Overview
The War Map is EnderBot's territory control system where organizations compete for land on a hexagonal grid. Deploy golems, capture castles, and battle rival organizations to dominate the map.
Each organization can claim territory by moving their golems across tiles. Strategic positioning, terrain advantages, and the right mix of golem types are key to victory. Controlling tiles earns dark mana, which can be spent on powerful spells.
Hex Grid & Tiles
The war map is a hexagonal grid with 469 tiles arranged in a radius of 12. Each tile has a terrain type that affects movement speed, combat bonuses, dark mana production, and special interactions.
| Tile Type | Effect |
|---|---|
| No modifier | |
| 300/wave summon, claimable by organizations | |
| 1.15x defense bonus | |
| High dark mana production | |
| Highest dark mana production | |
| Standard dark mana, hazardous terrain | |
| 2x movement time | |
| 0.5x movement time (faster) | |
| Standard terrain | |
| 1.25x defense bonus | |
| 3x movement time, boundary tile |
Golem Types
There are 3 golem types, each with unique combat properties. Choosing the right composition is critical for both offense and defense.
| Type | Strength | Special |
|---|---|---|
| 1.2x damage vs Attack/Ranger | Primary damage dealer | |
| Takes only 0.8x damage | Boosted by Village (1.15x) and Mountain (1.25x) tiles | |
| 0.8x damage across all types | Can shoot enemy tiles at range (15% of rangers as damage) |
Movement
Golems can move to adjacent hexes only. The base movement cooldown is 30 minutes, modified by terrain type. Plan your routes carefully — ice tiles speed you up, while water and swamp tiles slow you down.
| Terrain | Speed Modifier |
|---|---|
| Normal | 1x (30 min) |
| Ice | 0.5x (15 min) |
| Swamp | 2x (60 min) |
| Water | 3x (90 min) |
Battles
When golems from different organizations occupy the same tile, a battle begins. Battles resolve automatically based on golem types and terrain.
Attack golems strike first, dealing 1.2x damage against other Attack and Ranger golems.
Ranger golems attack second with standard damage.
Defense golems attack last with lower damage, but take only 0.8x damage from all sources.
The losing side's golems are destroyed. The winner keeps surviving golems on the tile.
Generals
Generals are cards promoted from your collection and deployed on castle tiles. They participate in combat alongside golems and can be captured or killed in battle.
- Deploy generals at your organization's castle using /warmap generals deploy.
- Generals can die in combat and must wait for revival before being redeployed.
- Generals move with armies and participate in general-to-general combat after unit battles resolve.
Castles
There are 12 castles on the map. Castles are strategic control points that provide enhanced summoning and serve as deployment zones for generals.
- Each organization can claim 1 castle. Requires 66 organization upgrades.
- Castles allow summoning 300 golems per wave instead of the normal 100.
- After claiming a castle, there is a 30-day cooldown before you can claim another.
- Surrendering a castle refunds 90% of golems but you lose all territory and generals are undeployed.
Shooting
Ranger golems can shoot at enemy golems on other tiles without moving. This is a powerful harassment tool for weakening enemies before engaging in direct combat.
- Only Ranger golems can shoot.
- Shooting converts 15% of your rangers into damage dealt to the target tile.
- Shooting has a 6-hour cooldown.
Spells & Dark Mana
Spells are powerful abilities that cost dark mana. Each spell has a level requirement to unlock and a cooldown after use. Cast spells with /spell <name>.
Dark mana is earned passively by controlling tiles on the war map. Rune and Supreme Rune tiles produce the most dark mana. Your ranking on each tile determines how much you earn — stronger armies earn more.
| Spell | Cost | Cooldown | Effect |
|---|---|---|---|
| ⭐ Mana | 12h | Grants 300 mana instantly | |
| 🕯️ Ritual | 24h | Guild summon spell (requires 8+ souls) | |
| 🚀 Teleportation | 6h | Instantly travel to any area | |
| 💰 Treasure Boost | 24h | Boosts the last treasure find | |
| 🕊️ Soul Sanctuary | 48h | Guild summon with high essence rewards (requires 32+ active members) | |
| ⛪ Shrine Pardon | 48h | Repairs broken shrine status | |
| 🌍 Exploration Warp | 16h | Reduces exploration timer by 1 hour | |
| 💸 Tax Evasion | 72h | 24 hours of tax immunity | |
| 🔄 Spell Refresh | 2x | Resets another spell's cooldown (level 3000) |
Commands
Warmap commands are available under /warmap. Spells are cast with /spell.
/warmap map View the war map and your organization's territory./warmap information <tile> View detailed information about a specific tile (armies, dark mana, control)./warmap profile View your warmap profile (troops, generals, tiles, dark mana)./warmap summon summon Summon golems at a tile you control./warmap summon list List your armies currently being summoned./warmap move move Move golems from one tile to an adjacent tile./warmap move list List your armies currently moving./warmap shoot Order ranger golems to shoot at a target tile./warmap generals deploy Deploy a general at your organization's castle./warmap generals list List all your generals and their status./warmap castle claim Claim an unowned castle for your organization./warmap castle surrender Surrender your organization's castle./warmap organization-stats View your organization's warmap statistics./warmap list List all your tiles and armies./spell <spell> Cast a spell using dark mana.