36, ~240M for plot 100.
Early
0
plots
Mid (Act 2)
0
plots
End (Act 3)
0
plots
Stations
Four farm stations power the loop. Each upgrade unlocks higher tiers and better recipes.
Pump Station
5 tiersStores and auto-regenerates water. Upgrade to keep your plots hydrated.
Compost
3 tiersWitch pot that brews 10 fertilizers. T3 unlocks legendary recipes.
Kitchen
5 tiersCooks the 7 farm recipes. Tier raises slots and dish quality.
Water & Pump
Water plots manually with >water <tile> or >water all (free before the Pump). The Pump Station automates storage and regeneration across 5 tiers.
| Tier | Capacity | Regen |
|---|
Negative Events
Every hour the scheduler rolls per tile, per event, with a low chance โ most days, nothing happens.
Pest
โCure window: โ.
Cure: Pesticide
Frost
โNight only (22h โ 06h GMT). Cure window: โ.
Cure: Basic Tarp
Sudden Drought
โCure window: โ.
Cure: Emergency Water
Disease
โCure window: โ.
Cure: Antidote
An auto-remindme DM pings you the moment an event actually hits, if reminders are enabled.
Compost & Fertilizers
The Compost station brews 10 fertilizers across 3 tiers. Persistent effects stay on the tile and are consumed at harvest; instant effects fire once the moment you apply them. The two legendary recipes unlock at Compost T3.
+20% harvest yield, until harvest.
Instant: cuts 25% off the remaining growth time.
+50% harvest yield, until harvest.
+20 pts to Sublime chance at the harvest roll.
Instant: clears the active event and refills the tile's water to Hydrated.
Instant: re-hydrates the tile without drawing from the pump.
Combo: +50% yield and +15 pts Sublime chance, until harvest.
Immune to every negative event until harvest.
Combo: +100% yield, +25 pts Sublime chance and โ20% growth time.
+50 pts to Sublime chance at the harvest roll.
Farm Consumables
Six farm consumables live in the Alembic, gated by station level. Apply them with >farm use <item> <tile>.
Pesticide
Alembic T3Clears a pest on the targeted tile.
Basic Tarp
Alembic T3Protects 1 tile against frost for one night.
Antidote
Alembic T6Cures disease on the targeted tile.
Emergency Water
Alembic T6Saves a tile from drought instantly.
Premium Tarp
Alembic T9-T10Covers a 3x3 area against frost.
Growth Boost Potion
Alembic T9-T10Removes 1 hour from a tile's growth timer.
>farm use <item> <tile> Apply a consumable to a tile.The Farmer Side-Quest
A 24-step narrative quest split into 3 acts plus an epilogue, integrated with the existing /quest command.
Act 1 โ Farmer's Tutorial (6 steps)
First seed, first watering, first harvest, first cook, first compost batch, first fertilizer applied.
Reward: 5 plots, starter seeds, witch pot starter, achievement "First Steps in the Fields".
Act 2 โ The Plague & The Journey (8 steps)
Craft pesticide, save the NPC's farm, forage plains/desert/forest/caves, discover Magic Bread.
Reward: cap 36, 5 plots, Prismatic Crystal, Regenerating Sap recipe, achievement "Saviour of the Fields".
Act 3 โ Narrative & Mastery (10 steps)
Blazefruit expedition, multi-crisis with 5 events, 5 Excellent dishes, Compost T3 + Abundance Elixir, Voidpepper, endgame Feast, 7 days with no crop death, harvest 100 fruits in one session.
Reward: cap 100, 10 plots, Hydrating Mist, permanent access to Endgame Feast, achievement "Master Farmer".
Epilogue
Auto-triggers 1โ2 days after Act 3 โ exclusive cosmetic badge on profile + achievement "The Farmer's Epilogue".
Achievements
A new AchievementGroup.FARMER bundle ships 50 achievements across base, harvest, sublime, questline and themed tracks.
- 15 base achievements: pump/kitchen/compost levels, fruits harvested, sublimes, dishes cooked, fertilizers brewed, plots owned, events saved, forage count.
- 10 harvest-per-species tracks โ one tier per seed.
- 10 sublime-per-species tracks, hidden until tier 1 is unlocked.
- farmer_questline โ 4 tiers (Act 1 โ Act 2 โ Act 3 โ Epilogue).
- "Grace of the Fields" โ themed sublime tiers named per crop (Dawn for Aurora, Cosmic for Voidpepper, Sacred-Fire for Blazesโฆ).
Command Recap
All farm commands at a glance โ both prefix and slash flavours.
| Prefix | Slash | Usage |
|---|---|---|
>farm | /farm view | Farm state (PNG canvas). |
>plant <seed> <tile> | /farm plant | Plant a seed on a tile. |
>harvest [tile|all] | /farm harvest | Harvest one tile or all of them. |
>water [tile|all] | /farm water | Water one tile or the whole field. |
>forage | /forage | Mirror of >dig that drops seeds. |
>compost brew/inventory/apply | /compost ... | Witch pot brewing flow. |
>alembic brew <recipe> | /alembic brew | Brew farm consumables. |
>farm use <item> <tile> | /farm use | Apply a consumable to a tile. |
>farm expand [n] | /farm expand | Buy new plots. |
>station | /station | Crafting + farm station hub. |
No cooldown on farm commands โ spam freely. >forage reuses the >dig cooldown.