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War Map

Guide to the hex-based territory war system: golems, movement, battles, generals, castles, and shooting mechanics.

April 6, 2026
pvpterritorygolemsgenerals

Overview

The War Map is EnderBot's territory control system where organizations compete for land on a hexagonal grid. Deploy golems, capture castles, and battle rival organizations to dominate the map.

Each organization can claim territory by moving their golems across tiles. Strategic positioning, terrain advantages, and the right mix of golem types are key to victory. Controlling tiles earns dark mana, which can be spent on powerful spells.

Hex Grid & Tiles

The war map is a hexagonal grid with 469 tiles arranged in a radius of 12. Each tile has a terrain type that affects movement speed, combat bonuses, dark mana production, and special interactions.

Tile TypeEffect
GrassNo modifier
Castle300/wave summon, claimable by organizations
Village1.15x defense bonus
RuneHigh dark mana production
Supreme RuneHighest dark mana production
MagmaStandard dark mana, hazardous terrain
Swamp2x movement time
Ice0.5x movement time (faster)
DesertStandard terrain
Mountain1.25x defense bonus
Water3x movement time, boundary tile

Golem Types

There are 3 golem types, each with unique combat properties. Choosing the right composition is critical for both offense and defense.

TypeStrengthSpecial
Attack1.2x damage vs Attack/RangerPrimary damage dealer
DefenseTakes only 0.8x damageBoosted by Village (1.15x) and Mountain (1.25x) tiles
Ranger0.8x damage across all typesCan shoot enemy tiles at range (15% of rangers as damage)
Summoning cooldown: 6 minutes. Normal tiles allow 100 golems per wave, castle tiles allow 300 per wave.

Movement

Golems can move to adjacent hexes only. The base movement cooldown is 30 minutes, modified by terrain type. Plan your routes carefully — ice tiles speed you up, while water and swamp tiles slow you down.

TerrainSpeed Modifier
Normal1x (30 min)
Ice0.5x (15 min)
Swamp2x (60 min)
Water3x (90 min)

Battles

When golems from different organizations occupy the same tile, a battle begins. Battles resolve automatically based on golem types and terrain.

1

Attack golems strike first, dealing 1.2x damage against other Attack and Ranger golems.

2

Ranger golems attack second with standard damage.

3

Defense golems attack last with lower damage, but take only 0.8x damage from all sources.

4

The losing side's golems are destroyed. The winner keeps surviving golems on the tile.

Terrain bonuses apply to the defending side: villages grant 1.15x defense, mountains grant 1.25x defense.

Generals

Generals are cards promoted from your collection and deployed on castle tiles. They participate in combat alongside golems and can be captured or killed in battle.

  • Deploy generals at your organization's castle using /warmap generals deploy.
  • Generals can die in combat and must wait for revival before being redeployed.
  • Generals move with armies and participate in general-to-general combat after unit battles resolve.

Castles

There are 12 castles on the map. Castles are strategic control points that provide enhanced summoning and serve as deployment zones for generals.

  • Each organization can claim 1 castle. Requires 66 organization upgrades.
  • Castles allow summoning 300 golems per wave instead of the normal 100.
  • After claiming a castle, there is a 30-day cooldown before you can claim another.
  • Surrendering a castle refunds 90% of golems but you lose all territory and generals are undeployed.

Shooting

Ranger golems can shoot at enemy golems on other tiles without moving. This is a powerful harassment tool for weakening enemies before engaging in direct combat.

  • Only Ranger golems can shoot.
  • Shooting converts 15% of your rangers into damage dealt to the target tile.
  • Shooting has a 6-hour cooldown.

Spells & Dark Mana

Spells are powerful abilities that cost dark mana. Each spell has a level requirement to unlock and a cooldown after use. Cast spells with /spell <name>.

Dark mana is earned passively by controlling tiles on the war map. Rune and Supreme Rune tiles produce the most dark mana. Your ranking on each tile determines how much you earn — stronger armies earn more.

SpellCostCooldownEffect
⭐ Mana 3012hGrants 300 mana instantly
🕯️ Ritual 4024hGuild summon spell (requires 8+ souls)
🚀 Teleportation 256hInstantly travel to any area
💰 Treasure Boost 4024hBoosts the last treasure find
🕊️ Soul Sanctuary 20048hGuild summon with high essence rewards (requires 32+ active members)
⛪ Shrine Pardon 4048hRepairs broken shrine status
🌍 Exploration Warp 3016hReduces exploration timer by 1 hour
💸 Tax Evasion 8072h24 hours of tax immunity
🔄 Spell Refresh 50%2xResets another spell's cooldown (level 3000)

Commands

Warmap commands are available under /warmap. Spells are cast with /spell.

/warmap map View the war map and your organization's territory.
/warmap information <tile> View detailed information about a specific tile (armies, dark mana, control).
/warmap profile View your warmap profile (troops, generals, tiles, dark mana).
/warmap summon summon Summon golems at a tile you control.
/warmap summon list List your armies currently being summoned.
/warmap move move Move golems from one tile to an adjacent tile.
/warmap move list List your armies currently moving.
/warmap shoot Order ranger golems to shoot at a target tile.
/warmap generals deploy Deploy a general at your organization's castle.
/warmap generals list List all your generals and their status.
/warmap castle claim Claim an unowned castle for your organization.
/warmap castle surrender Surrender your organization's castle.
/warmap organization-stats View your organization's warmap statistics.
/warmap list List all your tiles and armies.
/spell <spell> Cast a spell using dark mana.